Aller au contenu

Photo

Dragon Age: Inquisition Toolkit


  • Veuillez vous connecter pour répondre
45 réponses à ce sujet

#1
Warden_of_all

Warden_of_all
  • Members
  • 425 messages

I know they've said that there wont be a toolkit for Dragon Age Inquisition because of the new Frostbyte 3 engine, but Mass Effect 3 didn't have one either. Do you think Modding will be possible like it was done with ME3? Personally I hope people will find a way to mod the game. What kind of mods would you like to see?



#2
Cryptos

Cryptos
  • Members
  • 208 messages

if they even manage to mod the frostbyte 3 engine that is, but i hope for maybe some enhancment mods if some graphical elements are missing. Normally avoid using mods though



#3
Warden_of_all

Warden_of_all
  • Members
  • 425 messages

if they even manage to mod the frostbyte 3 engine that is, but i hope for maybe some enhancment mods if some graphical elements are missing.

I know right. I'd love to see it happen. I might even give it a shot.



#4
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Why is this topic titled Dragon Age Inquisition Toolkit when there won't be a toolkit?

 

Also, Frostbite is notoriously difficult to mod. I wouldn't get your hopes up.


  • realguile aime ceci

#5
Warden_of_all

Warden_of_all
  • Members
  • 425 messages

Why is this topic titled Dragon Age Inquisition Toolkit when there won't be a toolkit?

 

Also, Frostbite is notoriously difficult to mod. I wouldn't get your hopes up.

I don't know. There are a lot of resourceful people out there.



#6
Hrungr

Hrungr
  • Members
  • 18 256 messages

Depending on which Dev you hear it from, a Toolset is either extremely unlikely or is something they're looking at, but even if they do it won't be available at launch.

 

Personally, I am still clinging to whatever shred of hope there is that one might appear. :lol:

 

Apparently, Frostbite 3 is extremely difficult to mod, so I would not expect much if they don't release a toolset or even limited modding tools of some kind.

 

 

Personally, I'm hoping they one day release a full toolset and some industrious modders recreate Origins in Frostbite. B)


  • N7_5P3CTR3 et sarbas aiment ceci

#7
Warden_of_all

Warden_of_all
  • Members
  • 425 messages

Depending on which Dev you hear it from, a Toolset is either extremely unlikely or is something they're looking at, but even if they do it won't be available at launch.

 

Personally, I am still clinging to whatever shred of hope there is that one might appear. :lol:

 

Apparently, Frostbite 3 is extremely difficult to mod, so I would not expect much if they don't release a toolset or even limited modding tools of some kind.

 

 

Personally, I'm hoping they one day release a full toolset and some industrious modders recreate Origins in Frostbite. B)

That would be awesome! As for the difficulty of modding the frostbyte engine, I would have to say it is possible since DLCs are just high end mods.

 

I also hear someone is working on a toolkit for battlefield, if it works it shouldn't be to hard to modify it to work on DA:I.



#8
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Eight-Ball-not-so-good.png

I'd like to mod the female walk to the male one.

I am hoping for a save game editor of some sort.
  • luna1124 et Samahl aiment ceci

#9
MarchWaltz

MarchWaltz
  • Members
  • 3 233 messages

I'm willing to bet there will be mods, but unofficial ones.

 

There are amazing people out there who love the challenge



#10
Guest_Morrigan_*

Guest_Morrigan_*
  • Guests

Why is this topic titled Dragon Age Inquisition Toolkit when there won't be a toolkit?

 

i. You don't know that for certain.

 

ii. I imagine the OP titled his post "Dragon Age Inquisition Toolkit" because he wants to speculate about a possible Dragon Age Inquisition Toolkit. :rolleyes:


  • Warden_of_all aime ceci

#11
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

toolset and mods... to what i've seen so far? huh, where to begin?

toning down visuals, blood magic school available to PC*, day&night/weather enhancements, more animals & herbs, slap Morrigan, slap any companion, murder knife any NPC for xp, better crafting* (more recipes, mats, types of craftable items... gamers are pretty creative bunch), minor bug fixes (yeah, every game has those)/major gameplay improvements (prettier skyboxes, removing green inquisitorial glows/masseffect-ish sounds/tortured people makup), combat improvements (sadly i don't believe we could make it turn based, but maybe some enhacements to tactical view? slowing the pace), dragon combat overhaul (there's always someone who finds bossfights unchallenging), the usuall stuff... and maybe some fanmade campaigns (sadly they usually suck)

unfortunately there is no way they'll give the access to the core... removing the dialogue wheel, replacing it with the list with more distinctive choices mod is out of question, i think

 

personally i would work on those marked with stars, if toolset existed



#12
Thandal N'Lyman

Thandal N'Lyman
  • Members
  • 2 409 messages

My guess (knowing next-to-nothing about the FrostBite 3 Engine itself) is that as with Mass Effect, (which used a different engine altogether) eventually  there'll be a small number of appearance mods, but unless EA/DICE/BioWare publish a real Toolset... not much else.  :(



#13
Fidite Nemini

Fidite Nemini
  • Members
  • 5 739 messages

 

Also, Frostbite is notoriously difficult to mod. I wouldn't get your hopes up.

 

 

Frostbite being difficult to mod is a myth. There are mods available for every iteration of that engine. The most recent being the zombie mode for Battlefield 4. For something more substantial (like say, a complete overhaul), look no further than Venice Unleashed for Battlefield 3.

 

That said, the reason why we probably will not see a toolkit is because to my best knowledge, BioWare is only licensing the engine so to speak. It is not their property and as such they wouldn't be allowed to give out a toolkit, even if they wanted to.

 

Will that make DAI difficult to mod? Yes. Modders will have to find their own solutions to modding the game.

Has that EVER meant mods won't pop up? Ahahahahano.


  • JamesLeung, Warden_of_all et sarbas aiment ceci

#14
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
1. The Battlefield 4 zombie mod... is not a mod. It's a server side plug-in that changes how the sever (someone's PC) handles the players, not the actual game code or graphics.

2. Frostbyte is difficult to mod. That's not a myth. That's also not the same as being impossible to mod.
  • realguile, bandcandy et phantomrachie aiment ceci

#15
Steelcan

Steelcan
  • Members
  • 23 292 messages

I get the feeling MEHEM killed any potential modding in future games



#16
Fidite Nemini

Fidite Nemini
  • Members
  • 5 739 messages

1. The Battlefield 4 zombie mod... is not a mod. It's a server side plug-in that changes how the sever (someone's PC) handles the players, not the actual game code or graphics.

 

The zombie mod is a mod. It modifies how the game plays. That is the definition of a mod. If =/= vanilla game, then = mod. What you're relating to is how the mod works and what it changes, not the fact that it does change.

 

But that is besides the point, it was an example and I provided another one that should thoroughly satisfy your ideas of a mod, i.e.: Venice Unleashed.

 

 

2. Frostbyte is difficult to mod. That's not a myth. That's also not the same as being impossible to mod.

 

 

It's premature to say whether it's difficult to mod, when so few people have actually tried to.

The lack of showing material when it comes to mods isn't (necessarily) due to the engine being difficult to mod, but because the games it powers aren't the standard genre that videogame historically speaking attracts a lot of modders.

 

 

Venice Unleashed is a complete overhaul mod for Bf3 (frostbite 2 engine) and to the best of my knowledge the first big mod to date. And the reason it's taking so long is because the two guys who do this had to create their own toolset to work with. A toolset that can be adapted to and used for frostbite 3 if any other modders want to I might add.



#17
Altima Darkspells

Altima Darkspells
  • Members
  • 1 551 messages

or is something they're looking at


Where have I heard that before? Oh yeah, DA2.

Frankly, I'm glad the devs aren't saying anything on this matter. I did not appreciate that gunk they did with DA2. All up until release, "Yeah, we're looking into releasing a devkit for DA2. Yeah, we're going to patch the Origin toolkit." Game released? "Yeah, no, sorry, couldn't make it worse, and we totally tried to make it work for like...almost fifteen whole minutes."

Frankly, it's a developer ever says they're 'looking into it', it generally means no, but they can't confirm for fear of hurting sales.

#18
AresKeith

AresKeith
  • Members
  • 34 128 messages

 

It's premature to say whether it's difficult to mod, when so few people have actually tried to.

The lack of showing material when it comes to mods isn't (necessarily) due to the engine being difficult to mod, but because the games it powers aren't the standard genre that videogame historically speaking attracts a lot of modders.

 

If the devs say it's difficult to mod, I'll tend to take their word for it



#19
Fidite Nemini

Fidite Nemini
  • Members
  • 5 739 messages

If the devs say it's difficult to mod, I'll tend to take their word for it

 

 

Developers tend to by biased. Understandably because they have a certain pride in their product. I'm sure every developer thinks that his newly coded engine is difficult to mod, if only because potential modders won't have much experience with that particular code. Also, not every developer thinks of modifications the same way others might. They take some of the potential market share after all. Every piece of content that's modded for free is content that can for example not be sold as DLC.

 

That is sadly part of the issue.



#20
Scroll

Scroll
  • Members
  • 612 messages

What kind of mods would you like to see?


Spider mod!!!

Frostbite is hard to mod. For some types of mods someone needs to be able to crack open the files and then understand what it all means. Don't think that is possible. Maybe we will get some textures. Not holding my breath for anything remotely advanced.

There is no way we will get service like a toolkit. DICE will always be sitting tight on what goes on in their engine (not to mention the resources that needs to go in to developing a toolkit).

I would actually be willing to pay a hefty sum to get a spider mod if it ever went down that route.
  • diskjokk aime ceci

#21
ankuu

ankuu
  • Members
  • 1 761 messages

I would love some sort of way for talented peeps to get around the Frostbite engine and make at least a few mods. For example, I HATE spiders, turning them into anything else would mean the world for me. But I guess I'll just zoom out if there is no way for me to get a mod. In DA 2 I nearly died, not being able to use the tactical camera. 


  • diskjokk aime ceci

#22
DameGrace

DameGrace
  • Members
  • 157 messages

Why would I want a toolkit? To get rid of...HUGE FREAKING SPIDERS !!!!...

Because what is Dragon Age without HUGE FREAKING SPIDERS?!?!?!?!

 

(A cool game, actually, when you take these HFS out of it)

 

And I don't care if I have to sell my soul to the Starchild or to engage in whatevermancy, but I'm not playing the game until HFS are gone for good. I don't want to play the game falling off the chair every five seconds, like I did with Origins. Toolkit FTW! 


  • diskjokk et Scroll aiment ceci

#23
Navasha

Navasha
  • Members
  • 3 724 messages

Not having a toolkit, doesn't mean its not moddable.   Lots of games have mods without an officially released development kit.    It will depend largely upon how many steps the developers took to hide assets from the public.    If the textures/models and such are packed into accessible archives and they allow easy access to the game (as in an override folder) than there will be a lot of modding that can be done.  

 

Obviously, there is a lot that can't be done without a toolkit, but if the game is good, then there will be a lot of people that will want to tweak it to be even better.  



#24
Kantr

Kantr
  • Members
  • 8 715 messages

toolset and mods... to what i've seen so far? huh, where to begin?

toning down visuals, blood magic school available to PC*, day&night/weather enhancements, more animals & herbs, slap Morrigan, slap any companion, murder knife any NPC for xp, better crafting* (more recipes, mats, types of craftable items... gamers are pretty creative bunch), minor bug fixes (yeah, every game has those)/major gameplay improvements (prettier skyboxes, removing green inquisitorial glows/masseffect-ish sounds/tortured people makup), combat improvements (sadly i don't believe we could make it turn based, but maybe some enhacements to tactical view? slowing the pace), dragon combat overhaul (there's always someone who finds bossfights unchallenging), the usuall stuff... and maybe some fanmade campaigns (sadly they usually suck)

unfortunately there is no way they'll give the access to the core... removing the dialogue wheel, replacing it with the list with more distinctive choices mod is out of question, i think

 

personally i would work on those marked with stars, if toolset existed

so basically you would want to change everything the devs worked on?



#25
Fidite Nemini

Fidite Nemini
  • Members
  • 5 739 messages


Frostbite is hard to mod. For some types of mods someone needs to be able to crack open the files and then understand what it all means. Don't think that is possible. Maybe we will get some textures. Not holding my breath for anything remotely advanced.

 

 

Cracking the files is being done already. On Bf4, websites like Symthic are already datamining the game (and subsequent patches) for informations, in this example's case mostly for weapon/gadget data (damage, recoil, accuracy values and that sort of thing).

 

Also, the modification for Bf3 I've mentioned a couple times now is being developed via a self-made toolkit. Granted, that is for the Frostbite 2 iteration of the engine, but the framework is done and, unless I misunderstand the complexity of the engine and the changes they made going from 2 to 3, should be adaptable to the latest version for modders to work with.

 

That obviously also depends whether the two modders that did make that toolkit want to share it though.

 

 

 

 

Or in short:

The possibilities for any Frostbite 3 powered game to get mods isn't as farfetched as most people might think.