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Stats for a Primal Force Mage? (Nightmare)


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#1
Cody2Hottie

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After playing an hour or two on this game as a Two Handed warrior , I finally got the idea of this game and noticed it's not as hard as i first thought.

So for my real Playthrough I'm going to become a Mage and forus on Primal Tree and the Force Tree. Now just speaking about what tree's I'm going for is easy but this game is still very new to me it's not like Origin's where I just know how much stat's I should go for and stop when I know thats enough.

What is the amount of Magic and Will power should i reach? aswell since I'm playing it on nightmare should i put some point's into Con maybe up to 20. ?



#2
Elhanan

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Added pts for CON are not that required except for possibly Blood Magic; maybe a few for insurance, if that. WILL is generally taken to 30-40 by myself, and maybe a few pts into CUN and DEX to even the bonuses for Crits; all remaining in MGC.

However, I do not play using NM; prefer Hard difficulty.

#3
Cody2Hottie

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Added pts for CON are not that required except for possibly Blood Magic; maybe a few for insurance, if that. WILL is generally taken to 30-40 by myself, and maybe a few pts into CUN and DEX to even the bonuses for Crits; all remaining in MGC.

However, I do not play using NM; prefer Hard difficulty.

Nightmare isn't that hard i found out , just the hordes is annoying lol

So should i level those two stat's evenly? 2 Magic 1 Will each level? and whatever bonus tome gives me add those to either Will or Con.



#4
Elhanan

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I pass on NM not because it is more difficult; simply more annoying. All Marbari are Immune to Fire; why? No thanks.

If you have the Black Emporium DLC, there are Respec potions available; recommended.

Generally, I try and maintain Magic to be within 10 pts of the lower WILL score until 30 pts.

#5
tirnoney

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After playing an hour or two on this game as a Two Handed warrior , I finally got the idea of this game and noticed it's not as hard as i first thought.

So for my real Playthrough I'm going to become a Mage and forus on Primal Tree and the Force Tree. Now just speaking about what tree's I'm going for is easy but this game is still very new to me it's not like Origin's where I just know how much stat's I should go for and stop when I know thats enough.

What is the amount of Magic and Will power should i reach? aswell since I'm playing it on nightmare should i put some point's into Con maybe up to 20. ?


There's no hard and fast rules but it's simpler than origins. Basically you get diminishing returns from putting it all into magic. If your attack number is above 80% then you're in the sweet spot. In act one you get there at 30 magic or so. I generally put all points into magic to 30, then alternate in willpower. Unless I'm playing a blood mage build in which case I alternate with con. The important thing is not to put points into anything else. Are you using any DLC mage packs? If so you can afford to put fewer points into willpower because they boost mana and only have level requirements. Generally speaking, keep your attack above 80% and put the rest into willpower if you find you're using a lot of mana potions. I'd also recommend putting a couple of talent points into winters grasp and cone of cold for those frustrating enemies that are immune to lightning damage.

If you're not playing a blood mage, putting points in con is a matter of preference. Personally I like to have a few in it just so that I can take a hit from an annoying stealth rogue without it being an instakill. By level 24, any more than about 75 magic yields very little additional benefit so I usually put it in con

#6
Cody2Hottie

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There's no hard and fast rules but it's simpler than origins. Basically you get diminishing returns from putting it all into magic. If your attack number is above 80% then you're in the sweet spot. In act one you get there at 30 magic or so. I generally put all points into magic to 30, then alternate in willpower. Unless I'm playing a blood mage build in which case I alternate with con. The important thing is not to put points into anything else. Are you using any DLC mage packs? If so you can afford to put fewer points into willpower because they boost mana and only have level requirements. Generally speaking, keep your attack above 80% and put the rest into willpower if you find you're using a lot of mana potions. I'd also recommend putting a couple of talent points into winters grasp and cone of cold for those frustrating enemies that are immune to lightning damage.

If you're not playing a blood mage, putting points in con is a matter of preference. Personally I like to have a few in it just so that I can take a hit from an annoying stealth rogue without it being an instakill. By level 24, any more than about 75 magic yields very little additional benefit so I usually put it in con

Alright so in Act 1 put all points into Magic until 30 then after that alter so ugh ...2 Will 1 Magic , 2 Magic 1 Will? one of those untill my Attack is Above 80% correct?. Sadly i was this close on buying those DLC packs but i wanna keep this as vanilla as possible the only thing i will use is the Black Emporium cause thats just too good to pass up.

As for the Elemental Spell's i will think about that but i'm kinda mind set on sticking with Primal , if there immune too Lightning i'll use Stone fist or one of my other Force Spell's


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#7
tirnoney

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Alright so in Act 1 put all points into Magic until 30 then after that alter so ugh ...2 Will 1 Magic , 2 Magic 1 Will? one of those untill my Attack is Above 80% correct?. Sadly i was this close on buying those DLC packs but i wanna keep this as vanilla as possible the only thing i will use is the Black Emporium cause thats just too good to pass up.

As for the Elemental Spell's i will think about that but i'm kinda mind set on sticking with Primal , if there immune too Lightning i'll use Stone fist or one of my other Force Spell's


I'd say 2 mag, 1 willpower after 30 magic. If you keep an eye on your dps as you add points to magic it will guide you. If it increases by only one point if you add 3 to magic, you're above the sweet spot and getting dimished returns.

I don't want to give you spoilers, but I will warn you that for the boss fight (depending on the choices you make that is) at the end of Act 2, primal and force are fairly useless by themselves due to immunities on nightmare. It's one of the things that many people find frustrating about playing mages in this game. Primal and force are the best combo for nightmare...until they're suddenly completely useless. For the fight I'm talking about, many people get a Maker's Sigh potion from the Black Emporium and respec just for that and afterwards respec back again. Also try to carry at least three different elemental staffs at all times to cover random bandits that are immune to cold, fire or lightning. The immunties seem to have no consistency to them.
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#8
Cody2Hottie

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I'd say 2 mag, 1 willpower after 30 magic. If you keep an eye on your dps as you add points to magic it will guide you. If it increases by only one point if you add 3 to magic, you're above the sweet spot and getting dimished returns.

I don't want to give you spoilers, but I will warn you that for the boss fight (depending on the choices you make that is) at the end of Act 2, primal and force are fairly useless by themselves due to immunities on nightmare. It's one of the things that many people find frustrating about playing mages in this game. Primal and force are the best combo for nightmare...until they're suddenly completely useless. For the fight I'm talking about, many people get a Maker's Sigh potion from the Black Emporium and respec just for that and afterwards respec back again. Also try to carry at least three different elemental staffs at all times to cover random bandits that are immune to cold, fire or lightning. The immunties seem to have no consistency to them.

Alright this is very useful information thank you :) as for my Party which should i use? since im the DPS mage sorta , should i have Ander's as my main go too healer and either Varric or Sebastian as my Rogue Archers then finally Fenris or Aveline as my go to Damage dealers. I don't know alot but i think i remember reading Carver /Bethany won't be in your party long once Act 1 is finished so i didn't list them.



#9
Elhanan

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I prefer to utilize Merrill, Aveline, and Varric as my main team; others as secondary party.

#10
cJohnOne

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Some of the good players go all magic and use restoration potions.   I'm not a good player so I go 2 magic 1 willpower and don't use potions to replenish magic. ha, ha.



#11
tirnoney

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Alright this is very useful information thank you :) as for my Party which should i use? since im the DPS mage sorta , should i have Ander's as my main go too healer and either Varric or Sebastian as my Rogue Archers then finally Fenris or Aveline as my go to Damage dealers. I don't know alot but i think i remember reading Carver /Bethany won't be in your party long once Act 1 is finished so i didn't list them.


My go to team is usually Varric, Aveline and Anders. Some people like Merril but on nightmare I find her lack of creation tree frustrating. Aveline is sturdier than carver or fenris. Sebastian is ok, but not as good as varric. My deep roads trip team as a mage Hawke is always Varric(compulsory), Carver and Anders. Varric I usually set to ranged, and Anders to cautious, but it's worth experimenting with. They still like to jump into the fray and get killed by your warrior from time to time so keep an eye on their position.

There's also approval/disapproval to consider since you don't want everyone to leave you for the final battle! That can complicate things on nightmare when you find yourself with a suboptimal team to get the right riv/friend points. Fenris is particularly frustrating with his kill slavers but lock up mages attitude. Aveline isn't so bad with a pro-mage hawke as long as you don't choose to kill templars.

#12
tirnoney

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Alright this is very useful information thank you :) as for my Party which should i use? since im the DPS mage sorta , should i have Ander's as my main go too healer and either Varric or Sebastian as my Rogue Archers then finally Fenris or Aveline as my go to Damage dealers. I don't know alot but i think i remember reading Carver /Bethany won't be in your party long once Act 1 is finished so i didn't list them.


The other thing I didn't mention is Fenris/Carver talent specs. If you give them giant's reach, scythe and whirlwind then be prepared to micromanage them because they'll wipe out your squishies on a regular basis. I prefer to take only mighty blow and put a lot of points into vanguard and specialist trees instead.

#13
tirnoney

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I pass on NM not because it is more difficult; simply more annoying. All Marbari are Immune to Fire; why? No thanks.

If you have the Black Emporium DLC, there are Respec potions available; recommended.

Generally, I try and maintain Magic to be within 10 pts of the lower WILL score until 30 pts.


I agree that nightmare is annoying in a very random way. The immunities make absolutely no sense. But for a console player like me, it's the only way to add a real challenge to the game when hard no longer cuts it. Which it does mostly by random immunities, friendly fire and tougher enemies. It would have been nice if Bioware had put a bit more thought into it, but isn't that true for a lot of things in DA2.

#14
MagicalMaster

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And the sad thing is that the combat is STILL better than Origins by a long shot.

 

To the OP: keep in mind that the Heroic Aura adds some attack as well.  Basically pump Magic until you're either at 100% attack OR you're not getting a full percent attack per point.  Magic still increases your spell damage and auto attack damage even if you magically had 100% attack versus everything.



#15
tirnoney

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And the sad thing is that the combat is STILL better than Origins by a long shot.

To the OP: keep in mind that the Heroic Aura adds some attack as well. Basically pump Magic until you're either at 100% attack OR you're not getting a full percent attack per point. Magic still increases your spell damage and auto attack damage even if you magically had 100% attack versus everything.


I'd love to replay DA:O again since there are still a few origin stories I haven't tried out, but after a couple of hours with the combat mechanics I usually give up. I'm spoiled by DA2.

Good point on heroic aura. I always turn it off before I level up so I get the baseline right. But if your baseline attack is around 85% without buffs, then you're probably in the sweet spot with regards magic score and can afford to put a point or two into willpower and maybe con.

#16
tirnoney

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Added pts for CON are not that required except for possibly Blood Magic; maybe a few for insurance, if that. WILL is generally taken to 30-40 by myself, and maybe a few pts into CUN and DEX to even the bonuses for Crits; all remaining in MGC.

However, I do not play using NM; prefer Hard difficulty.

Unless I was specifically building a crit mage I wouldn't put any points into cun or dex. Even then with Heroic aura, malcolm's honor and the right gear you can get around 80% crit chance without putting any points in anything other than magic, willpower and con.

Do a google search for nightmare mage apocalypse (first result is the bioware forum entry you want) if that's the build you're aiming for.

#17
Elhanan

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Unless I was specifically building a crit mage I wouldn't put any points into cun or dex. Even then with Heroic aura, malcolm's honor and the right gear you can get around 80% crit chance without putting any points in anything other than magic, willpower and con.

Do a google search for nightmare mage apocalypse (first result is the bioware forum entry you want) if that's the build you're aiming for.


heh! I put pts into CUN and DEX to get Crit amts that do not irritate my O-C nature (eg; 50% instead of 48%); not for build designs. I simply mentioned them because I do not simply place everything into MGC and WILL.
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#18
tirnoney

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heh! I put pts into CUN and DEX to get Crit amts that do not irritate my O-C nature (eg; 50% instead of 48%); not for build designs. I simply mentioned them because I do not simply place everything into MGC and WILL.


I hear you. My biggest problem with the 'star' system for gear is how annoying I find it displaying less than five. Having a tidy inventory is another thing I obsess about in these types of games. From that point of view DA2 was an improvement. One grade of potion and one grade of rune is much neater.

#19
MagicalMaster

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The star system was worse than worthless -- any benefit it may have had in some situations was cancelled out by it being so misleading in most situations.



#20
Hydwn

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I searched everywhere for this build, and finally I took the spirit healer build from this awesome page, and chose the "primal" offence option with the "force mage" secondary specialization.  It worked perfectly.  Beat the Arishok on hard without ever getting hit :P


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