I disagree completely, mainly because stopping the Collectors is very damned important. For starters, they're building a Reaper. Next, they're abducting entire human colonies to be turned into paste for said Reaper (or husks or even indoctrinated agents). And they present a very clear, credible threat. Scouting for stuff isn't nearly as important as that, though you're also doing just that by securing information about the Reapers from the Collectors. You're basically already raiding a processing facility as it is with the Collectors. And pyrrhic victories in battle aren't going to win you a war. None of these are valid points in contention.
I'm going to require more proof than just saying that they're answerable in one meeting, and even if they were, you're also going to have to tell me that the Council, who answers to its member races, is somehow defying them since, according to you, all the member races believe in the Reaper threat. And dismissing anything you disagree with as 'bad writing', ala the Turian leadership being skeptical of the Reapers (as Garrus tells it) does not make said thing bad writing.
Same as above: an addendum to it though. This whole shebang is in ME3 alone. How the hell can you blame the Salarian reaction to the Krogan in ME3 on ME2? You're reinforcing my point that the writing in ME3 isn't very good.
That's nonsense. The Collectors are building a Reaper. They're attacking and destroying entire human colonies. How, pray tell, is that insignificant? And a 'weak' ship? It obliterated the original Normandy and demolished a Turian scout flotilla. The only other action you can base this on is a fight with the SR-2, which is acknoweldged as the most advanced starship in the galaxy (sans anything Reaper-based), and one of the fastest. You'd need a lot more than just a few engagements to call it weak. Even the alliance seemed to view it as a real threat. And the Collectors, by reputation, are known to be a very advanced and powerful force. You're dismissal of them is ineffectual based on their history, narrative actions, and one event against a ship that's hardly on the same scale as any normal or standard ship.
They're building one Reaper. One more, that isn't even close to being complete, to hundreds. Yep, that's worth months of effort. What information did Shepard secure for the actual war effort? None of the information seems to have actually gotten, intentionally, to the Council races; the ones that matter. Well, the Salarians did take the Reaper IFF, but that's about it.
Tevos/whoever is the replacement councilor, (I always save the Council), says the whole business regarding the beacon was known only to higher ranking members in her government. Which means that the Asari councilor is a part of the Asari government, at the very least. The same reason the player knows the Council denying the Reapers is stupid is the same reason they should not have, in a intelligently written story, shoved their own heads up their respective asses. There is a plethora of evidence pointing to the reality of the Reapers existence, and realistically, there is no reason for them to deny it. Using "because they're sacred" is just plain stupid, unless one is suggesting that Council Space is run by a trio of dictators. Governments, and militaries, have decision-making power placed in the hands of many different people for good reason.
The Council denying the Reapers in ME2 paved the way for all of the other stupid writing decisions throughout ME3. But that is besides the point.
So what if they're building one Reaper? That won't supposedly won't be finished without having to attack actual Alliance space? It would not have been finished in six months, which is ultimately the time the Reapers came a knocking. The original Normandy was a weak ship, a godddamn frigate, and it took multiple shots from the Collector Cruiser's main gun to destroy. A single hit from a standard cruiser would one-shot the SR-1. It wasn't a scouting flotilla, it was a single ship. Which is also frigate-sized. So no, not a legitimate feat. It took the Normandy two shots from its main battery, (despite even more idiocy from Shepard, "Move in closer and finish them off"-- really?) to destroy it. The Normandy's main battery, with the Thanix upgrade, has cruiser-level firepower. Thus, it would take a cruiser, with only it's main gun, two shots to kill it. A cruiser can fire it's main gun once every two seconds, as opposed to the Normandy's Thanix once every five. The Normandy is more or a less a cruiser with stealth capabilities, that's it.
So paying Aria some money, to station two cruisers within range of the Omega-4 would solve the problem. The Collectors can no longer get their human goo back to their base, and can't go out to collect any more.





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