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The 'Perks' of being Inquisitor.


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#51
Darvins

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I imagine you can unlock them all.

I hope not easily, I like having to make a choice over the getting them all to be honest, shaping the type of Inquisition we have seems just more fun than ticking off a list of perks. (Edit to add through if someone does spend an age and manages to get them all unlocked thats fine, I just don't want it to be easy;))



#52
DarthLaxian

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Seems some people here have the complete opposite game philosophy than me.

Person1: Complains if you cant unlock everything
Me: If you can unlock everything none of the unlocks feels special, and further - it diminishes replay value. Not being able to unlock everything = positive.

Person2: Being afraid of being denied conversation options.
Me: Being locked out should be considered default. Getting bonus dialogue doesent feel good if every character has it and becomes "standard".

Imo - if you can unlock everything and all conversation bonuses, these lose their value and feels mandatory. They lose their extra spice and simply doesent feel special anymore. They also lower the replay value of the game.

 

Having to choose = more customization and more uniqueness to your character, more replay value. Better reward feeling when these are applied.

Gets everything anyway = zero customization, bland, boring, forced chore, no replay value, zero reward feeling of getting said bonuses if you can have everything.

 

Strange - real extra options should be tied to race, gender (no: not the sexist kind of unlocks - at least not only, some sexist by play in some situations (with the option of calling the character on his/her being a sexist pig)), class and even specialisation...if they are tied to unlockables, than we should be able to get them all (otherwise it's just not really replay value but artificially locking the player out...)

 

Being denied by default (with the exception of race, gender and class/specialisation within said class) is just artificially creating replay value...I should want to replay, not be forced to, to see all "normal" (non-class, gender, race) options!

 

greetings LAX

ps: Locking something just because you want to lock something is insulting and bad game design (if a lock makes sense - meaning a non-mage will not be able to speak about magical-theory (at least not in depth, like a magic-user) like a mage can for example or a rogue talking to a criminal and offering skills the other classes don't have (lockpicking for example) is something else entirely!)



#53
Maria Caliban

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I hope not easily, I like having to make a choice over the getting them all to be honest, shaping the type of Inquisition we have seems just more fun than ticking off a list of perks. (Edit to add through if someone does spend an age and manages to get them all unlocked thats fine, I just don't want it to be easy;))


I doubt BioWare is going to make you sweat to unlock 15 more slots in your inventory.

If anything, they remind me of the Normany and weapon upgrades from ME 2, which were fairly simple to get.

#54
TheEgoRaptor

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Damn, I was really hoping for free Booze in there somewhere.


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#55
Icy Magebane

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Damn, I was really hoping for free Booze in there somewhere.

your avatar makes that even funnier...

(edit:  something about a dinosaur in a suit asking for booze makes me lol... xD)


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#56
Maria Caliban

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There's a tavern in Skyhold so free booze comes... for free.
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#57
AshenEndymion

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Strange - real extra options should be tied to race, gender (no: not the sexist kind of unlocks - at least not only, some sexist by play in some situations (with the option of calling the character on his/her being a sexist pig)), class and even specialisation...if they are tied to unlockables, than we should be able to get them all (otherwise it's just not really replay value but artificially locking the player out...)
 
Being denied by default (with the exception of race, gender and class/specialisation within said class) is just artificially creating replay value...I should want to replay, not be forced to, to see all "normal" (non-class, gender, race) options!
 
greetings LAX
ps: Locking something just because you want to lock something is insulting and bad game design (if a lock makes sense - meaning a non-mage will not be able to speak about magical-theory (at least not in depth, like a magic-user) like a mage can for example or a rogue talking to a criminal and offering skills the other classes don't have (lockpicking for example) is something else entirely!)

 
You seem to be suggesting that the requirements be removed, so you can jump to the last bonus on the line, and get it without getting everything prior to it.  That or you're suggesting that there should be an unlimited amount of perk points, so that you can get everything on the list.  Which seems rather silly unless you think each character should be able to unlock every ability under each tree they have access to.
 
I liken it to skills/abilities in DA:O.  A single character is not getting everything.  If you want to experience what every spell does, you'll have to play multiple times, and plan ahead how you're going to build the different mages.  If you want Mana Clash, you must get the prior 3 abilities in the mana drain tree.  Most of the "locked" perks seem to be of the same fashion.  You can't get the second bonus of 15 inventory slots until you get the first bonus of 15 inventory slots.  You also have a limited amount of points to spend.  If you can't get four more points by the time you realize you want mana clash, you're screwed.
 
I see absolutely no issue with this standard being applied to Inquisition perks...



#58
Milan92

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There's a tavern in Skyhold so free booze comes... for free.


I wonder if we can add a brothel as well.

Ehm, for the men ofcourse. Gotta keep that morale high!
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#59
Guest_Morrigan_*

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Endless Nug meat and massages from Sandal.



#60
Maria Caliban

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No, 'endless nug meat' is not a euphemism. Please get your mind out of the gutter.
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#61
Guest_Morrigan_*

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No, 'endless nug meat' is not a euphemism. Please get your mind out of the gutter.

 

*facepalm.



#62
TheEgoRaptor

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There's a tavern in Skyhold so free booze comes... for free.

Sweet, now we just need Chimichanga's and this shiznit is set. Despite how marvellous it would be for Sandal to give us regular massages, I don't think it would be very saef to have him rubbing hot 'Boom!' stones over our calf's, despite how amazingly relaxing that sounds.


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#63
Icy Magebane

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You seem to be suggesting that the requirements be removed, so you can jump to the last bonus on the line, and get it without getting everything prior to it.  That or you're suggesting that there should be an unlimited amount of perk points, so that you can get everything on the list.  Which seems rather silly unless you think each character should be able to unlock every ability under each tree they have access to.
 
I liken it to skills/abilities in DA:O.  A single character is not getting everything.  If you want to experience what every spell does, you'll have to play multiple times, and plan ahead how you're going to build the different mages.  If you want Mana Clash, you must get the prior 3 abilities in the mana drain tree.  Most of the "locked" perks seem to be of the same fashion.  You can't get the second bonus of 15 inventory slots until you get the first bonus of 15 inventory slots.  You also have a limited amount of points to spend.  If you can't get four more points by the time you realize you want mana clash, you're screwed.
 
I see absolutely no issue with this standard being applied to Inquisition perks...

I dunno... replacing skills is one thing, but right now we're talking about replacing in-game items that you used to be able to purchase with gold coin.  So far there seem to be at least 3 inventory capacity perks and 1 potion capacity upgrade.  These don't seem like things you can easily skip.  I remember having a heck of a hard time dealing with inventory in DAO until I bought the final backpack (and they were spread out and hidden all over the place).  If health regeneration is eliminated in DAI, then potions well be invaluable on all but the lowest difficulty settings.

 

I think it would be best if we can unlock most, if not all of these perks eventually... perks like "additional codex exp" can be substituted by killing more enemies, but backpack and potion upgrades are almost mandatory.  I'm not totally against limitations, mind you.  I am simply having a hard time imagining myself ever passing on those 4 perks, no matter what type of Inquisition I'm trying to created (diplomatic, militaristic, etc...).  Some of the perks don't really seem optional, you know?


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#64
Milan92

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*facepalm.


She was talking in general, not you :P
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#65
AshenEndymion

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I dunno... replacing skills is one thing, but right now we're talking about replacing in-game items that you used to be able to purchase with gold coin.  So far there seem to be at least 3 inventory capacity perks and 1 potion capacity upgrade.  These don't seem like things you can easily skip.  I remember having a heck of a hard time dealing with inventory in DAO until I bought the final backpack (and they were spread out and hidden all over the place).  If health regeneration is eliminated in DAI, then potions well be invaluable on all but the lowest difficulty settings.

 

I think it would be best if we can unlock most, if not all of these perks eventually... perks like "additional codex exp" can be substituted by killing more enemies, but backpack and potion upgrades are almost mandatory.  I'm not totally against limitations, mind you.  I am simply having a hard time imagining myself ever passing on those 4 perks, no matter what type of Inquisition I'm trying to created (diplomatic, militaristic, etc...).  Some of the perks don't really seem optional, you know?

 

The backpacks were really important in DAO because of the lack of storage(basically making Warden's Keep "required" DLC).  In 2, they were less important because you get access to the storage before you can hit the inventory limit.  Sure it'll be nice to hold more items, but if Inquisition is like Origins and 2, those bodies holding loot will still be there until the point of no return resets them, so you can get back to them if you reach the inventory cap.

 

As for potion limits, it's unclear as to what that entails.  It could mean you can only hold X health potions.  It could also mean you can only hold X different potions. Without further information on the subject, it's impossible to make a determination on it's necessity(though I agree that I don't see myself passing on either on a first playthrough unless i'm forced to).

 

All that said, putting a limit on the number of Inquisition perks would be no different from limiting abilities/skills in Origins.  Yes, I can see that some perks will be taken all the time because they are extraordinarily valuable in comparison to others, and not taking them would be a form of self-imposed difficulty.  But that's no different from Origins.  After all, Mana Clash is all but mandatory on higher difficulties, and very few take a pass on Master combat tactics and Coercion for the PC unless they are doing it on purpose...


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#66
Jakeul200493

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I am not sure I understand the question.  Are you asking if there is like a Power - Orlais and Power - Ferelden category?

 

Yeah :) I'm not sure where I heard this from, but it sounds like a lot of effort from a programming PoV, and I think it'd make more sense for the Inquisition to have a sole power and perks from a storytelling PoV, which I'm sure is what is actually happening but I swear I heard differently somewhere :L



#67
Icy Magebane

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The backpacks were really important in DAO because of the lack of storage(basically making Warden's Keep "required" DLC).  In 2, they were less important because you get access to the storage before you can hit the inventory limit.  Sure it'll be nice to hold more items, but if Inquisition is like Origins and 2, those bodies holding loot will still be there until the point of no return resets them, so you can get back to them if you reach the inventory cap.

 

As for potion limits, it's unclear as to what that entails.  It could mean you can only hold X health potions.  It could also mean you can only hold X different potions. Without further information on the subject, it's impossible to make a determination on it's necessity(though I agree that I don't see myself passing on either on a first playthrough unless i'm forced to).

 

All that said, putting a limit on the number of Inquisition perks would be no different from limiting abilities/skills in Origins.  Yes, I can see that some perks will be taken all the time because they are extraordinarily valuable in comparison to others, and not taking them would be a form of self-imposed difficulty.  But that's no different from Origins.  After all, Mana Clash is all but mandatory on higher difficulties, and very few take a pass on Master combat tactics and Coercion for the PC unless they are doing it on purpose...

Those are good points, especially regarding storage chests and the almost mandatory skills of DA:O (I disagree on Mana Clash, but that's not really important).  Even with the freedom to choose skills, I don't recall ever passing on any of the Comabt Training skills for any character.  This system seems to be designed in a similar way.

 

I won't lie, I still want to unlock everything, but I can see now that maybe those perks aren't as important as I thought they'd be.  There seem to be some ways around choosing even those, so having some limits might not be such a bad thing.


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#68
Chron0id

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Yeah, but can I have a harem that follows me around wherever I go?  That's a real perk!



#69
Allan Schumacher

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Yeah :) I'm not sure where I heard this from, but it sounds like a lot of effort from a programming PoV, and I think it'd make more sense for the Inquisition to have a sole power and perks from a storytelling PoV, which I'm sure is what is actually happening but I swear I heard differently somewhere :L

 

Unless something is completely hidden from me, the Inquisition Perks screen is not dependent on Orlais/Ferelden.  So yeah, just what we see.


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#70
KC_Prototype

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It looks like we can send our agents and soldiers to Denerim, the Free Marches and Nevarra, we just can't go there



#71
Browneye_Vamp84

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Here's to gameplus........??? (one way to unlock all the perks, unless you do everything) =)

#72
Macgeezy731

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There are no exclusive decisions on how you choose to level up your inquisition.  I can't say if you can unlock *everything* or not (I don't know), but you can see the choices available to you and are free to make a plan for how you best want to grow your Inquisition.

 

when you say grow your inquisition what exactly does that mean? does that mean we can militarize the inquisition? or make it a covert "CIA" type entity. and if we choose diplomacy how does that even work?



#73
falconlord5

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Ah, like Alpha Protocol...

 

Cool.