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A thorough look at the Mass Effect series that helped me come to terms with ME3's ending.


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#26
Zana

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I don't understand the hate toward ME3.  Yes, the ending sucked.  Badly.  But (in my opinion) the game itself was actually extremely well done. 

 

The ending felt like it was originally thrown together under severe time constraints, and when the verdict came out, developers felt too...invested in it to let it go.  Didn't want to lose face or something.  And yes, I do think it was not a way to finish the trilogy, but that should not detract from the obvious progression in series development (as it was.)

 

I would rate the trilogy as follows (out of maximum of 5):

ME: Story 4, Gameplay 2, Part of trilogy 5

ME2: Story 2, Gameplay 3, Part of trilogy 2

ME3: Story 4, Gameplay 4, Part of trilogy 4

 

I saw the biggest issue in original ME being clunky gameplay, which is perfectly excusable for the first game of the series.  ME2 stood out as a bit of a sore spot.  You can cut it out completely and the other two games would still make perfect sense (minus a few minor lose ends like EDI).  ME3 was an obvious story arc closure with good gameplay and (mostly) good story.  The problem is that thanks to the ending it feels that not only ME3 sucks, but the entire series does not deliver.

 

EDIT: I would also like to draw a comparison between two Bioware games: ME3 and DAO.  They theme in both games is identical.  The big bad is going to club us all, we need to go around, and gather armies, often settling disputes between factions.  In the end it's up to you to actually kill the big bad.  Problem is that where DAO has a logical conclusions (sacrifice yourself to kill it, sacrifice your friend or ex-enemy to kill it, cheat and hope it doesn't come back to bite you in the butt later), ME3 has big bad attempts to pull a poorly written plot twist at the end.  And that is why DAO had almost universal praise from the fans and ME3 had the entire social network undergo a criticality event.


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#27
Mcfly616

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Yeah, as Honest trailers put it:

 

"Escape from a reality where you make thousands of tough decisions then die at the end anyways, to play through a franchise where you make thousands of tough decisions then die at the end anyways"  ;)

 mmhmm and that doesn't make it a bad franchise. But if you're not into that sort of thing there's always other game series out there.


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#28
Iakus

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 mmhmm and that doesn't make it a bad franchise. But if you're not into that sort of thing there's always other game series out there.

 

Sure wish they'd made that clear five years earlier or I would have passed on it, yeah.


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#29
dreamgazer

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I enjoyed my recent trilogy run, which was the third I've done since ME3's release.

And I'll enjoy the next one in a few months, probably after I'm sick of Inquisition and a little while before Witcher 3's release.

#30
Johnthejefi24

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Just sat through the video, I must say that I agree with the narrator of the video. Oddly, I never played through the vanilla version of the ending of ME3 since I heard it was so bad, I waited for the DLC/Extended Cut first.

#31
Sion1138

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No way man.



#32
Farangbaa

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Originally I was furious about the ending but got over it.  I regulary buy games and have a stockpile by now I played for 1 hour or so.  The ME trilogy however I still play,

nothing comes even close.  

 

Listen to this man/woman.


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#33
Sion1138

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I saw the biggest issue in original ME being clunky gameplay, which is perfectly excusable for the first game of the series.

 

The gameplay was not clunky, it was complex.



#34
RoboticWater

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The gameplay was not clunky, it was complex.

 

No, it was clunky. The cover system was spotty, gunplay was slow (because of overheating), and the Mako had lackluster handling at best. In fact, the only thing complex about ME1's gameplay was the inventory, which was needlessly complex.



#35
Iakus

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No, it was clunky. The cover system was spotty, gunplay was slow (because of overheating), and the Mako had lackluster handling at best. In fact, the only thing complex about ME1's gameplay was the inventory, which was needlessly complex.

Never had a problem with cover

 

Overheating means you have to time your shots and not just spray and pray

 

Mako had awesome handling.  TO this day I can't understand the problem people had, unless the XBox simply had different mechanics

 

Inventory did need work.  A pity Bioware got...overenthusiastic with it in ME2.



#36
Beerfish

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There were a number of things wrong with the ending that have been detailed and analyzed to death.  For me the single biggest gaff was the catalyst and the form it took.  I could have taken some of the other problems a bit better if Harbinger or some big leader of the reapers made an appearance and essentially said 'you have beaten us shepard, we seriously under estimated you yada yada yada.  You can now interrupt the cycles but it can only be done in these three ways.

 

Okay, I now feel good about myself.  I beat those suckers, they have admitted I beat them and even though i am going to sacrifice I feel like I've won.  But no they choose a little kid talking down to you and make me feel like I'm getting lectured by a child and I have in fact lost.  That is what bugs me more than just the forced sacrifice or three choices.



#37
RoboticWater

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Never had a problem with cover

 

Overheating means you have to time your shots and not just spray and pray

 

Mako had awesome handling.  TO this day I can't understand the problem people had, unless the XBox simply had different mechanics

 

Inventory did need work.  A pity Bioware got...overenthusiastic with it in ME2.

 

Personally, I never used cover, and that's the problem. It ended up being some lame vestigial game mechanic that only kinda worked. Most levels had boxes and chest high walls strewn about the place (seemingly without thought from the level designers) that hindered your movement more than they aided your defense. You also had to crouch down before using chest high cover, which made the whole operation feel incredibly awkward. 

 

I understand the mentality behind overheating, but it still slows combat down considerably. 

In fact, overheating allows the spray n' pray method even more. If you were careless with your ammo in ME2, you'd often be out before you could pick up any more. All overheating ever did was make you wait.

 

I can also somewhat understand people's varying opinions about the Mako but objectively, it had some issues. Often times it would be too floaty and get tripped up around turns. I also remember it having incredibly poor breaking power. But the Mako's worst offense was that it clearly was not designed to go over mountains. That's not necessarily a problem but nearly all of ME1's side planets had wild terrain. I can't count the number of times i got half way up a mountain just to stall and have to give up. 

 

While you may have been fine with it, the Mako certainly was not very well designed (or KB+M simply worked better it than a controller).



#38
Farangbaa

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I've never understood how 'we need a less clunky inventory' turned into no inventory at all.


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#39
Catastrophy

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I've never understood how 'we need a less clunky inventory' turned into no inventory at all.

But we've got an inventory! And like Hammerhead rounds it fill up with useless crap, too: This time it's Cryo and Explosive ammo.



#40
ShinsFortress

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"come to terms with"?!

 

Wow.  I "come to terms with" the loss of a friend or loved one.  I thought I took video games seriously.  It seems I'm a casual nobody!



#41
10K

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The entirety of ME3 is broken, not just the ending, the only saving grace is the multiplayer. Only because it focuses on the one thing that was decent about ME3. Combat. 



#42
Tonymac

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"come to terms with"?!

 

Wow.  I "come to terms with" the loss of a friend or loved one.  I thought I took video games seriously.  It seems I'm a casual nobody!

No one is saying you are a nobody!

 

Peeps just get mad that they had several characters (ok, one for every class in my case in ME1 that were level 60) that they took through ME1 and 2 - in fact, I had about 40 ME2 play throughs.....  All of those hours spent having fun seem wasted when I looked at that ending.  In fact, one character saw the ending.  All of the rest are in Cryo Stasis for eternity now.  I will save them just as Marauder Shields tried in vain to do.

 

I'm not saying that losing Shep is like losing a real friend or family member.  It was just disappointing when you go so far having fun in your escape from taxes, traffic and work to have to experience such an ending.  After all of the hype and whatnot, I thought Bioware was going to produce.  I think they could have done a lot better.


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#43
AlanC9

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I've never understood how 'we need a less clunky inventory' turned into no inventory at all.


I never understood why we needed an inventory in the first place. Split the difference and I guess we end up with ME3.

#44
PunMaster

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It's interesting, one of the most debated and discussed endings to a game I've seen, and yet I've replayed the endings (and the trilogy) multiple times interested in the finer details of how it turns out. I've never had this much re-playability with a game before.


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#45
Mcfly616

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I've never understood how 'we need a less clunky inventory' turned into no inventory at all.

 same goes for the mako.



#46
Mcfly616

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I never understood why we needed an inventory in the first place. Split the difference and I guess we end up with ME3.

 I'd prefer an inventory. Though I'd say that ME3 was a nice balance in that area compared to the complete omission in ME2.


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