Okay, so a programmer saw me talking in this thread and helped get me some info.
- It's completely offline, and just uses system clock.
- Some of the times I mentioned may not be accurate as they're being tweaked. Really short stuff might not exist.
- Anything that opens up a new piece of content to be experienced in the game is done instantly
- Your advisors are still available to talk despite being "on mission." In context, this often makes sense because many of these missions describe a larger scale organizing event rather than, for example, Cullen stating "i'm definitely going to go there myself, specifically, to spend the next X hours talking to the person."
- Some of them are done to help with resource acquisition (Mike hinted at this), be it gold, crafting materials, and so forth. There may be flavour differences between advisors, and some advisors may be better than others at certain tasks (usually shorter time, but hey, if Josie is on something else it may be worth sending Cullen instead even if it takes 30 minutes longer)
- Most interestingly (to me), is that some of them have story narratives to them. Some missions are only available to certain PCs, and how you choose to proceed with the missions (or rather, how the advisor you send deals with it) can lead to different consequences/paths for these more story heavy missions. Upon completion of these missions, a new mission will be unlocked if appropriate to continue that story arc.*
* Note that the last point I haven't seen in game, so hopefully I didn't recall that wrong. i.e. safety language in case I made a mistake but I'm pretty certain I didn't.
So, its basically the same system as in Assassins Creed Brotherhood. You send your assassins to do your dirty work in Cities that you dont actually visit yourself. And in turn you get gold, ingredients, control over the areas or some other currency.
Also, the timer is tied to the system clock. So, if I shut down my system, the mission will be completed when the timer runs out.
A question, if you will. Can we fail these missions? If yes, what is the effect? Do we loose people, power, money, ***y time with scribbles, etc..?





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