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Any word on how DAI will handle time management in the campaign?


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#226
aries1001

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These War Table missions are done completely by the agent assigned to them. You, the Inquisitor, take no part in them. These are not the same as quests that you pick a party and go do out in the field. The extent of your involvement in these missions is assigning an agent to take care of it. The timer is for how long it takes the agent to complete the mission. The timer will continue to count down even when not in game. You are not missing content from not being in game while the timer ticks down.

 

So the agent sort of solves the mission him or herself? Without me, the player character, the Inquisitor, ever being involved in them. As I understand it. And even If i was playing the game ( or not) as the Inquisitor I'd never get to see how the agents solve the mission. It'll just show up as solved after 3 hours or 4 hours realtime.

And to me, at least, I'm missing content in the game by not being part of how the agents choose to solve the mission assigned to them. At this moment, I just hope there is enough quests or missions for me and my party so solve...



#227
pdusen

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So the agent sort of solves the mission him or herself? Without me, the player character, the Inquisitor, ever being involved in them. As I understand it. And even If i was playing the game ( or not) as the Inquisitor I'd never get to see how the agents solve the mission. It'll just show up as solved after 3 hours or 4 hours realtime.

And to me, at least, I'm missing content in the game by not being part of how the agents choose to solve the mission assigned to them. At this moment, I just hope there is enough quests or missions for me and my party so solve...

 

Do you seriously think that if they didn't have these non-participatory "missions" for your advisors to go on, that would somehow equal you getting more missions to go on personally? Think about the difference in resources for a second. Your personal missions require maps, AI, graphical assets, etc while all that the advisor missions require is a few paragraphs of text explaining what they are, you clicking a button to send someone, and a ticking timer.

 

If they had never implemented the war table missions, I doubt that would have saved enough dev time for you to do even one extra mission yourself. No, if they hadn't implemented these, then they just wouldn't be there.


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#228
efd731

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So the agent sort of solves the mission him or herself? Without me, the player character, the Inquisitor, ever being involved in them. As I understand it. And even If i was playing the game ( or not) as the Inquisitor I'd never get to see how the agents solve the mission. It'll just show up as solved after 3 hours or 4 hours realtime.

And to me, at least, I'm missing content in the game by not being part of how the agents choose to solve the mission assigned to them. At this moment, I just hope there is enough quests or missions for me and my party so solve...

You choose the agent, and that's it. Honestly, how would you see that implemented, you leave fereldan and orlais(the games setting) and travel with the agent or advisor to nevarra(as the lone example we have) where the devs have taken the time to construct the palace of the nevarran royalty, and also set up the scenarios where you can speak to the king, wage an attack on his palace or introduce stealth mechanics to the game so you can assasinate the advisor? Do you know how silly and entitled that sounds? You miss out on zero content, because there is no content to be had. This is essentially press button X over advisor Y and wait Z hours for A resources. It's just prettied up and was alloted some of the word budget. It's the DAI equivalent of having someone in FarmVille help you pick veggies. You miss nothing.

The only input necessary is which advisor you pick. Which determines how it plays out, which determines how the mission goes. It's not like Cullen is going to be your assasin, Josephine is going to lead a frontal assault and Leliana will be diplomatic and tactful.

Edit#2 and if you're dumb enough to believe that the inclusion of this means you'll be missing out on personal quests, than.......idk there isn't a proper response to this that won't get me banned from the forums.
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#229
AlanC9

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Right.

 

Suddenly I'm getting a flashback of some of the more idiotic ME3 complaints.



#230
Sidney

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So the agent sort of solves the mission him or herself? Without me, the player character, the Inquisitor, ever being involved in them. As I understand it. And even If i was playing the game ( or not) as the Inquisitor I'd never get to see how the agents solve the mission. It'll just show up as solved after 3 hours or 4 hours realtime.

And to me, at least, I'm missing content in the game by not being part of how the agents choose to solve the mission assigned to them. At this moment, I just hope there is enough quests or missions for me and my party so solve...

 

 

Again, you had this AC Brotherhood. This isn't a missing content thing. This is a resource allocation system in the strategy layer -  where you can choose to send advisor X and Y on missions 1,2,3,4,5,6. It is like sending a diplomat in a strategy game. You don't direct how he negotiates he just does and you get a peace treaty or alliance or whatever.



#231
CENIC

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Wow, there are so many people confused about how the timed war table missions will work. I expect a lot of angst when they realize not every marker on the map is a location they get to physically visit with their Inquisitor!

Anyone who is confused should look up information and videos about Assassin's Creed's Brotherhood missions (in Assassin's Creed Brotherhood) or Fleet missions (in Assassin's Creed 4: Black Flag)
These function like a mini game that is entirely optional but can grant you bonus gold and resources if you choose to take advantage of it. Because they operate on real-time timers, you only have to check in periodically to collect your rewards/send agents on new missions. For full disclosure, I completed Black Flag and hardly touched the Fleet missions - I only completed enough to unlock a special outfit.

It sounds like the war table missions may not be as optional... but we'll have to see. I wasn't a fan of Black Flag locking away an outfit behind a certain number of completed Fleet missions, so I hope BioWare doesn't require a certain number of completed war table missions to unlock extra content.

#232
QueenPurpleScrap

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I think this is an interesting way to add flavor to your inquisition. Whether you send Leliana (or one of her minions) to "kill the wabbit, kill the wabbit" or Josephine to be diplomatic . . . that choice alone allows you to further color your inquisition. If a story arc opens based on your choice of advisor it still opens up because of a choice you made. If in game 1 you want to be all aggressive you can show it in your own interactions and in the choice of advisor on these side flavor quests. The way I see it, this actually gives me more options to define my inquisition.

 

As to the timer, I don't care. There has to be some sort of mechanism. Since I am not actually able to do the mission myself but wait for it to be done I don't really see the difference between spending that time fighting bandits, eating, drinking, doing the hubby, banishing demons, whatever (ingame or irl, you decide). I presume I have to be back at the war table to get the report. What I would find immersion breaking is the following scenario:

 

I've just reached the tunnel entrance which I believe will lead me to a vicious gang of sewer rats trying to undermine my inquisition. I (the player) decide that this is a good spot to save and quit my game until the next day. When I start up again my gang is still at the tunnel entrance. I don't want some courier in red, gold and white sequins informing me in a booming voice that "You have completed your mission. Please enter this code to see the results of your decision."

 

I can see somebody catching up to me at camp or an inn, presumably my war table people know what I'm doing and can guess where to send the information. Maybe a message will pop up to let me know there's new information at skyhold or the war table though I would prefer a: no message at all until I am at one of those places or b: if there is a message it be very discreet on screen when I start up and fade away without my doing anything. That's my more or less humble opinion.



#233
Rawgrim

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Rest for X amount of hours would have been a very good option. In fact it would make sense. How it works in the game now makes zero sense.



#234
The Night Haunter

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Wow, there are so many people confused about how the timed war table missions will work. I expect a lot of angst when they realize not every marker on the map is a location they get to physically visit with their Inquisitor!

Anyone who is confused should look up information and videos about Assassin's Creed's Brotherhood missions (in Assassin's Creed Brotherhood) or Fleet missions (in Assassin's Creed 4: Black Flag)
These function like a mini game that is entirely optional but can grant you bonus gold and resources if you choose to take advantage of it. Because they operate on real-time timers, you only have to check in periodically to collect your rewards/send agents on new missions. For full disclosure, I completed Black Flag and hardly touched the Fleet missions - I only completed enough to unlock a special outfit.

It sounds like the war table missions may not be as optional... but we'll have to see. I wasn't a fan of Black Flag locking away an outfit behind a certain number of completed Fleet missions, so I hope BioWare doesn't require a certain number of completed war table missions to unlock extra content.

You can bet there will be content unlocked through 'chains' of Wartable missions. So in a sense there will be content locked behind completing war table missions. But that is the point, what purpose would the War Table serve if it didn't unlock anything real, if it just gave gold/resources then we could ignore it at no cost (you just don't gain a benefit). The War Table is supposed to be an important part of the game (managing your inquisition), so making it trivial would be a bad move.



#235
Orthiad

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I do not know if anyone has asked this, but is it possible for an advisor to fail their mission and in so doing you will not be able to complete that mission?



#236
falconlord5

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So the agent sort of solves the mission him or herself? Without me, the player character, the Inquisitor, ever being involved in them. As I understand it. And even If i was playing the game ( or not) as the Inquisitor I'd never get to see how the agents solve the mission. It'll just show up as solved after 3 hours or 4 hours realtime.

And to me, at least, I'm missing content in the game by not being part of how the agents choose to solve the mission assigned to them. At this moment, I just hope there is enough quests or missions for me and my party so solve...

 

We do. These are strictly side missions, nothing more.



#237
Lady Luminous

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That's the problem. I don't want to have to be "Oh, I need to finish my project within an hour so I can do this one mission before it goes away.". 

 

If your microwave time counts down to zero while you're not in the room, your lunch doesn't disappear, does it? 



#238
Rovay

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I do not know if anyone has asked this, but is it possible for an advisor to fail their mission and in so doing you will not be able to complete that mission?

 

I don't think anyone asked that, but based on what Allan told us, I'd say that the worst that can happen is that we get worse/different rewards when compared to other advisors approach to a specific quest.