Her fruit is not forbidden, but she doesn't just share it with anyone. The Inquisitior is out of luck.
dream crusher!
Her fruit is not forbidden, but she doesn't just share it with anyone. The Inquisitior is out of luck.
dream crusher!
Thanks for sharing, mikeymoonshine. I had no idea that the video existed before I saw your post. I'm thinking that we might gain an Inquisition Perk each time we gain an Inquisition Power Level, I am basing that off of seeing 5's for both and them having Inquisition in their name (not much to go on, I know).
Here is a link to the video if anyone else is interested:
Slow down there... I don't know if I like the idea of my skill points being effected by whether I invested in secrets or forces. If we can unlock everything, I wouldn't mind, but that could be a problem if we have to pick and choose.
There are no exclusive decisions on how you choose to level up your inquisition. I can't say if you can unlock *everything* or not (I don't know), but you can see the choices available to you and are free to make a plan for how you best want to grow your Inquisition.
I really like small additions like this that create more layers in the gameplay and interactions.
I'm definitely going for a mix of Secrets and Connections, based on their descriptions.
This. I have deep, crippling fears of being locked out of dialogue options.
I'm willing to bet that having that extra dialogue will make certain encounters easier, and possibly help you avoid a number of fights.
This. I have deep, crippling fears of being locked out of dialogue options.
Hmm... diaphobia? Lockophobia? The irrational fear of seeing the grey dialogue option in Mass Effect because I haven't got enough Paragade points can only be outmatched by reading the guide and realizing that I could have finished the quest differently if only I had invested in the dialogue-options-unlocking perks in DA I.
Cullen: "But, Herald, our troops have nothing to eat and there is a horde of blood-thirsty barbarians right outside the door..."
Me: "Shut up, I need moar dialogue options!"
Cullen: "As if knowing the correct dance steps helped you deal with the frost-breathing dragon that swooped on us last week..."
Hmm... diaphobia? Lockophobia? The irrational fear of seeing the grey dialogue option in Mass Effect because I haven't got enough Paragade points can only be outmatched by reading the guide and realizing that I could have finished the quest differently if only I had invested in the dialogue-options-unlocking perks in DA I.
Cullen: "But, Herald, our troops have nothing to eat and there is a horde of blood-thirsty barbarians right outside the door..."
Me: "Shut up, I need moar dialogue options!"
Cullen: "As if knowing the correct dance steps helped you deal with the frost-breathing dragon that swooped on us last week..."
These perks sound pretty interesting. Do we have one that makes us invisible to thermal sights and Sat Coms?
I'm hoping for one that lets you drop a jar of bees when you die.
Slow down there... I don't know if I like the idea of my skill points being effected by whether I invested in secrets or forces. If we can unlock everything, I wouldn't mind, but that could be a problem if we have to pick and choose.
Indeed - I like being a "Jack of all Trades - Master of all" instead of chosing some (yes, you might chose the most usefull to you early on - but having all of them in the end would be nice) and not getting the others
greetings LAX
There are no exclusive decisions on how you choose to level up your inquisition. I can't say if you can unlock *everything* or not (I don't know), but you can see the choices available to you and are free to make a plan for how you best want to grow your Inquisition.
I heard somewhere that the perks and power are different for Orlais and Ferelden- is there any truth in this?
Seems some people here have the complete opposite game philosophy than me.
Person1: Complains if you cant unlock everything
Me: If you can unlock everything none of the unlocks feels special, and further - it diminishes replay value. Not being able to unlock everything = positive.
Person2: Being afraid of being denied conversation options.
Me: Being locked out should be considered default. Getting bonus dialogue doesent feel good if every character has it and becomes "standard".
Imo - if you can unlock everything and all conversation bonuses, these lose their value and feels mandatory. They lose their extra spice and simply doesent feel special anymore. They also lower the replay value of the game.
Having to choose = more customization and more uniqueness to your character, more replay value. Better reward feeling when these are applied.
Gets everything anyway = zero customization, bland, boring, forced chore, no replay value, zero reward feeling of getting said bonuses if you can have everything.
The first perks I'm getting are definitely tailoring.
I'd like to see a couple of Cullens perks as I am going pro Military. I imagine ill max out military + any other skills which add to dialogue.
Thanks for sharing, mikeymoonshine. I had no idea that the video existed before I saw your post. I'm thinking that we might gain an Inquisition Perk each time we gain an Inquisition Power Level, I am basing that off of seeing 5's for both and them having Inquisition in their name (not much to go on, I know).
Here is a link to the video if anyone else is interested:
I should probably have linked it in the OP. I'll do that now. Thanks for the thanks xx
Um idk I thought it would be more tied to that sort of fame stuff you get?
There are no exclusive decisions on how you choose to level up your inquisition. I can't say if you can unlock *everything* or not (I don't know), but you can see the choices available to you and are free to make a plan for how you best want to grow your Inquisition.
And thats all we can ask for. I'm up for it.
I heard somewhere that the perks and power are different for Orlais and Ferelden- is there any truth in this?
I am not sure I understand the question. Are you asking if there is like a Power - Orlais and Power - Ferelden category?
I'm not enthused about inventory size and potion capacity being perks, since they are always useful and pretty much mandatory. Previously they competed only with PC's wallet, now they'll compete (and win) against dialogue options and other less useful utilities.
This.
Of course, if we get a storage chest early(like in 2), I can handle not choosing inventory slots first(I'm not certain how the potions thing works, so I'll hold off judgement for that)... But it'll probably still be tough taking dialogue options or bonus experience over those other "gameplay-important" options... It really depends on all the options available, though.
I should probably have linked it in the OP. I'll do that now. Thanks for the thanks xx
Um idk I thought it would be more tied to that sort of fame stuff you get?
That very well could be how it works, I just thought it was strange that both were at 5 and made a very loose theory based upon it. The way I imagined it working is that each Power Level you gain yields a Perk Point that you can spend or save up. The Power Level would always be the same even after you spend your Perk points, for the purposes of the demonstration both were equal to represent that.
I suck at explaining, so I apologize if I don't seem to make any sense.