I don't understand the hate toward ME3. Yes, the ending sucked. Badly. But (in my opinion) the game itself was actually extremely well done.
The ending felt like it was originally thrown together under severe time constraints, and when the verdict came out, developers felt too...invested in it to let it go. Didn't want to lose face or something. And yes, I do think it was not a way to finish the trilogy, but that should not detract from the obvious progression in series development (as it was.)
I would rate the trilogy as follows (out of maximum of 5):
ME: Story 4, Gameplay 2, Part of trilogy 5
ME2: Story 2, Gameplay 3, Part of trilogy 2
ME3: Story 4, Gameplay 4, Part of trilogy 4
I saw the biggest issue in original ME being clunky gameplay, which is perfectly excusable for the first game of the series. ME2 stood out as a bit of a sore spot. You can cut it out completely and the other two games would still make perfect sense (minus a few minor lose ends like EDI). ME3 was an obvious story arc closure with good gameplay and (mostly) good story. The problem is that thanks to the ending it feels that not only ME3 sucks, but the entire series does not deliver.
EDIT: I would also like to draw a comparison between two Bioware games: ME3 and DAO. They theme in both games is identical. The big bad is going to club us all, we need to go around, and gather armies, often settling disputes between factions. In the end it's up to you to actually kill the big bad. Problem is that where DAO has a logical conclusions (sacrifice yourself to kill it, sacrifice your friend or ex-enemy to kill it, cheat and hope it doesn't come back to bite you in the butt later), ME3 has big bad attempts to pull a poorly written plot twist at the end. And that is why DAO had almost universal praise from the fans and ME3 had the entire social network undergo a criticality event.





Retour en haut







