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Moment that made you question ME3's plot?


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#1
Skirata129

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What moment in the story just made you stop and say "wait... this can't be going where I think it's going" or even "what the hell just happened to the plot"?

 

 

for me, the first inkling that something was going wrong came in the very first mission to Mars when they began discussing the catalyst. I immediately thought, "No. There's no way they're going to try and introduce a random superweapon that's never been mentioned before in the series as the one solution to the Reaper threat." My second sinking feeling came right after that when they didn't even have the courtesy to make it a giant space bomb or cannon and instead had everyone saying, "oh yeah, this thing? We have absolutely no clue what it does, but lets pour all our resources into it instead of using them for something more obviously useful like for cranking out dreadnaughts and deep space colony and exploration ships." Seriously, for all anyone knew it could have been the Protheans attempt to build the galaxy's ultimate mosh pit and go out of existence with the largest rave ever.

 

 

I was able to ignore it for the sake of playing the game, but that moment right there kind of floored me at the time.

 

 


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#2
von uber

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"We fight or we die"


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#3
themikefest

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Hearing Anderson say to my femshep that she's a little soft around the edges.


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#4
ImaginaryMatter

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On my first playthrough. I would say Sur'Kesh when Cerberus appeared, which to ME3's credit was later than I started raising questions about the previous games (exposing Saren, ME1; first TIM conversation ME2). Before then I was obliging the game, even though I thought segments, like the intro, were a little weak. But that Cerberus encounter filled me with horrid anticipation about Cerberus's involvement for the rest of the game; which the story, unfortunately, more than delivered on.


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#5
Iakus

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"Wait, Admiral Anderson?  Not Councilor?"


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#6
Daemul

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The opening sequence of Mass Effect 2. From then on I knew the possibility of getting a coherent plot for Mass Effect 3 was dead. 


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#7
grey_wind

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What moment in the story just made you stop and say "wait... this can't be going where I think it's going" or even "what the hell just happened to the plot"?

 

 

for me, the first inkling that something was going wrong came in the very first mission to Mars when they began discussing the catalyst. I immediately thought, "No. There's no way they're going to try and introduce a random superweapon that's never been mentioned before in the series as the one solution to the Reaper threat." My second sinking feeling came right after that when they didn't even have the courtesy to make it a giant space bomb or cannon and instead had everyone saying, "oh yeah, this thing? We have absolutely no clue what it does, but lets pour all our resources into it instead of using them for something more obviously useful like for cranking out dreadnaughts and deep space colony and exploration ships." Seriously, for all anyone knew it could have been the Protheans attempt to build the galaxy's ultimate mosh pit and go out of existence with the largest rave ever.

 

 

I was able to ignore it for the sake of playing the game, but that moment right there kind of floored me at the time.

Pretty much this.



#8
dreamgazer

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What moment in the story just made you stop and say "wait... this can't be going where I think it's going" or even "what the hell just happened to the plot"?

 

 

for me, the first inkling that something was going wrong came in the very first mission to Mars when they began discussing the catalyst. I immediately thought, "No. There's no way they're going to try and introduce a random superweapon that's never been mentioned before in the series as the one solution to the Reaper threat." My second sinking feeling came right after that when they didn't even have the courtesy to make it a giant space bomb or cannon and instead had everyone saying, "oh yeah, this thing? We have absolutely no clue what it does, but lets pour all our resources into it instead of using them for something more obviously useful like for cranking out dreadnaughts and deep space colony and exploration ships." Seriously, for all anyone knew it could have been the Protheans attempt to build the galaxy's ultimate mosh pit and go out of existence with the largest rave ever.

 

 

I was able to ignore it for the sake of playing the game, but that moment right there kind of floored me at the time.

 

Meh.  It's essentially the plot from the movie Contact, only the device's plans come from a far more reliable source that has been trusted across this entire cycle. And the blueprints do convey a definite purpose: at the very least, the destruction of the Reapers.  My only wish is that the plans had been discovered in a more interesting way, perhaps at the tail end of ME2. 

 

Conventional victory was never in the cards.  "Ah yes, Reapers" reinforced that point after Sovereign's speech made it clear.  Quickly building enough dreadnoughts to conquer each and every one of the beings who have been successfully eliminating life for millions upon millions of years would have been even more nonsensical. 


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#9
Dale

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Since ME1, I knew something DIFFERENT was needed (but never materialized).   Ash said  (more or less) "I feel completely helpless shooting bullets at a thing the size of skyscrapers".   I call it throwing spit wads at a granite wall.  

 

In ME2 and ME3 it was "working HARDER" instead of "working SMARTER" which we didn't have the opportunity to choose -- or discover anything (of any significance) about the reapers' weaknesses.  

 

IMHO, nothing Shep & company did in ME1, ME2, or ME3 had any real effect on the reaper invasion except what was used at the end (which he/she had zylch to do with in acquisition or deed).   Granted, Shep (via Liara) did get the plans for the crucible.    Everything else was just cannon fodder.

 

When you worked Aria's mission, I know you had a great sense of accomplishment (against the reapers) when you acquired the Vorcha gang.   "Reaper, now you diiieeeeee!".


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#10
CaIIisto

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When I couldn't do this.....

 

space_casper.jpg


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#11
Farangbaa

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This forum


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#12
AlanC9

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The opening sequence of Mass Effect 2. From then on I knew the possibility of getting a coherent plot for Mass Effect 3 was dead.


I'll see that and raise. I had a strong suspicion that Bio had no idea what they were doing with the plot after the Vigil conversation in ME1.
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#13
AlanC9

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IMHO, nothing Shep & company did in ME1, ME2, or ME3 had any real effect on the reaper invasion except what was used at the end (which he/she had zylch to do with in acquisition or deed).   Granted, Shep (via Liara) did get the plans for the crucible.    Everything else was just cannon fodder.


Well, without stopping the Reapers in ME1 -- or Arrival if you played it -- the Reapers simply win immediately. And while the allied fleets are cannon fodder, yep, you need cannon fodder. Even the worst possible Shepard must acquire a lot of allies in order to reach the endgame of ME3, which is why the worst you can do -- Refuse excepted, of course -- is a badly-damaged Crucible nevertheless managing to reach the Citadel.

#14
Hello!I'mTheDoctor

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'This isn't about strategy or tacts...'

 

'The Citadel? The fights here!'

 

'We fight or we die! That's the plan!'


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#15
sH0tgUn jUliA

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I don't think they had a clue of what to do with the plot.


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#16
Dabrikishaw

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The start of Mass Effect 2.



#17
Iakus

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The opening sequence of Mass Effect 2. From then on I knew the possibility of getting a coherent plot for Mass Effect 3 was dead. 

A good point.  But I still had hopes they'd make a decent story in its own right.



#18
Dale

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Well, without stopping the Reapers in ME1 -- or Arrival if you played it -- the Reapers simply win immediately. And while the allied fleets are cannon fodder, yep, you need cannon fodder. Even the worst possible Shepard must acquire a lot of allies in order to reach the endgame of ME3, which is why the worst you can do -- Refuse excepted, of course -- is a badly-damaged Crucible nevertheless managing to reach the Citadel.

AlanC9,

 

I see your point about ME1 - STOPPING an invasion -- which is quite a different issue than DEFEATING the reapers once they have invaded.   In ME2, they did invade immediately after destroying the mass relay -- the Baterians were wiped out & it took them 2 years to find the next mass relay to then invade the remainder of the galaxy.

 

Perhaps I should have worded it this way:   "I couldn't find anything in ME1, ME2, or ME3 that revealed the reapers' weaknesses to DEFEAT them".   Granted, uniting the galaxy served only two purposes (that I can see):

 

(1) build & deliver the crucible (which changed the Catalyst that gave Shep the 3 options)

(2) helped Shep arrive at the Citadel.

 

I'm still in the dark learning ANYTHING about how to defeat the reapers.   Everything else was just "support".



#19
Reorte

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With several others. The plot had problems from back in ME1, it's just that until ME3 went off the rails it was all great enough to roll with that it didn't really matter that much to me. 3's plot problems probably weren't all that much greater than 1 and 2's until the end (well, I say 2's but that's being generous in pretending that it had a plot).

#20
thehomeworld

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ME2 the moment I woke up on the table I started qestioning then the entire game while working for TIM, for ME3 I started questioning things everytime TIM showed up, Shep became blantantly stupid about things he/she knew from past games, when shep failed to be the leader in subjects he/she knew well like killing reapers, when them being a prothean amounted to gimped becon link ups, and everytime ninja boy spoke, the LP being dropped, Rannoch being rushed, all LIs save Garrus being rushed or dropped, fshep having to import LIs or be Lez or alone, Vega's entire existance. star brat and his options. Oh and everytime I went to a new placed I'd be wondering if this was the part where I could track down Tali again and try and persuade her to come with me or at least give me status updates if she couldn't.



#21
sH0tgUn jUliA

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AlanC9,

 

I see your point about ME1 - STOPPING an invasion -- which is quite a different issue than DEFEATING the reapers once they have invaded.   In ME2, they did invade immediately after destroying the mass relay -- the Baterians were wiped out & it took them 2 years to find the next mass relay to then invade the remainder of the galaxy.

 

Perhaps I should have worded it this way:   "I couldn't find anything in ME1, ME2, or ME3 that revealed the reapers' weaknesses to DEFEAT them".   Granted, uniting the galaxy served only two purposes (that I can see):

 

(1) build & deliver the crucible (which changed the Catalyst that gave Shep the 3 options)

(2) helped Shep arrive at the Citadel.

 

I'm still in the dark learning ANYTHING about how to defeat the reapers.   Everything else was just "support".

 

 

Except it didn't take them two years to find the next relay. It took them six months.


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#22
Iakus

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Well, without stopping the Reapers in ME1 -- or Arrival if you played it -- the Reapers simply win immediately. And while the allied fleets are cannon fodder, yep, you need cannon fodder. Even the worst possible Shepard must acquire a lot of allies in order to reach the endgame of ME3, which is why the worst you can do -- Refuse excepted, of course -- is a badly-damaged Crucible nevertheless managing to reach the Citadel.

Which is why the ultimate trilogy problems go back at least to ME2, where Shepard spends the entire game running around pwning mercs and bug-men rather than trying to find a way to, you know stop the Reapers.


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#23
sH0tgUn jUliA

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It was EDI who said that by destroying the Alpha Relay it would take the Reapers an additional 2 years to reach Earth. But Super Mac changed it. They stomped Khar'shan, reaped it, and moved on in six months.


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#24
DeathScepter

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1) Lack of Harbringer or a Reaper Lead

 

2) Kai Leng's underwhelming personality and poorly thought out boss battles; A Ninja from any time period would have better than Kai Leng as shown in ME3 and still be a much better ninja/Cerberus Phantom.

 

3) ME3 Cerberus StoryArch. It is a long list

 

4) Character Assassination; Yes I am including Shepard, Anderson, T.I.M. and others

 

5) StarBrat

 

6) Too Much Cerberus not enough Reapers or Collectors.

 

7) Not enough Sleeper Agents from other species

 

8) Not having all of the MP abilities abilities or passive for Shepard. True, No two Shepards are alike so why not have Shepard with a Krogan Warhammer. it would be nice to have Wrex or Wreav being a badass swinging the Krogan Warhammer like a boss.



#25
Steelcan

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the Citadel Coup is where I started going "ok now hang on a sec...: