One of the great things with RPGs is seeing your character develop and grow. However this thread is simply dedicated to the gameplay and combat challenge of such growth. For many of us (those who play nightmare in particular) the challenge is just as important as the story and other aspects. And many consider themselves powergamers (does not exclude roleplaying in any way). The optimal challenge has traditionally been the last boss. But some games provide an ultimate optional challenge/encounter for those players that wants an almost impossible fight.
Take the ebony warrior from skyrim:
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Or the weapons from FF7:
These are just some examples.
Why add?
1) It does not interfere with casual gamers or people that do not want to fight them. These are normally not a part of the progression towards the endboss, but an optional encounter.
2) They provide the ultimate challenge, designed to be almost impossible to beat. Normally Id say this is what endbosses are supposed to be, but developers tend to make endbosses doable due to people complaining too much if the endboss is too hard.
3) This solution appeases hardcore / powergamers without hurting progress for "regular" gamers, and are surprisingly easy / little time consuming to implement (I think?). All you need to do is to create an additional cave or area with said boss.
I think Nightmare will be challenging this time around. But even so, there comes a point where your character feels so powerful - even on nightmare - that there simply isnt any challenges left.
So please Bioware, if you have time - add an "uberboss" to the game. One which will surely bring downfall to your overconfident character that thinks he/she has become an unstoppable demigod.
Id like thoughts and opinions on this from other people here, but I cant really think of a reason anyone wouldnt want this - as it doesent affect people that dont want to engage said boss anyway ![]()





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