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A Question of Alternatives (Tilesets that is But Not J.A.R.S.)


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#1
Tarot Redhand

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While we are all familiar with the standard tilesets that come with 1.69, I was wondering what (if any) viable alternatives to them exist. Now I am not talking about what I would term the specialised tilesets (e.g. Beholder Caves) but the more generalised ones (e.g. Rural). To clarify, here is the full list of the standard tilesets. I have struck-through those that I consider too specialised.

Barrows Interior
Beholder Caves
Castle Exterior, Rural
Castle Interior 1 & 2
City Exterior
City Interior 1 & 2
Crypt
Desert
Drow Interior
Dungeon
Forest
Fort Interior
Frozen Wastes
Illithid Interior
MicroSet
Mines & Caverns
Ruins
Rural
Rural Winter
Sea Caves
Sewers
Steamworks
Tropical
Underdark

One other consideration is that I am only interested in complete tilesets and not JARS (Just Another Re-Skin). So if I was to make a module where I wanted as much of the scenery to look different(better?) what choices do I have (especially on the interiors front e.g. Caverns, City Interior, etc.)?

Thanks in advance for any responses to this query.

PS The actual hak name(s) would also be useful as currently my hak folder has 1,182 files for a total of 41.2 gig of disk space used.

TR


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#2
Kendaric Varkellen

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Well...

 

Medieval City (City exterior) and Medieval Rural (rural exterior, including elven buildings, halfling homes and mountains. Extremely versatile) by Zwerkules.

For sewers I tend to use the DLA Sewers (also found in Project Q), which have a more classic feel than the default sewers.

Mountain Forest by Baba_Yaga and Zwerkules as an alternative for the default forest, alternatively Wild Woods by Six depending on what kind of forest you want. The LOW forest tilesets may also be of interest and are also quite versatile.

Dungeon and crypt will depend on what you want to achieve... I really like Versatile Dungeon and Classic Dungeon by maxam (found in Project Q) and use them for a variety of underground places, including crypts.

Fantasy Interiors by LOW can also be used to great effect to provide a number of great interiors.


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#3
_six

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Not to be immodest but I like my Wild Woods set very much for forests :P I'm not sure where you can go to download it these days (anyone else can fill me in?)

 

Dia's underdark for smaller caves. Q's 'Rural Interior' (more shamelessness from me I'm afraid) I tend to use for most largish interiors. I also made a very simple castleish tileset which I -think- is in Q which I combine with a bunch of wall placeables for castles and dungeons.

 

...All of which is basically the full tileset list for the module I was working on. Got surprisingly far with just those and the occasional smattering of defaults (and one DLA sewers level)


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#4
meaglyn

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Wildwoods is in Q2.0 I believe.

 

It's also on the new vault : http://neverwinterva...thrice-tilesets

I don't know that that version has all the last updates you gave pstemarie for Q...


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#5
Pstemarie

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Wildwoods is in Q2.0 I believe.

 

It's also on the new vault : http://neverwinterva...thrice-tilesets

I don't know that that version has all the last updates you gave pstemarie for Q...

 

The Q version is not the same Wildwoods set released by _Six on the Vault. The height was changed to accommodate unilateral integration with TNO and some changes were made to the hill geometry to stitch up gaps between the two sets. It also has some features and other changes not found in _Six's original version.

 

I've gotten a lot of mileage out of all the tilesets I've included in Project Q, especially the expanded/combined TNO/Wild Woods Tileset - IMO, what you can make with that set is just amazing and the load time for a light-placeable 16x16 area is still pretty quick. I also use Zwerkules' Medieval Tilesets and the Mountainous Forest tileset he took over from NWN Baba Yaga. For older cities, I use the Sigil Exterior tileset (also part of Project Q) - you can't beat that tileset when it comes to creating that dirty/ancient feeling.


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#6
Tarot Redhand

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So far I have used ctp_dungeon_lok for dungeons and buildings with a stone block type interior. I've also used ctp_cave_ruins (obviously for caves), ctp_elf_interior, ctp_dwarf_hall, ctp_blk_desert and ctp_brick_int. So I was looking for something different for future reference. I'll take a look at the dla underdark as it is definitely one I hadn't considered using that for ordinary caves before.

 

So let's say for arguments sake that I take the preceding suggestions on board, the list now looks like (with those I consider solved, removed)

 

Castle Interior 1 & 2 (maybe, gotta see if I can find sixes one)
Crypt
Desert
Frozen Wastes
Ruins
Rural Winter
Tropical

 

If possible I would like a stone interior with a vaulted ceiling and bays for tombs for a crypt replacement. For the desert something with dunes (any size would do). Anything other than the standard will do for the frozen wastes. As far as the ruins go, well a ruins type tileset that isn't desert based. Then we come to rural winter, could seasonal forest be used for this or is there an alternative? Finally we have tropical. What are the alternatives (if any) here?

 

TR



#7
Proleric

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The Aztec Interior tileset has several distinct styles, good for unique-looking crypts / chambers. To an ignorant European eye, at least, it could be almost any fantasy culture.
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#8
Tarot Redhand

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Well I've looked on the new vault for both the dla underdark and also the spider caves and cannot find either so far. Perhaps they haven't been migrated yet.

 

TR



#9
Michael DarkAngel

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Well I've looked on the new vault for both the dla underdark and also the spider caves and cannot find either so far. Perhaps they haven't been migrated yet.

 

TR

 

Underdark Spider Caves by Diademus

 

icon_zdevil.gif

 MDA



#10
Tarot Redhand

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Thanks for the link MDA.

 

TR



#11
Tarot Redhand

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I won't know for sure until the hard-working people have finished putting the old stuff onto the new vault but I think I may just have identified a tileset that needs creating. It is an interior one that I would call abandoned/ruined castle interior. Now I know that there is a re-skin of the original castle interior, but it doesn't really fulfil (in my opinion) what I believe is needed (and it is quite old).

 

The tileset that I am proposing would have the following features. The floors would be covered in dust that rises with every step taken (with the ability to turn it off in the tile options in the toolset). On the walls pictures would hang askew and tapestries would be faded and have large holes in them. Any curtains would also be falling off, being bunched at one end of the rail. Any water feature would be dried up with just gunk (off-white?) at the bottom. Finally the floors of this tileset would have no furniture whatsoever. Such furniture would come from placeables instead allowing for a mix of broken, overturned and normal.

 

One final thing this tileset would have are arrow-slits (which the bioware ones don't appear to have) thus allowing for, amongst other things, the creation of a common castle feature - murder rooms.

 

Thanks for reading this little ramble.

 

TR



#12
Kendaric Varkellen

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I think Baba_Yaga had something like that in the works, not sure what became of the set though. It's definitely a tileset that would add a lot to NWN, certainly more than the default ruins.



#13
NWN_baba yaga

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I created some (or many if you wish) tiles for a reskinned fort interior that looked very ruined. I think i can dig that one up and release as is.


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#14
Tarot Redhand

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That sounds great. To be honest I thought it was just a pipe-dream when I made my original post.

 

I'm just wondering, is there a castle exterior that has a proper moat crosser? That is a smooth depression that has a raised area surmounted by a wall on one of its sides. Also it would be available in both dry and wet variants. And complete with a walkable drawbridge that can be set to be either raised or lowered.

 

TR



#15
Wall3T

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i cant say i know of one that was released to the community. having spent about 6 years roaming the vault for such things, id know if i saw one like that. I do know that zwerkules medieval would come really close. And there is the medieval ruin castle that comes complete with a moat, a drawbridge, a courtyard, and a keep all in one.

 

for castle types i usually end up making them from placeables since it gave me more room to work with. like this:

 

1947734_10152698147542646_763766783_n.jp

 

I typically like to put my castle up high and out of the way, as if they're hard to reach. I have a few that are pretty low to the ground also, but have large walls to protect it.

 

Having spent about a year researching about castles, i got a real good idea what kind of castles id like to build. It seems any castle with a moat, is usually associated with England, or France (sometimes Germany, but not always the three)



#16
Tarot Redhand

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You forgot Wales. Edward 1st (aka longshanks aka the hammer of the scots - think that travesty of a movie braveheart) built loads of them. Many of which still stand. Scotland's medieval castles were built mostly near lochs iirc. Not sure about Northern Ireland.

 

BTW have you got a link for the medieval ruin castle tileset on the new vault cos I can't find it.

 

TR



#17
Wall3T

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Well, Wales is a part of England conquered at around, i think, 1200 A.D. i might be off on the exact date. Which is always debatable as some believe England's first king was 'William the conqueror'. Which was why i didnt mention Wales in particular, as they are often mistaken with "English" castle stereotypes.

 

I dont know much about Ireland's History, but i do know a small few of their oldest castles were built by Viking's.

 

And i dont believe it was uploaded to the new vault. I believe toro Tiberius Morguhn was working on a castle ruin, and I also happen to have a CCS (castle construction set) hak i can upload but it might not include moats.

 

The other i have is a CCS/Rural/City Tileset that will get you the moats you want and alot more :lol:



#18
Proleric

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I should hastily add - Wales isn't part of England, but it is part of the United Kingdom.



#19
Pstemarie

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If y'all are referring to the Moathouse Ruins - they are part of the addons that Q did for the TNO Tileset. Tiberius Morghun also has a version on the new Vault. Both versions are incomplete - or as TM puts it, "rough". This means that both versions lack the full level of detail we desired to incorporate into our separate visions, BUT the moathouse is useable. 


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#20
Wall3T

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ive also uploaded my CCS "without the placeables" reskin tileset as well for anyone wanting to look at that http://neverwinterva...ction-set-redux



#21
Tarot Redhand

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Just to clear a few things up. The country of Wales was conquered in 1282 by Edward 1st. The UK is currently made up of England, Scotland, Wales and Northern Ireland but this might change soon, after the Scottish Independence Referendum vote on Thursday 18th September 2014. Here's a few links.

 

Welsh History, British History and Irish History. Pictures of medieval castles by country -> England, Scotland, Ireland and Wales. I live in an area with 2 castles - Lincoln Castle and Newark castle (which is a ruin because Oliver Cromwell had it blown up at the end of the English Civil War).

 

TR



#22
Proleric

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Also, in case anyone is bothered, the first King of England was Æthelstan... as Alan Bennett put it so well, "History - it's just one effing thing after another"...
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#23
Wall3T

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when talking about history is always so fickle. if referring to a specific period in history you couldnt *always* bring up certain modern aspects such as the UK, as the very idea of the UK wasnt created in 1282 A.D. back then, Wales was probably ,and most deliberately, a country that was considered "conquered". As to what we see it today, as a country never conquered by anyone.

 

just as the same with Edward Ist is sometimes not even considered a first English king, or the aforementioned Æthelstan. According to what might be considered England and pre England (or before England's name) anyone could debate him being the first English king, as he ruled a Anglo Saxon land before it was synonymous with the phrase "England". The wiki link never once said he was linked to the usage or wording of 'England' or 'Angle Land'. just that he was the king of the Anglo Saxon people.

 

That doesn't mean it isnt interesting though ;)  I honestly did not know he was a living person until know. i love medieval history in all its forms!



#24
rjshae

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A few random thoughts I have had:

  • A "Giant" castle tileset: everything is double scale, from the heavy doors, the massive columns, large steps, and the broad masonry blocks. Even the wall sconses are large and located well up the wall. Furniture is broad and massive. Everything is built to make the PC look downright puny.
  • Cellar tileset: thicker, plain stone walls with heavy support columns and a dirty, cracked floor that hosts various mysterious stains. Some floor drains, cobwebs, wall-height shelves filled with old stuff; large casks of fermenting ale; broken pots; discarded junk; holes and cracks in the walls for rats to get in, &c. Basically, dark, dingy, and dank.
  • Clouds tileset: everything is fuzzy and indistinct. Lots of cloud emitters and nebulous objects. Solid surfaces are formed from misty barriers.


#25
NWN_baba yaga

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Tom Banjo did a cellar tileset which is included in ProjectQ just to let you know. It´s great ;)


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