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The killing Blow


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#26
KaiserShep

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Hold on a second. The worst part of DA2 was the fact that there were no special killing blows if the hits connect? I wish the internet could make up its gorram mind.

 

Meanwhile Bioware pi$$e$ away resources on relationships and love interests.

 

Is there like a killing blow budget, and they had to choose between whether they spend more time developing killing blows or writing romances?


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#27
Dantrag

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Hold on a second. The worst part of DA2 was the fact that there were no special killing blows if the hits connect? I wish the internet could make up its gorram mind.


Is there like a killing blow budget, and they had to choose between whether they spend more time developing killing blows or writing romances?

I'm sure both cost money.

#28
CIA

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I'm sure both cost money.

They were both in Origins. nothing to get riled up over.



#29
Dantrag

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They were both in Origins. nothing to get riled up over.

I'd rather watch my enemies get their heads cut off han go through gift grinding and facerolling dialog only to deliver a cheesy foreplay scene with tantalizing corny music. Not to mention once you get all bonered up, they blow the canlde out.
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#30
CIA

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I'd rather watch my enemies get their heads cut off han go through gift grinding and facerolling dialog only to deliver a cheesy foreplay scene with tantalizing corny music. Not to mention once you get all bonered up, they blow the canlde out.

IIRC they've removed the gift grinding. I personally thought DA:O dialogue was bearable in that regard but I guess it's opinion.

 

Also, the whole killing blows got people angry. Remember you could 'kill' Leliana in Origins? Well, in two of my 5 saves I cut her head off/put a two handed sword through her gut. Gaider has since said that she did not die there even if you killed her/attacked her, so it isn't canon that you lop heads off apparently, haha.

 

I hope there are finishing moves for Dragons, the devs even said all the Dragon fights were scripted so I'm holding out hope.



#31
Goldark

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Well, that is a little unfortunate.  Was hoping to see killing blows return.  I enjoyed the ones used against normal sized enemies in DAO because they were relatively quick and were well animated.  The slow motion ones used against ogres/dragons were a bit more jarring.  I can see why people got upset with those, though they didn't really bother me too much.

 

Regarding Leliana getting beheaded, I think when most people bring that up, they are doing so because they are pissed that their choice to kill her has basically been retconned.  They aren't really complaining about the killing blow itself, rather they are trying to use it as an excuse as to why she shouldn't be able to come back to life.  I would hope these people are smart enough to take a step back and realize that the killing blows were just a random game mechanic and that they have no bearing on whether Bioware decides to retcon a previous character's fate.

 

Anyway, from the footage I have seen so far, there seems to be an excessive amount of enemies shattering or burning to cinders.  I don't even think there are generic death animations for the enemies.  When they aren't being shattered or incinerated by magic, they seem to go straight into ragdoll mode.  Not a fan of that, lol.  Reminds me of Mass Effect, which had some of the worst ragdoll physics I have seen yet.

 

I mentioned this in another thread that got locked, but if they ever do bring back killing blows, they should definitely incorporate them into the combat mechanics.  So they can make a generic killing blow buff, say a team wide stamina/mana regen.  Kind of like inspiring your allies by defeating a foe in a spectacular fashion.  Then you can also have certain class skill trees that involve finishing moves. 

 

So an Assassin would have a skill where if they perform a killing blow, their next attack is an auto crit.  A Reaver can have a skill where if they perform a finisher, enemies around them are feared for a few seconds.  Champions can have a skill that gives a haste type effect to his or her teammates upon performing a killing blow.

 

But yeah, you get the point.  Adding beneficial effects to killing blows would offset the fact that they take a small amount of control away from you during the animation.  So upon seeing the killing blow, rather than getting upset that you can't immediately control your character for a few seconds, you would get excited because of the buffs that would be incorporated with them.

 

Either way, this is all a moot point for DAI.  Kind of strange too, because the pic that used to be on the front page of that combat Q&A thread was of Blackwall running his sword through the chest of an enemy.  This one:   http://img4.wikia.no...andTogether.jpg



#32
SardaukarElite

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I liked the death animations, or rather I like synced animations that actually make it look like someone is being hit with a sword. But they never really worked in DA's style of combat. It'd probably be worse now that they're aiming for floaty rather than clunky.

 

Also, the whole killing blows got people angry. Remember you could 'kill' Leliana in Origins? Well, in two of my 5 saves I cut her head off/put a two handed sword through her gut. Gaider has since said that she did not die there even if you killed her/attacked her, so it isn't canon that you lop heads off apparently, haha.

 

I'm pretty sure DA:O's tools let the designers flag characters so that they wouldn't be victims of the killing blow animations. It's used for people like Howe so that they can get their last words in a cutscene with their head still attached.

 

They didn't do it because they didn't intend to bring her back then, or someone just made a mistake.


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#33
CIA

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I'm pretty sure DA:O's tools let the designers flag characters so that they wouldn't be victims of the killing blow animations. It's used for people like Howe so that they can get their last words in a cutscene with their head still attached.

 

They didn't do it because they didn't intend to bring her back then, or someone just made a mistake.

I'm not complaining, but I certainly did chop her head off in the first game. maybe it was a mod

 

Also, unless I'm playing on Casual difficulty, killing blows are the last things you want when you're fighting an Alpha Ogre with 70 Shrieks attacking the rest of your party.



#34
LPPrince

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Well, no killing blows in Inquisition confirmed, but no big deal.



#35
Lady Luminous

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That makes me sad. I loved jumping up onto the ogre and stabbing him through the face. Best moment in battle ever. I'm gonna miss those... I remember getting mad when Alistair got the killing blow instead of me. 



#36
CareBear1023

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Bethesda has the best killing blows, IMO, although I loved the Gray Warden killing the Archdemon.



#37
Steelcan

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I really liked the "turn around and stab him" deathblow with 2 handers back in DAO. That needs to make a return.

I liked how they used the other parts of the 2h weapons like the hilt and such in the animations



#38
Dantrag

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Well, no killing blows in Inquisition confirmed, but no big deal.

kind of is a deal breaker for me, I don't want to play another glorified Gauntlet Legends.

#39
Feybrad

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That makes me sad. I loved jumping up onto the ogre and stabbing him through the face. Best moment in battle ever.

 

Especially awesome when having a two Handed blunt Warhammer equipped.


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#40
Reidbynature

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I too missed the killing blows from Origins, but saying that, they weren't all that varied and weren't all that common either.  It's not that big of a deal, but if they were to return at some point I'd hope for greater variation and see them more frequently in battles.

 

What I would hope though is that Inquisition at least has bloody and violent cutscenes.  I'd like to see our characters decapitating people etc and not just resorting to a quick stab with the murder knife.


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#41
Dantrag

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This is a lost cause, just look at the forum threads. People are more interested relationships and the inclusion of homosexuality than they are about the adventuring. After we've seen all the dos and don'ts of the dragon age franchise, relationships is what it all comes down to.
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#42
Icy Magebane

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This is a lost cause, just look at the forum threads. People are more interested relationships and the inclusion of homosexuality than they are about the adventuring. After we've seen all the dos and don'ts of the dragon age franchise, relationships is what it all comes down to.

If it's a lost cause, then it's because the game has been all but complete for some time now.  I'm not sure what you have against the romance plots, but I assure you that game mechanics, lore, and story discussion will return to the forefront once the game is actually released.  I'm not sure if anything can overtake the 2.7k page Cullen thread, however... :unsure:   Tbh that one is a bit unnerving.



#43
Han Shot First

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I agree.  Some of my most memorable fights ended in a decapitation.  It was always great to get one on a boss, like Branka or Jarvia... I'm sure there were others, but those two come to mind because they were so dramatic.

 

The Warden or Leliana always seemed to get one in on Kolgrim when I played DA:O.


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#44
Dantrag

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Even though I will miss the killing blows thats just bullshit
the romance part may be a very important feature BUT its not the most important thing in the series and I think
most people know that its just that we don't know that much about the story and gameplay so we gotta discuss/speculate the known characters

and btw how are killing blows part of the adventuring??

srry about the mess. While you adventuring, how did you kill darkspawn and slay dragons? Did you romance them to death, or did you find some badass way worthy of tavern talk?
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#45
Dantrag

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If it's a lost cause, then it's because the game has been all but complete for some time now. I'm not sure what you have against the romance plots, but I assure you that game mechanics, lore, and story discussion will return to the forefront once the game is actually released. I'm not sure if anything can overtake the 2.7k page Cullen thread, however... :unsure: Tbh that one is a bit unnerving.

The romances would ****** me off if they were added after we had finishing moves.

#46
Roar Hilmarsen

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It seems like "finisher moves" is wanted by many. including me, signing someone off, is kinda awesome and all that.

 

to all of those who dont want it, reason beeing that it takes up time, can get you killed (which can be avoided by having the animation on the final enemy of the fight) or because it wastes their time. and option to fix the last is to implement it to the persistant gore button on and off. :)



#47
AlexiaRevan

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Ohhh that 'killing Blow' . Sorry when I saw this topic , my mind jumped to Skyrim 'Killing Blow' Lol well , I don't mind not having it anymore... :angry: damn fenris always jump and take it from me and I end up screeching at my screen 'THAT WAS MY KILL!!!!!!!!'  :lol:

But even if there is no 'Killing Blow' , correct me if I'm wrong . They did add something like , more destruction in the decore around you when you hit the ennemy no ? I saw rocks and stuff flying around in one of the gameplay demos . 



#48
Boss Fog

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I agree.  Some of my most memorable fights ended in a decapitation.  It was always great to get one on a boss, like Branka or Jarvia... I'm sure there were others, but those two come to mind because they were so dramatic.

 

edit:  Oh, I think I may have seen some of the DA2 explosions in the most recent gameplay video... but it was fuzzy and I only saw it once, so don't quote me on that.

Ser Cauthrien was my fav.  Chopping her head off gave me a ridiculous amount of satisfaction.


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#49
Lady Luminous

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Ser Cauthrien was my fav.  Chopping her head off gave me a ridiculous amount of satisfaction.

 

She was a complete ******. I was soooo glad when I got to stab that loyal-to-a-fault bimbo. 



#50
Dantrag

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Ohhh that 'killing Blow' . Sorry when I saw this topic , my mind jumped to Skyrim 'Killing Blow' Lol well , I don't mind not having it anymore... :angry: damn fenris always jump and take it from me and I end up screeching at my screen 'THAT WAS MY KILL!!!!!!!!' :lol:
But even if there is no 'Killing Blow' , correct me if I'm wrong . They did add something like , more destruction in the decore around you when you hit the ennemy no ? I saw rocks and stuff flying around in one of the gameplay demos .

I'm all for over-the-top special effects when it comes to casters. I don't like to use the term realism when it comes to video games, but I can live without rocks rubble debris and streaming lasers with every sword slash. That was one of my issues with DA2, it looked like a Japanese game with its awful melee animations and emo pu$$y hairstyles men had to choose from. In real life comb my head with a razor, and if I did have a full head of hair I wouldn't be caught dead in a DA2 haircut.