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Moment that made you question ME3's plot?


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#226
Hello!I'mTheDoctor

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It's kinda like saying telling Superman "You're just a person, and people can be shot."

It's pretty damn stupid. 

 

Well, it's technically true for the Reapers. They can be broken. They are machines. What's the problem?



#227
angol fear

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Out of context everything can sound stupid.


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#228
Hello!I'mTheDoctor

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Out of context everything can sound stupid.

 

So can a great deal of things in context.

 

You'll find dialogue like that in all 3 games. 

 

Asking about breeding with your own species is dumb no matter how you slice it.

 

The line in particular I've highlighted is just something I've never understood the hatred for.



#229
TheOneTrueBioticGod

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Well, it's technically true for the Reapers. They can be broken. They are machines. What's the problem?

Would you run up to a tank, armed with only a 9mm handgun, and start shouting at the operators inside how you are going to break the tank?



#230
Hello!I'mTheDoctor

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Would you run up to a tank, armed with only a 9mm handgun, and start shouting at the operators inside how you are going to break the tank?

 

That doesn't seem to be the point of the statement. The point is to say that there is a technical means to defeat a technical enemy. They aren't the gods they proclaim to be. 


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#231
ImaginaryMatter

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It's kinda like saying telling Superman "You're just a person, and people can be shot."

It's pretty damn stupid. 

 

I think a better analogy would be for Lex Luther to say how his intellect makes him so great and all so above random protagonist, and then have random protagonist respond, "You're just a person, and people can be killed."

 

It's shlocky but not completely without merit. During the Sovereign speech the Reaper talks almost like it is a god like being, to which Shepard says as a machine it can still be destroyed.


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#232
dreamgazer

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The line in particular I've highlighted is just something I've never understood the hatred for.

 

Besides it being auto-dialogue that makes Shepard look unbearably naive and primitive? 


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#233
Hello!I'mTheDoctor

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Besides it being auto-dialogue that makes Shepard look unbearably naive and primitive? 

 

It's not really naivete. And primitive? Basically, all things are machines. Screw with it enough, you can break it.

 

Just look at what IM wrote. He summed it up very well.



#234
dreamgazer

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It's not really naivete. And primitive? Basically, all things are machines. Screw with it enough, you can break it.

 

Just look at what IM wrote. He summed it up very well.

 

 

tumblr_m6rdban4PN1qj6t2bo1_500.gif

 

Couple that with the known impacts of indoctrination, and it's definitely both naivete and knuckle-dragging brutishness.



#235
dreamgazer

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I think a better analogy would be for Lex Luther to say how his intellect makes him so great and all so above random protagonist, and then have random protagonist respond, "You're just a person, and people can be killed."

 

It's shlocky but not completely without merit. During the Sovereign speech the Reaper talks almost like it is a god like being, to which Shepard says as a machine it can still be destroyed.

 

The problem with this analogy being that Lex Luthor isn't a miles-high space Cthulhu that controls minds and exterminates all life every 50k years.



#236
angol fear

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The line in particular I've highlighted is just something I've never understood the hatred for.

And I totally agree with you. You have posted just before me but I wasn't talking to you, I was saying that to TheOneTrueBioticGod. What they are doing is taking sentences out of context and they can make it sound stupid if they want but in the game it's not, or they have to admit that most lines are stupid in the trilogy.


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#237
dreamgazer

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And I totally agree with you. You have posted just before me but I wasn't talking to you, I was saying that to TheOneTrueBioticGod. What they are doing is taking sentences out of context and they can make it sound stupid if they want but in the game it's not, or they have to admit that most lines are stupid in the trilogy.

 

There's a lot of goofy bits of dialogue across the entire trilogy, yeah.  That line's one of 'em, both in context and out. 



#238
TheOneTrueBioticGod

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And I totally agree with you. You have posted just before me but I wasn't talking to you, I was saying that to TheOneTrueBioticGod. What they are doing is taking sentences out of context and they can make it sound stupid if they want but in the game it's not, or they have to admit that most lines are stupid in the trilogy.

Actually, I think out-of-context it sounds decent, but in context, with a Reaper, it's a fairly unintelligent thing to say. 



#239
angol fear

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Actually, I think out-of-context it sounds decent, but in context, with a Reaper, it's a fairly unintelligent thing to say. 

It's a line of an action story. Mass Effect is, at the first level of reading, an action story.

How is it an unintelligent thing to say to a reaper, if you actually think that a reaper is a machine and machines can be broken?



#240
Humakt83

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The ending but not in a negative light. Anyway, there obviously wasn't enough spoonfeeding of finer details for the majority of their unimaginative audience who seriously lack interpretive skills.

I do have problems with execution of some scenes but they are nothing major.

#241
Excella Gionne

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The endings are something to worry about now since BioWare canon'd destroy. By hinting that past character might make an appearance hints that Destroy was the canon'd ending, and that everything about ME3's ending was a load of bull. In a way, I'm glad, but in a way, I'm in awe.



#242
Guest_alleyd_*

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When I played the demo and found that the character I built in ME1 and ME2 had been replaced by some dumbed down, idiot who seemed to have come out of nowhere. The inane one liner dialogue and the disconnect between the action and the action in the background.

 

I felt OK, Bioware were spoofing their own franchise and I like that form of comedy. And Mass Effect 3 was "hilarious", full of self references and an incoherent "plot" that stumbled along with no regard for the situations it was depicting or the characters and previous lore. At first play through I was laughing more than anything. I did not take the game seriously enough to be bothered by the ending. 

 

The series was non-sense from the start, but it was fun non-sense all the same, and entertaining time sink that had replay value. ME3 had that, in M/P though; it had become a comic parody of itself in the S/P campaign from the start.



#243
Barquiel

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Yeah, they never really specify what Liara was doing on Mars other than random research in which she happened to come across the plans for the Crucible. Did she really have nothing better to do with her time as the shadow broker to prepare for the Reapers?

 

They explained it...in her comic. Liara discovered some encryption keys on Kahje to unlock three other ("older") Prothean archives. Two of these archives have been erased, the the third location is Mars. Liara tells Hackett that she "has a lead on something that could help turn the tide on the reapers" and Hackett pulled some strings so Liara could study the Mars archives.


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#244
Fixers0

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They explained it...in her comic. Liara discovered some encryption keys on Kahje to unlock three other ("older") Prothean archives. Two of these archives have been erased, the the third location is Mars. Liara tells Hackett that she "has a lead on something that could help turn the tide on the reapers" and Hackett pulled some strings so Liara could study the Mars archives.

 

Wait a moment, Are these the same archives the Alliance has known about for decades, as mentioned ingame. They did build an entire facility around it, after all.



#245
ZipZap2000

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It's pointed out in game (read monitors and data pads) the crucible plans are found in a separate archive HIDDEN under the other archive and they requested funding to dig deeper at which point Liara arrives. It's also pointed out in game that there's so many archives and data troves that it would be almost impossible to go through them all. Previous to that it's pointed out that the crucible plans were 'stumbled across' and this whole thing just so happened to have happened by chance.

 

Over analysing a situation can cause you to forget what you already know.


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#246
Fixers0

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It's pointed out in game (read monitors and data pads) the crucible plans are found in a separate archive HIDDEN under the other archive and they requested funding to dig deeper at which point Liara arrives. It's also pointed out in game that there's so many archives and data troves that it would be almost impossible to go through them all. Previous to that it's pointed out that the crucible plans were 'stumbled across' and this whole thing just so happened to have happened by chance.

 

The actual archives presented, though was just a single data care, so the visual representation does not match the given description.

 

Furthermore, back in Mass Effect 1, there were no Prothean archives, instead the martian ruins are described by the codex as "observation and biosciences station" and Anderson  mentions that the prothean ruins contained  just "small data cache', Yet no prothean constructions of any kind are visable in Mass Effect 3. Come Mass Effect 3, it is said the Alliance has known about the archives for decades, despite the fact that this is was not the case in earlier installments. My point: The writer's didn't really care about coherence and and did whatever was convient for them.


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#247
ZipZap2000

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And it's also explained when you arrive at mars that most the of vaults are full of new discoveries and until recently they were indecipherable. The ME1 description fits perfectly because it's a hidden archive buried below the rest of the ruins, they literally didn't know it was there in ME1. It wasn't until after the events of ME2 that they found the information (just before Liara's arrival) that told them it was there.

 

(She also says she was there looking for information help stop the reapers or at least hints at it shepard also hints at it)

 

Granted the game is full of inconsistencies and the idea of a super weapon might be far fetched outside of the context of a reaper invasion (Calling something in Mass Effect far fetched is a little unbelievable tbh ) But that is outside the context of a reaper invasion, it's only when you start forgetting about the main story as a whole and manually suspend all belief that it becomes a problem.

 

It might be easier for me because enjoyed the Mars mission where as most people here seem to have not enjoyed it and that's fine there's nothing wrong with that. I do find it hard to believe though, that on your first play through you didn't find it easy to immerse yourself in what was going on. EVA, TIM, Liara, James and VS the mission sets up almost the entire game from there on in. 

 

It creates a link between Liara and Shepard (which is important for their dialogue to work also for the aftermath of the Thessia mission) establishes the VS is independent of the squad (serious repercussions later on in the game) TIM is definitely the bad guy now no room for doubts, James is stupid but he gets the job done. Sets up E.D.I to arrive as a squad mate (Links in perfectly with palaven and gives you a reason to ditch Liara for Garrus setting up Primarch/Wrex arrival). Crucible is missing 'the catalyst' which at that point in the game is still a mystery and becomes a point of intrigue and gives you a reason to be out in the galaxy instead of on earth. The crucible and VS give you a reason to be going to the Citadel otherwise it's just a plea for help and the other species have no reason to help you.  

 

I think those first few missions might be the most well thought out parts of the game and fit better than say Tali arriving on the ship and embarking on a new adventure inside of a dreadnaught. Which is important to the Rannoch story/romance option but really feels like filler before the big event on Rannoch itself.


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#248
KaiserShep

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It's kinda like saying telling Superman "You're just a person, and people can be shot."

It's pretty damn stupid. 

 

Actually, this would be like telling Superman that in the end, he's just an organic like everyone else, and like all organics, there is a weakness that can be exploited, which is actually true in his case.

 

I like to consider this line along with Legion's description of the reapers: "They are advanced, but mundane."

 

Sovereign and Harbinger talk like they're supposed to be space gods or something, but they're just fancy devices with lots of defenses, kept advanced over the other races by controlling technological development. Given a long enough time for development, and any of these jokers running the galaxy could eventually design a ship that is just as powerful as they are.


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#249
themikefest

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My first playthrough when T'soni says I found plans to a weapon that can stop the reapers, I wanted to ask her why didn't she forward them to Hackett.  She never found any plans, but only bits and pieces, clues really, that hinted at plans in the archives.


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#250
Hello!I'mTheDoctor

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Couple that with the known impacts of indoctrination, and it's definitely both naivete and knuckle-dragging brutishness.

 

No, it isn't. It would be naivete to say that everything would work out against the Reapers and to expect everyone to come together under a single banner to stop them without much supporting evidence and wondering why the galaxy doesn't buy into the threat when it's so similar to a form of eldritch abomination that it is dismissed as unbelievable. It would be knuckle-dragging brutishness if Shepard declared that he was going to personally break the machine.

 

What Shepard states is completely true. Sovereign is a machine, and machines can be broken. There's no problem there.