Reading some of the posts about timed missions and branching plots led me to put this question out there for discussion:
DAI is a sizeable game (150hrs completionist play through). Why on earth after looking forward to it, and arguing about it for months on end would it be at all enjoyable to blast through it, matchsticks holding up eyelids, over the course of a few sessions?
To me the first play through is golden, I want to savour it. I'm sure many of us have done it too quickly, suffering from premature exposition: (DAO romance example: 'hello love interest', (gives gift), 'hello my friend', (gives gift), 'hello sexy', (gives gift), [sex].
- Fasting: I get it, it's been a long time coming, for good reason and frankly everyone would whine if it released rushed.
- Binging: But then why oh why worry that there are timers on resources and missions, else it becomes like the romance example above: 'hello Orlesian noble, I am an obscure Ferelden faction leader', (sets missions, click, click, click, click, click, done), 'hello Orlesian noble, I am an awesomely respected Ferelden faction uber-leader'. Building you reputation does take time.
- Branching: Not being able to cover every element of the story in one play through is a good thing and frankly is kind of the whole point. I can read posts of folk worrying that then can't do/see all the things. That's great. I re-played DAO a few week ago and discovered new content I'd missed before, that's amazing.
- Regretting: This is the one I most hate. After all the waiting, you gorge through the game in a few sessions, maybe even watching the youtube video walkthroughs the days before release, and then it's done, your frenzied play through leaving you stuffed but also strangely empty.
I like the teased timing features that will provide pacing.
I like the branching that provides multiple play through.
How do you approach the game when it's there on your screen ready to play?
Fast blast or slow savouring?





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