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Any word on how DAI will handle time management in the campaign?


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#51
Hanako Ikezawa

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Have to say, I am not a fan of this "The timer will count down even when you're not playing" business.


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#52
Iakus

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I'm assuming that the Time Limits exist to limit the amount of resources we can pull in, more so than anything.

 

It also has the advantage of creating a lapse of time where our Advisers are actually out doing things, giving a sense of continuity to the world outside of the places the camera is rendering.

 

I can see some people taking issue with these forced time limits though, mainly by dictating the flow of content. A lot of games actually do this though, however DA:I is just doing it in a more transparent way.

That's a possibility too.  You have X number of agents to send on missions.  And if you run out, you have to wait for some to return before starting more of these missions.



#53
Allan Schumacher

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I guess if these things can be completed while the game is off, that's a small consolation.  I still think 4 hours is way too long.  The way that's structured, it would be better for me to turn off the system entirely rather than continue playing and try to wait out the time requirement.  If I play for too long, I'll run out of things to do as I wait for the 4 hours to pass... hm... yeah, I can't say that I like how this sounds.

 

Most of those missions revolve around flavour and helping convey the image that your Inquisition is starting to make a name for itself on Thedas.  Picking different approaches can sometimes result in different consequences for the particular actions.  My FennecQuisition was when I first learned of these, and you can get some nice nods to fans as well.  One of the missions was a clear nod to fans of the first game, and I figured Cullen's approach was the best way to handle the job and it improved my Inquisition in a particular way.

 

There are ones that unlock non-critical path zones and whatnot that take about 10-15 minutes, the crit path ones have no time requirement (but often have some other restriction in order to pick).

 

 

Without spoiling too much, you'll never be in a spot where you're waiting 4 hours to continue playing the game, and you'd have to actively avoid making decisions on the war table to even get yourself into a spot where you'd have to wait 10-15 minutes to get access to new content.


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#54
Icy Magebane

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Without spoiling too much, you'll never be in a spot where you're waiting 4 hours to continue playing the game, and you'd have to actively avoid making decisions on the war table to even get yourself into a spot where you'd have to wait 10-15 minutes to get access to new content.

Thanks for the info, that puts my mind at ease. ^_^



#55
JWvonGoethe

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Most of those missions revolve around flavour and helping convey the image that your Inquisition is starting to make a name for itself on Thedas.  Picking different approaches can sometimes result in different consequences for the particular actions.  My FennecQuisition was when I first learned of these, and you can get some nice nods to fans as well.  One of the missions was a clear nod to fans of the first game, and I figured Cullen's approach was the best way to handle the job and it improved my Inquisition in a particular way.

 

There are ones that unlock non-critical path zones and whatnot that take about 10-15 minutes, the crit path ones have no time requirement (but often have some other restriction in order to pick).

 

 

Without spoiling too much, you'll never be in a spot where you're waiting 4 hours to continue playing the game, and you'd have to actively avoid making decisions on the war table to even get yourself into a spot where you'd have to wait 10-15 minutes to get access to new content.

 

Can we have confirmation that the missions located in the Free Marches (as shown on the world map in the demo) are Inquisition missions only and that the party cannot travel there? I don't want to get excited for something that isn't in the game.



#56
Sidney

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That's a possibility too.  You have X number of agents to send on missions.  And if you run out, you have to wait for some to return before starting more of these missions.

 

 

As someone else said this is very similar to Assasin's Creed whichever the heck one it was where you had an organization. You had X # of minions, they had missions and the missions took time.



#57
Bekkael

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edit:  I wonder if we can fool it by changing the time on our computer

 

 

That was totally a thing on xbox with Fable 2. The rents you collected on your properties happened based on real time, so people would set the clocks on their consoles way forward and have millions instantly. :lol:



#58
TsaiMeLemoni

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Have to say, I am not a fan of this "The timer will count down even when you're not playing" business.

 

Why not? It means you can send an advisor on a mission when you're getting ready to wrap up your play time for the day and the mission will be completed when you get back from work/school/sleep.


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#59
In Exile

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Why not? It means you can send an advisor on a mission when you're getting ready to wrap up your play time for the day and the mission will be completed when you get back from work/school/sleep.

 

Because not all of us have time to regularly play videogames each day. 


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#60
TsaiMeLemoni

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Because not all of us have time to regularly play videogames each day. 

 

Doesn't really change things. Save the missions that will take hours for when you're about to wrap up, and they'll be done when you return.

Doesn't seem like these missions will limit how much of the game you can play, so play it.


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#61
Shadowson

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Because not all of us have time to regularly play videogames each day. 

10 - 15mins on a non critical mission that will be over when you get back from doing anything really is not going to cause anyone headaches really. 



#62
AlanC9

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Doesn't really change things. Save the missions that will take hours for when you're about to wrap up, and they'll be done when you return.

Doesn't seem like these missions will limit how much of the game you can play, so play it.

 

I concur. People who only get a couple of hours to play here and there won't need to worry about the timer, unless they find leaving their gaming rigs running to be ecologically unsound or some such. I'm not sold on the mechanism, but it doesn't sound like an actual problem.



#63
Bekkael

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I concur. People who only get a couple of hours to play here and there won't need to worry about the timer, unless they find leaving their gaming rigs running to be ecologically unsound or some such. I'm not sold on the mechanism, but it doesn't sound like an actual problem.

 

Would you have to leave the game running though, or would it just base it off your PC/console clock? I thought it was the latter?



#64
Big I

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Maybe I'm missing something, but what's to stop players from altering their system clock to get around time constraints? (E.g. sending Josephine to Nevara and then advancing your clock 4 hours).



#65
SardaukarElite

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Maybe I'm missing something, but what's to stop players from altering their system clock to get around time constraints? (E.g. sending Josephine to Nevara and then advancing your clock 4 hours).

 

Basically you wouldn't use the system clock's time to check if the mission had been completed yet, in that sense at least. You could for instance store the completion time in seconds, and every second the game runs deduct a second from the time remaining, when it hits zero the mission is completed.

 

(edit) Nevermind, I hadn't seen the bit about mission timers ticking down while out of game.



#66
Maria Caliban

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Maybe I'm missing something, but what's to stop players from altering their system clock to get around time constraints? (E.g. sending Josephine to Nevara and then advancing your clock 4 hours).


Probably nothing.

BioWare creates a game to be played a certain way in the hopes that gamers will have a certain experience. If a specific gamer wants to change that experience, I don't think anyone cares.

Derek French will not kick down your door and put you in a choke hold because you decided you didn't want to wait four hours.
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#67
Milan92

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Maybe I'm missing something, but what's to stop players from altering their system clock to get around time constraints? (E.g. sending Josephine to Nevara and then advancing your clock 4 hours).


Thats only possible on the consoles, if I'm not mistaken. But it probably would work yeah.

I remember those good times in Fable 2.

#68
bazzybond

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I don't really see the big deal people have with this.
It adds more context and makes your inquisition seem like its actually doing something instead of just being a party of 4 going out every now and again.
Assassin's Creed has done this time management thing and it isnt even management. The aspects that become unavailable for the duration of the mission are aspects only found there. They aren't used in actual gameplay.
But if DA:I does do it where it will affect gameplay then it's a simple game of risk/reward.



#69
Hanako Ikezawa

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Why not? It means you can send an advisor on a mission when you're getting ready to wrap up your play time for the day and the mission will be completed when you get back from work/school/sleep.

Because I am a completionist, and having missions that will start and end while I am sleeping for example means I don't get to experience everything. The idea of a video game making me have to stress about my daily schedule is not something I see as a benefit to what is supposed to be a source of entertainment. 


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#70
Allan Schumacher

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Because I am a completionist, and having missions that will start and end while I am sleeping for example means I don't get to experience everything.

 

You miss nothing.


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#71
Milan92

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Because I am a completionist, and having missions that will start and end while I am sleeping for example means I don't get to experience everything. The idea of a video game making me have to stress about my daily schedule is not something I see as a benefit to what is supposed to be a source of entertainment. 

 

Timers don't work like that. 

 

The time continues while the game is off, but the mission doesn't fail if you stay away for too long. As soon as you turn the game on again you'll see that the mission is done and thats it :)



#72
Hanako Ikezawa

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You miss nothing.

How is that possible if the mission timer continues to count down even when not playing the game? Do new missions not come up until you turn the game on again? 



#73
Hanako Ikezawa

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Timers don't work like that. 

 

The time continues while the game is off, but the mission doesn't fail if you stay away for too long. As soon as you turn the game on again you'll see that the mission is done and thats it :)

That's the problem. I don't want to have to be "Oh, I need to finish my project within an hour so I can do this one mission before it goes away.". 



#74
Milan92

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That's the problem. I don't want to have to be "Oh, I need to finish my project within an hour so I can do this one mission before it goes away.". 

 

But that's the thing. It doesn't go away.

 

If you send Josie on a 4 hour mission, then turn the game off because you have to go somewhere, come back after 8 hours; nothing will have changed. 

 

The only thing that has happend is that the time has finnisihed. You'll then get a mission report most likely from Josie about how the mission went.

 

Nothing else will happen while the game is turned off. 

 

Only the time.


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#75
They call me a SpaceCowboy

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Most of those missions revolve around flavour and helping convey the image that your Inquisition is starting to make a name for itself on Thedas.  Picking different approaches can sometimes result in different consequences for the particular actions.  My FennecQuisition was when I first learned of these, and you can get some nice nods to fans as well.  One of the missions was a clear nod to fans of the first game, and I figured Cullen's approach was the best way to handle the job and it improved my Inquisition in a particular way.

 

There are ones that unlock non-critical path zones and whatnot that take about 10-15 minutes, the crit path ones have no time requirement (but often have some other restriction in order to pick).

 

 

Without spoiling too much, you'll never be in a spot where you're waiting 4 hours to continue playing the game, and you'd have to actively avoid making decisions on the war table to even get yourself into a spot where you'd have to wait 10-15 minutes to get access to new content.

 

 

Alan, could you please confirm for me that this is not an online requirement? As in, I don't need to be online to either accept the mission or to check it's completion?

 

Thanks