Seems a bit obstinate. How are you going to deal with the fact that you're the Herald of Andraste? Repeatedly jump off cliffs?
I want to see that Let's Play ![]()
Seems a bit obstinate. How are you going to deal with the fact that you're the Herald of Andraste? Repeatedly jump off cliffs?
I want to see that Let's Play ![]()
I want to see that Let's Play
Elder One: Can... can we fight now?
Inquisitor: I'll get to you later! I need to finish killing off all these pathetic Andrastians!
Elder One: Hey! I was gonna do that!
I'm surprised there's so much resistance to the time restrictions. I mean, have you people actually thought about it?
We can actually pace anxiously around on a Widow's Walk while we wait for Cullen/Josephine to return. How many games offer that?
Also, Skyhold needs a Widow's Walk.
Seems a bit obstinate. How are you going to deal with the fact that you're the Herald of Andraste? Repeatedly jump off cliffs?
If we turn out to be that, not buy the game. We where told we could oppose the chantry and express agnostic views, (for preference Old God cultist but that wasn't mentioned) if that turns out to be a lie, and we have to believe in crystal dragon jesus,it is not a world I care about, and will not give them money for it, Thedas would be better off consumed by demons than having the chantry continue. Putting i yet another medieval catholics but fantasy is..lazy and over done. Seriously.
I hope we can do the missions with one advisor, since I will be doing my damndest to kill Leliana and Cullen. Death to the maker cult.
While you can probably use the same advisor for most of these, there will surely be some (maybe those meant to unlock critical path stuff) designed for specific advisors.
I doubt you'll get your murder spree ![]()
Elder One: Can... can we fight now?
Inquisitor: I'll get to you later! I need to finish killing off all these pathetic Andrastians!
Elder One: Hey! I was gonna do that!
As I said in another thread, if he turns out tto be an Old God I will genuflect in a second.
If we turn out to be that, not buy the game. We where told we could oppose the chantry and express agnostic views, if htat turns out to be a lie, and we have to believe in crystal dragon jesus,it is not a world I care about, and will not give them money for it, Thedas would be better off consumed by demons than having the chantry continue.
The Chantry and the Maker are not one in the same.
It's the Deism and Theism argument at its core, there is no certainty of a creator, but the existence of a creator itself does not justify the dogmatism of the Churches established in its name.
The idea of being the Herald of Andraste and opposing the Chantry or not technically incompatible ideas until explicitly stated.
Additionally, in a world where the supernatural is an observable phenomenon, you're actually the irrational lunatic for opposing it. It's kind of a spin I've always liked, being an atheist myself.
If we turn out to be that, not buy the game. We where told we could oppose the chantry and express agnostic views, (for preference Old God cultist but that wasn't mentioned) if that turns out to be a lie, and we have to believe in crystal dragon jesus,it is not a world I care about, and will not give them money for it, Thedas would be better off consumed by demons than having the chantry continue. Putting i yet another medieval catholics but fantasy is..lazy and over done. Seriously.
Dude, Crystal Dragon Jesus sounds awesome.
The Chantry and the Maker are not one in the same.
It's the Deism and Theism argument at its core, there is no certainty of a creator, but the existence of a creator itself does not justify the dogmatism of the Churches established in its name.
The idea of being the Herald of Andraste and opposing the Chantry or not technically incompatible ideas until explicitly stated.
Additionally, in a world where the supernatural is an observable phenomenon, you're actually the irrational lunatic for opposing it. It's kind of a spin I've always liked, being an atheist myself.
which is why I prefer the alternate faiths, which being the herald would invalidate. Old God Cultist, Elven Pantheon, the faiths of the wilds, all invalidated in one encounter, all far more interesting that yet another crystal dragon jesus.
which is why I prefer the alternate faiths, which being the herald would invalidate. Old God Cultist, Elven Pantheon, the faiths of the wilds, all invalidated in one encounter, all far more interesting that yet another crystal dragon jesus.
You obviously don't know how faith works if that's how you feel.
which is why I prefer the alternate faiths, which being the herald would invalidate. Old God Cultist, Elven Pantheon, the faiths of the wilds, all invalidated in one encounter, all far more interesting that yet another crystal dragon jesus.
Not to mention the 'last supper' pic they gave us with your 12 'apostles, err companions' ![]()
You obviously don't know how faith works if that's how you feel.
I find polytheistic faiths to be far more interesting and tell better stories than monotheistic ones. Especially monotheistic faiths that are clear expys.
I'm not the OP or a mod or anything, but I don't think the time management thread is the right place for this discussion... There are literally dozens of threads on religion already.
I agree.
Vilegrim and those who want to pursue this topic with them, please do it elsewhere.
We need Crystal Dragon Mohammad, then.
Well, that's Koslun, kinda
(Though not in terms of actual doctrine)
I agree.
Vilegrim and those who want to pursue this topic with them, please do it elsewhere.
Keep your posts about staying on topic in the topic about staying on topic pls. thx.
On topic: Do you think your advisers actually saunter in after the time expires, or do we have to reload the zone? This information is critical to my anticipatory widows-walk pacing regimen.
Granted, if you *really* wanted to game the system and assign her to a mission and turn off come back repeatedly, narratively you could then say "well everything all happened instantly" but at that point the player is kind of sabotaging their own gameplay to obstinately prove a point.
If a player were to constantly assign a mission and turn the console off so that Josephine does all the missions and very little "in game" time passes, and then gets mad because of that, I think they've opted to sabotage their own game play for the purpose of being upset. If a player chooses to play like that because they want Josie to do all the missions, it's not up to me to say it's not effective use of time if it's just fine for them.
The problem I see with this is that it provides a "gamey" way to avoid making a choice so I am torn between waiting to have the maximum access to the decisions I would make if I could (hence waiting to get maximum diplomatic decisions) and making decisions based on a finite resource... Sure there is probably a lot of content to go on with in the meantime, but I am guessing you also miss out on all sorts of dialogue options if you return back from a cool mission while people are "away..." Which may lead me to decide things like I am going to wait to do x mission till Liliana gets back because she may say something cool about it... or have some useful bonus that changes my next move when she gets back.
Also I hope that if not acting on a mission straight away has results that we would know about it.
*spoiler*
It annoyed me that to complete all the ME2 side quests, I had to complete them before finding Legion... otherwise I would loose crew members if I wanted to be a completionist... even if I could have delayed that mission, the consequences of me doing so meant I really couldn't.
The only timer that exists is the one that ticks if someone is assigned to a mission. No new missions come up (the missions themselves are only unlocked by you playing the game). Missions that haven't had someone assigned to them don't have a timer. They simply wait until you assign someone to them, at which point there's a timer to simulate the person being "busy" on that mission.
It's in large part flavour where you can help dictate our your Inquisition spreads its influence, providing a bit of extra lore/story and a variation in rewards and power growth for your Inquisition.
So My thinking is if josephine is off on a four hour mission, she is unavailable for other missions, meaning if you want to do a second one, a "Diplomatic" option would not be available, since Josephine is curently busy. So if you don't want to wait for her to return, you would have to go with either a "Military" option with Cullen or "Espionage" with Leliana?
I concur. People who only get a couple of hours to play here and there won't need to worry about the timer, unless they find leaving their gaming rigs running to be ecologically unsound or some such. I'm not sold on the mechanism, but it doesn't sound like an actual problem.
But it's not about a couple of hours. It's about having, say, 12-14 hours straight, and then a 6 day gap in your schedule. If something takes 4 hours, I either have to basically schedule it so that I only trigger it late, or otherwise I'm locked out of certain content for the week. It's really annoying.
But it's not about a couple of hours. It's about having, say, 12-14 hours straight, and then a 6 day gap in your schedule. If something takes 4 hours, I either have to basically schedule it so that I only trigger it late, or otherwise I'm locked out of certain content for the week. It's really annoying.
It sounds like any mission that takes more than 10-15 minutes is essentially resource gathering. Your Inquisitor has no involvement besides saying "Josephine/Cullen/Leliana, go deal with that". You can have them out doing stuff while you are out Inquisitoring or while the game is off, or whatever.
But it's not about a couple of hours. It's about having, say, 12-14 hours straight, and then a 6 day gap in your schedule. If something takes 4 hours, I either have to basically schedule it so that I only trigger it late, or otherwise I'm locked out of certain content for the week. It's really annoying.
I don't think that's how this works you're not losing any content by not playing the game for extended periods of time like Allan explained. The way i'm understanding it is that if you send an adviser on a mission that takes 4hrs then turn off the game and don't play for a few days by the time you get back the mission will be done and you will gain whatever stats and resources the mission gives you. No new missions spawn while you're gone just the ones that you started are completed.
I'm surprised there's so much resistance to the time restrictions. I mean, have you people actually thought about it?
We can actually pace anxiously around on a Widow's Walk while we wait for Cullen/Josephine to return. How many games offer that?
Also, Skyhold needs a Widow's Walk.
It's a good point. I think what bugged me about the idea is that we've got time counters that don't actually advance time -- that's still advanced by completing critical path missions, right?. But fake time isn't any more or less fake just because you've got a counter someplace counting days.
It's a good point. I think what bugged me about the idea is that we've got time counters that don't actually advance time -- that's still advanced by completing critical path missions, right?. But fake time isn't any more or less fake just because you've got a counter someplace counting days.
I think the idea is that if one plays the game naturally then it's one and the same: mission time will advance alongside the story timeline. However, having it based on real time instead of missions completed allows OCD players the opportunity to make sure they've done all the side advisors missions before advancing to the next section of the game, which will then unlock more. So I do think it supports different styles of play a little better.