There will never be a tool kit, EA is not a fan of Mod support, espiecally in regards to frostbite
Dragon Age: Inquisition Toolkit
#26
Posté 18 août 2014 - 04:30
#27
Posté 18 août 2014 - 04:48
You change what you need to change to make the game better for you.so basically you would want to change everything the devs worked on?
In DAO, I used mods to change the starting talents of the PC, change the content of the UI tooltips, the behaviour of several spells (undoing the nerfs added in patches 1.02 and 1.03), and to make all the companions start at level 1 so I could choose their abilities.
In DA2, I used mods to change the stat requirements for equipment, make all of the talent trees available to all characters of that class, allow companions to equip armour just like Hawke, undo the melee FF nerf that was added in a patch, and to enable friendly fire at lower difficulty settings.
Modding is actually more important now than it used to be, given that we're no longer able to rollback patches to play an earlier version of the game. So if a patch changes something I like, without mods now I'm stuck with that change.
#28
Posté 18 août 2014 - 05:13
Or in short:
The possibilities for any Frostbite 3 powered game to get mods isn't as farfetched as most people might think.
That brings some hope to me, thanks.
#29
Posté 18 août 2014 - 05:24
That brings some hope to me, thanks.
It's all dependant on how hard the community wants to mod it. Enough people looking into it and the whole thing cracks like a nut under a sledgehammer. Only a handful people and it will take time. Time will tell.
#30
Posté 19 août 2014 - 01:37
It's all dependant on how hard the community wants to mod it. Enough people looking into it and the whole thing cracks like a nut under a sledgehammer. Only a handful people and it will take time. Time will tell.
I'm not so sure. Loads of people (who are very talented modders) can want this badly, but if we don't get those super genius cracking coder wiz kids that are interested in DAI looking into what can be done, nobody will have any info to work with.
Or you could be correct and I'm just a negative whiner.
#31
Posté 19 août 2014 - 01:57
I'm not so sure. Loads of people (who are very talented modders) can want this badly, but if we don't get those super genius cracking coder wiz kids that are interested in DAI looking into what can be done, nobody will have any info to work with.
Or you could be correct and I'm just a negative whiner.
Time will tell.
#32
Posté 15 novembre 2014 - 02:37
Basically, once someone figures out how to decompress/decrypt the resource files, it'll just be a matter of days before somebody else figures out how to mod the game. I doubt there will be any substantial mods for a few weeks, but I wouldn't be surprised if there were some minor mods on the first couple days after release. Especially since people seem to think it's so difficult. Coders do love a good challenge.
- ghostzodd aime ceci
#33
Posté 22 novembre 2014 - 11:45
Why would I want a toolkit? To get rid of...HUGE FREAKING SPIDERS !!!!...
Because what is Dragon Age without HUGE FREAKING SPIDERS?!?!?!?!
(A cool game, actually, when you take these HFS out of it)
And I don't care if I have to sell my soul to the Starchild or to engage in whatevermancy, but I'm not playing the game until HFS are gone for good. I don't want to play the game falling off the chair every five seconds, like I did with Origins. Toolkit FTW!
I would love some sort of way for talented peeps to get around the Frostbite engine and make at least a few mods. For example, I HATE spiders, turning them into anything else would mean the world for me. But I guess I'll just zoom out if there is no way for me to get a mod. In DA 2 I nearly died, not being able to use the tactical camera.
Spider mod!!!
Frostbite is hard to mod. For some types of mods someone needs to be able to crack open the files and then understand what it all means. Don't think that is possible. Maybe we will get some textures. Not holding my breath for anything remotely advanced.
There is no way we will get service like a toolkit. DICE will always be sitting tight on what goes on in their engine (not to mention the resources that needs to go in to developing a toolkit).
I would actually be willing to pay a hefty sum to get a spider mod if it ever went down that route.
OMG! I couldn't have said this better. I know Bioware has heard from people who absolutely just can't deal with the Giant Spiders in this game due to real fears about them. For me, it takes all of the enjoyment out of the game when I'm surprised by them; so much so that I just quit playing until a Mod is released that removes them.
Bioware, if you are reading these posts, why not just include an option to turn them off in the game? It's the only enemy that people like me really complain about in the DA series right? I know you've read other posts about people who are really afraid of Spiders (both in "real" life and in the virtual worlds we play in). For the Maker, please include some kind of option to disable them in the game for players like us. It can't be that hard and it would please a lot of your fans.
In the meantime, I'm with another poster here who mentioned he'd be willing to pay for a Mod that removes Giant Spiders from Inquisition. I'm going back to Assassin's Creed Unity or something until then.
Damn, I hate those things!
#34
Posté 23 novembre 2014 - 02:05
UI mods for pc would be so wonderful!. Similar ones helped with Skyrim so much. Already there is a tweak to speed up cut scenes from the 30fps that was imposed on them, you know this stuff is going to happen to some degree. what made DO so much fun were the fantastic mods for it ranging from romance, to armor to weapons. You might not see that level of modding but you will see some
#35
Posté 23 novembre 2014 - 02:13
I think the primary way this concern is going to develop over the coming months is a slow shift of loud voices, that have no actual affiliation with BioWare(of course), yelling about how just because a game is an RPG doesn't mean a fan base is entitled to mod support....every time someone brings up the lack of mod support.
Largely BioWare is very good about crafting an argument that suits their development agenda, and then building a very loud support base to defend that argument..without ever really defending it themselves til after the fact.
I do not believe we will see mod support, as the community gets more strident in their demand for mod support, the community will have its opinion redirected towards how mod support isn't something we're entitled to just because the previous two games could be modified, and eventually the entire discussion will be tabled and the generic retort will be "Obviously the community doesn't care about modding because we did just fine without mods in Inquisition...so stop complaining about the lack of mods."
Its kind of interesting to watch how this communities opinions and feelings get dictated and molded and shaped. But it is what it is.
- m3rr aime ceci
#36
Posté 24 novembre 2014 - 05:06
Largely BioWare is very good about crafting an argument that suits their development agenda, and then building a very loud support base to defend that argument..without ever really defending it themselves til after the fact.
I think what you mean to say is ;
Largely BioWare is very good at ignoring the general concerns , desires , and wants of the Consumer and their Customer base.
((^^ see what I did there... that's a joke ... heh ^^))
For the most part EA has a tendency to just do whatever they feel like doing. In the sense of Mods? To some gamers it's not a "would be nice" rather its a "I need this to immerse"
BioWare does a lot right in my opinion. However the right they do, doesn't outweigh the wrong they do. Most of their reasoning for not providing what can be provided kinda goes out the window when you get a 14 year old kid , spending an hour or so a day , for just a few days - cracks the game.
Most mod developers are not high end programmers like the ones EA and BioWare have on staff. Yet most find a way to make it work.
All a ToolKit would do is provide a more stable method for us to prevent the chaos that could happen from free form modding. Not to mention make all their consumers who do care about mods happy, and the ones who don't care about mods aren't affected. There is no real downside. Limit it to SP , and provide NO support once a game is modded, it's really that easy.
Frankly I'm just thankful it's not another EA stunt like Sims 4. DAI is good , very good (ignoring the FPS lock limit , broken FF bug , nVidia driver incompatibility issues , nVidia FPS bug , blood texture glitch , and Lore / Canon issues (I'm not being sarcastic)). I'm still enjoying it even though I was hit with the nVidia FPS problem. You can still have fun with this game lacking mods (even going from 4 fps - 80 randomly). Single player would just be more entertaining and Immersive for many if mods WERE possible.
#37
Posté 24 novembre 2014 - 07:49
I would love some sort of way for talented peeps to get around the Frostbite engine and make at least a few mods. For example, I HATE spiders, turning them into anything else would mean the world for me. But I guess I'll just zoom out if there is no way for me to get a mod. In DA 2 I nearly died, not being able to use the tactical camera.
I usually don't mind spiders in games. Then I got ambushed point-blank on the summit of a sand dune in the Western Approach and boy, was that a shock. Took a while to get over that one O.O
I guess the boss in the Fade is/was a problem for you too (while also being totally appropriate, given that it's supposed to represent your nightmares).
#38
Posté 24 novembre 2014 - 08:40
You humans are shallow-
#39
Posté 24 novembre 2014 - 08:46
Poor spiders getting so much hate just because of their looks.
You humans are shallow-
Can't really help it if you do have a paralyzing fear of them, and some people do. Much like how some other people get sickened by the sight of circles in a pattern - and no I'm not making fun of that, that actually got me pretty bad when I was looking into it. Still can't look up pictures of that one frog without feeling ill.
#40
Posté 30 novembre 2014 - 12:27
A spider mod would be great. I tried playing in tactical view, like I used to in Dragon Age Origins and 2, but it just doesn't work for me, they're still too creepy (it's the massive abdomen that does it!). I seem to remember a mod came out for Origins which replaced the spiders with mabari, but then I felt bad for murdering dogs. I can't win! ![]()
#41
Posté 30 novembre 2014 - 12:59
Bioware won't be releasing a toolkit. Unless you want to pay for the licences, or have everything cut out. However people are looking into editing the files based on techniques learned from other fb3 games. Theres some discussions in the modding subforums
#42
Posté 30 novembre 2014 - 04:19
There was no toolset for DA 2 so I doubt there will be one for DAI. Without the proper licensing costs being covered to release what is necessary to make a toolset to begin with, this is what caused there to be none for DA 2, some licensing could not be acquired, I see the same difficulties for Frost Bite.
#43
Posté 19 décembre 2014 - 12:21
Just takes time, the tools used for ME3 should work with a few mods there are several working on this now. However, these tools are unlike any tool kit you may have seen provided by a game.
#44
Posté 19 décembre 2014 - 02:08
I too, am deftly afraid of Spiders. So much so, that the very thought of seeing them magnified 10X on my screen, petrifies me and makes me quit whatever game that sprung them on me.
I've read through many, many, forums about DAI and other people's "real" fear of the giant spiders in this game. I really, really, want to dive into this world of DAI and start playing, but I simply can't until there is a MOD created that removes them. I had to wait before I played DA 1 and 2. I was OK with that. Once the MODS that replaces the spider models was released, I started playing through the games and really had a blast. I just love the world that Bioware creates for this series. I just hate the fact that the spider enemy has been in this series from the beginning.
So, back in September, when I started looking for a possible MOD that removes them from DAI, I became disheartened to learn that this game would be difficult to MOD for because of its new Frostbite engine. I was so upset to discover that I might not be able to play this game at all because the spiders in the game terrify me; takes all the fun away from the game for me.
However, I'm starting to see articles that PC modders are starting to create changes for the DAI game. They're starting to find ways to MOD it. This is very exciting and my hopes have been renewed. If modders are starting to create MODS for DAI, then a spider removal MOD can't be too far behind. I would guess that a lot of people have requested a MOD like this and I'm hoping we see one soon.
The minute someone creates a spider removal MOD for DAI, I will return to its world.
If anyone has any more detailed information about how modders are finding ways around the learning curve of this new engine or any new information about a possible spider removal MOD, please let me know.
#45
Posté 19 décembre 2014 - 02:20
I too, am deftly afraid of Spiders. So much so, that the very thought of seeing them magnified 10X on my screen, petrifies me and makes me quit whatever game that sprung them on me.
I've read through many, many, forums about DAI and other people's "real" fear of the giant spiders in this game. I really, really, want to dive into this world of DAI and start playing, but I simply can't until there is a MOD created that removes them. I had to wait before I played DA 1 and 2. I was OK with that. Once the MODS that replaces the spider models was released, I started playing through the games and really had a blast. I just love the world that Bioware creates for this series. I just hate the fact that the spider enemy has been in this series from the beginning.
So, back in September, when I started looking for a possible MOD that removes them from DAI, I became disheartened to learn that this game would be difficult to MOD for because of its new Frostbite engine. I was so upset to discover that I might not be able to play this game at all because the spiders in the game terrify me; takes all the fun away from the game for me.
However, I'm starting to see articles that PC modders are starting to create changes for the DAI game. They're starting to find ways to MOD it. This is very exciting and my hopes have been renewed. If modders are starting to create MODS for DAI, then a spider removal MOD can't be too far behind. I would guess that a lot of people have requested a MOD like this and I'm hoping we see one soon.
The minute someone creates a spider removal MOD for DAI, I will return to its world.
If anyone has any more detailed information about how modders are finding ways around the learning curve of this new engine or any new information about a possible spider removal MOD, please let me know.
Giant Spiders are strangely important to a rather large portion of the narrative. Not just side quests, but main quests. You might have an issue, especially since they're in cutscenes as well.
#46
Posté 19 décembre 2014 - 03:06
I know they've said that there wont be a toolkit for Dragon Age Inquisition because of the new Frostbyte 3 engine, but Mass Effect 3 didn't have one either. Do you think Modding will be possible like it was done with ME3? Personally I hope people will find a way to mod the game. What kind of mods would you like to see?
The answer is : YES!
The modders are building their own toolkit, so it's WIP.
You can check their works over there :
http://www.nexusmods...ition/mods/37/?
http://forum.bioware...9048-dai-tools/
http://daitools.free...s.org/index.php
So if anyone want to test the the toolkit or know anyone who can help, please pass the message.
Or go give some hugs to the modders, they need support.

- Renmiri1 aime ceci





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