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Do Romance Right


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#1
knightnblu

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BioWare has an opportunity to get an RPG element right for a change, and that element is romance. Design the romance option from the ground up and make it part of the storyline, but not a vital part of the story. Romance should compliment the main plot, but not replace it. Also, a bad romance should complicate the story and make the player's life harder. All too often, we see a romance that is tossed in as an after thought. I want romance options that well thought out, and well acted. Even the bad ones because of flaws in the character, either mine or the one with whom I am trying to establish a romance.

 

And before you go there, I don't want a repeat of Williams. That chick was bat crap crazy. She wasn't crazy in ME1, but in ME2 she descended into madness and stayed there until the last 1/3rd of ME3. If you are going to go that road, then for God's sake give us some clues to that possible outcome, that's all I'm asking. Ultimately, I am asking that our LI's behavior makes sense to a normal person. That they act in accordance with the character that was created. If brash and reckless, then they act brash and reckless when they are alone with you.

 

Regarding nudity, I don't care one way or the other. Do as you will, but for the love of God, if your LI decides to shower, don't put them in the shower in their clothes. That is just ridiculous. Also, women don't wear their bra in bed. I understand that they are uncomfortable to wear in the first place, and the bed is not someplace I have ever seen a woman wear one if she were intimate with the person she was with. It is the little things that you notice during romance that breaks story immersion. If an LI does something like that, then give us the option of talking about it with them so that the player is brought back into the game.

 

And before you go too far down the LI/romance road, remember that you also need to make LI's who are straight, bi, and homosexual. Otherwise you are going to get negative feed back on the forums like you wouldn't believe from any group that is excluded. Give us the opportunity to screw around like a dog in heat, but make us pay for it if we are in a romance or pursuing one. Some LI's forgive you, others dump you, and one or two will actually try to kill you for it. That is interesting. What isn't interesting is "I heard you screwed around." "It's always been you, babe." "Oh, it's all good then." Everything goes on as if nothing ever happened. That is jarring form a player that is trying to stay immersed in game.

 

Lastly, make the romance personal. You should have opportunities to pay attention to your LI. To buy gifts, remember special circumstances. Williams had a grandfather who was relieved of command and set in chains for performing an action that he had no choice in making. Yet, she does the exact same thing to Shepard and refused to even consider that he may have been in the exact same position. That does not make sense given her bitterness toward how the Alliance treated him and her family, Shepard's situation should have set up a strong resonance with her with deep personal attachments, it didn't. Don't do that again.

 

Cheating works both ways, remember Isabella in DAII? That was interesting. Jacob cheated on Shepard and got slapped for it. That was also interesting, but it should have been explored if the player wanted to go there. I guess my final plea is to make the romances multi-dimensional and interesting. People are complex and so are their relationships. I want more of that in game. I don't want it to supplant the story line, but I do want it treated seriously and taken seriously with serious consideration given to the romance story and character interaction.

 

Of course, you could always eliminate the possibility of romance entirely from the story. That is your option as well, but I think that if you do, you will be lessening the potential impact of the game and enjoyment of your customers.


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#2
BallaZs

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Gotta love the romance with Miranda in ME3 without the Citadel DLC. Conversations felt so dull and impersonal that I wanted to just skip the whole thing. Well, I hope they won't make the same mistake again in ME4.



#3
CaIIisto

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On the whole ME handled the whole 'romance' quite well, certainly compared to other games. 

 

That being said, there's definitely room for improvement too, and I'd hope that the next game would refine some good groundwork laid in the original trilogy.


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#4
Aurawolf

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Mass Effect Dating Simulation Game, just release it as an expansion.


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#5
SNascimento

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Gotta love the romance with Miranda in ME3 without the Citadel DLC. Conversations felt so dull and impersonal that I wanted to just skip the whole thing. Well, I hope they won't make the same mistake again in ME4.

Miranda was utterly butchered in ME3, but the scary thing is that there were worse.


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#6
SilJeff

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I want to see how a Volus romance would work



#7
Seishoujyo

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Miranda was utterly butchered in ME3, but the scary thing is that there were worse.

 

Because they favored other characters and that was stupid.

 

For ME4 I want equality, if you have 3 different love interest I want the same amount of content for each character, not a lot for character A because developer B is a fanboy of this character. Do this right Bioware.


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#8
Reorte

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Because they favored other characters and that was stupid.
 
For ME4 I want equality, if you have 3 different love interest I want the same amount of content for each character, not a lot for character A because developer B is a fanboy of this character. Do this right Bioware.

Starting from scratch that's all you should do. In a sequel, where some characters are definitely more popular than others? Would it have made any sense in putting a lot of work into a Jacob romance for ME3?

#9
Seishoujyo

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Would it have made any sense in putting a lot of work into a Jacob romance for ME3?

 

Hell no :whistle:

 

But you can't compare Miranda/Jack and Jacob just 2 different levels of popularity =]

 

Anyways any kind of favoritism should be banned, treat each character equally, that way you will respect your fanbase.



#10
Aimi

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please cut down on the commander/subordinate relationships, they can get pretty squicky
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#11
Dean_the_Young

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please cut down on the commander/subordinate relationships, they can get pretty squicky

 

WHY CAN I ONLY LIKE THIS ONCE?



#12
Dabrikishaw

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Mass Effect Dating Simulation Game, just release it as an expansion.


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#13
AlanC9

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please cut down on the commander/subordinate relationships, they can get pretty squicky


I agree.... but how do you work that if the PC is commanding the ship? Have a bunch of passengers who aren't technically part of the chain of command?
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#14
Farangbaa

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They didn't do it right? :P


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#15
Farangbaa

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I agree.... but how do you work that if the PC is commanding the ship? Have a bunch of passengers who aren't technically part of the chain of command?

 

romance outside of your squad would be highly appreciated by me.


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#16
Fufunette

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I wanna a wedding with Tali on Rannoch~ Do it right Bioware please ! :lol:


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#17
Mcfly616

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Yeah, do romance right. Start by making it so every single species isn't sexually compatible with one another....


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#18
zestalyn

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Bioware has emphasized on improving the romance system for DA:I by making it more dynamic, more mature and realistic.than anything they've done in the past. I'm looking forward to how this turns out. Hopefully they're good changes, and ME4 has the potential to make it even better than what ends up in DA:I 


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#19
SNascimento

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Starting from scratch that's all you should do. In a sequel, where some characters are definitely more popular than others? Would it have made any sense in putting a lot of work into a Jacob romance for ME3?

That depends what you're trying to achieve for. Do you want a great but flawed game or a masterpiece? ME3, for reason that are not entirely known, couldn't keep up with the greatness that ME2 reached and a lot of characters received the short end of the stick, for some, there wasn't even a stick at all.

Some people blame the Suicide Mission and the fact so many characters could die, but that was part of made ME2 so memorable. Bioware needed more 'something' to make ME3 the game it should have been, I don't think it was talent, but it might be time or resources and if you want to be cruel, respect. 


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#20
SNascimento

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About romances in nME, I don't want them to be just talk to this character x times and then sex scene in the end. I want the world to acknowledge the romance. For me, the best romance in Bioware games was Bastila from KoTOR. It felt something out of a great film, with epic, personal and memorable moments. 



#21
Fogg

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DA:O did it pretty good, no?



#22
Fufunette

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Yeah but it was pretty easy. You only had to know how the character think, and then you knew what to say to get him/her in your bed. It was still better than talk = heart option = romance. (ME was the same, Heart icon less.)

I wish relations would be harder to involve. Like real hard choices etc...



#23
Harie

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Yeah, do romance right. Start by making it so every single species isn't sexually compatible with one another....

I agree. And I'm not trying to start an argument... but you don't seem to have a problem with the asari in this regard, and they're the worst example - considering that they're an all female species who don't reproduce sexually.

#24
Han Shot First

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One change I think they should make is that certain LIs should be unavailable if your character is their polar opposite. Alien squadmates shouldn't be interested in a protagonist whose views are aligned with the Terra Firma party, for example. Also consistently using harsh renedouche dialogue with potential LIs should close off the romance path.


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#25
SolNebula

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I agree. And I'm not trying to start an argument... but you don't seem to have a problem with the asari in this regard, and they're the worst example - considering that they're an all female species who don't reproduce sexually.

 

you know sex =/= reproduction in most cases

 

Asari are there for fan service. You don't like them then don't romance them