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Relationships that feel like relationships


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#26
RevilFox

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But you wouldn't want to be able to kiss them, or anything else?  Just possibly walk up to them and they say the same line whatever is back to you when you click on them and that's all?

 

I want to be able to have my character do something affectionate back.  Is why I like the kiss thing.  It allows for my character to be affectionate and have them be affectionate back, and it doesn't just go away and fall into the void.

 

Even if I rarely do it, the knowledge I can and it's not just over and in the background, makes a huge psychological difference for me.  It feels continuous.

You misunderstand me. I'm saying that I'd like them to change their dialog patterns when they refer to or speak with you. So instead of saying, "Hawke" (for example), they use a type of term of endearment that makes sense for their character to use. Honey, dear, meat-sack. Whatever. It'd be a fairly small thing, but it would be enough to make it feel like things have progressed between you two. The kissing anywhere option was...fine, I guess, but that was more like the, "...walk up to them and they say the same line whatever is back to you when you click on them..." thing you were talking about.


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#27
Inquisitor7

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Yea I agree op and it would be nice if we could argue and not break up immediately because we have different views. Also if we could get gifts and things from npcs.

#28
aTigerslunch

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I like this thread. :)  Agree with OP and others on her side. Also, Revilfox's where using a word of endearment.



#29
Hanako Ikezawa

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They should be more than just sex friends, yes.


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#30
aTigerslunch

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Nah, who needs to be friends for that?  :P  jk  

 

Yes. :D They would be more than friends to me.



#31
DemonMajor

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I'd also like to weigh in and agree with the OP and RevilFox. It's probably too late to ask the devs to change Inquisition if it's not already in the game, but I would definitely like to see a more consistent relationship consisting of additional banter, dialogue, small kissing/hugging/what-have-you scenes, etc. in future titles. In a game where story is the prevalent factor and romances help further immerse you in the world (for me at least), a relationship between the player and an LI should not seem like a mechanic in that it should not feel like feeding coins into a slot and receiving text. The smoother the interactions the more immersive the experience.

 

Now, I realize I may be preaching to the choir and continuous flirting may already have been implemented in Inquisition, but just to be safe, there it is. And if Inquisition has already addressed this issue and we're all just barking up an empty tree, I'd like to thank the devs for taking the necessary steps.



#32
Guest_Puddi III_*

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I don't really see much value in that anytime kissing stuff when it's the exact same dialog and animation every time. Kinda reminds me they're just a scripted robot.



#33
BENIIICHAT

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I want the relationship (and friendeship) afffect dialogue/act they do in cut scene too. Like when Inquisitor fall, the one who help him/her is Lover or Companion who have highest friend point. OR in very intense/sadness situation Inquisitor will hold hand with his/her mate or necking with most approval companion.

 

 

Just saying

 

 

PS. I am not a fan of Kiss. I prefer hold hand & Hug for my Inquisitor



#34
aTigerslunch

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Puddikoma, aren't we all just robots?  :D



#35
Gervaise

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I agree with what you're saying OP.   In DAO if we'd had a particularly difficult battle and Alistair had got flattened, I'd go up to him afterwards and give him a kiss.   It seemed a nice touch because if you were in love with him, that's what you would do.    It was such a small detail and yet it made the whole thing so much more believable.

 

The relationships themselves in DA2 were good but the way it was dealt with seemed so artificial, being prompted with a heart icon at times when it seemed totally inappropriate and only able to advance the relationship if you are summoned to their haunt.    In DAO I did most of my conversations in camp but occasionally on a particularly lengthy quest it was nice to stop and chat for a break between fighting.

 

From what I gather DAI is going to be a combination of the previous two, so you can initiate dialogue but only at Skyhold or possibly in established camps.    I don't think anything has been said either way officially about making small gestures of affection  but I'm sure there was something on twitter or somewhere about it.      Personally I'd also like to be able to give a good friend a hug once in a while, not just romances.   



#36
DrDeeft

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One thing I'd really like is for relationships to continue beyond the predetermined scenes.  If you're in a relationship with someone in game I'd like their dialogue to reflect it throughout the relationship.  I'd also like affection to not be limited to predetermined scenes.  As campy as it was in dragon age origins, I'd much rather that to a single scene of affection. 

 

If I feel like being affectionate, I like being able to kiss my significant other, or if we've had sex, kiss and fade to black.  Just anything that shows the relationships exist more than just in a few set scenes.  I know it seems a bit silly in that kissing the person often or never doesn't actually effect the relationship in game itself, but for some of us, it makes it feel more real and substantial.

 

Dragon Age 2 relationships felt really odd...  they felt like they kinda existed but not really.

 

I hope I'm making sense.

 

What about arguing about money or what you can and can't wear to dinner at your friends house? It would be funny if on your way out to a Dungeon your  Girl Friend bithced at you the Inquisitor with something like "You are going to go to the Dungeon dressed like that?" With that disdainful tone of lack of acceptance that statement come with. :-)



#37
Rel Fexive

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More friend/lover/bondmate dialogue definitely a good idea, peppered around the place to give a definite "in a relationship" vibe so as to make it feel more authentic, I spose you could say.  Including arguments.... and making up :)



#38
Puppy Love

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For those saying that having the npc change their canned responses to reflect the relationship feels like enough, it isn't true for everyone.  I know I'm not happy in a relationship where I cannot express my affection as well.  No matter how much the npc says I love you, or randomly recognizes the relationship, if I can't have my character do the same or something back it feels odd and one sided.  I have trouble taking without giving back, it feels really bad in my stomach.  I'm a very affectionate person. 

 

Is why I like the kissing or scenes like it, because it's affection initiated by you and not your companion.  Makes it feel like a two way relationship.  And no giving gifts doesn't count, I'm not a materialistic person.  Rich or poor I can be very happy with a person I love.  Affection means more to me than any amount of material possessions. 

 

What I'm saying is, to make the relationship feel continuous, we need both recognition from them in the change in status as you said, as well as a means for us to have our character express the same.



#39
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Romance = overrated. For DAI, I feel none will satisfy me. Only Morrigan.



#40
JadePrince

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I would LOVE to have the option to make small physical gestures of affection toward my LI. I only play m/m or f/f romances so I didn't even know that the kiss was an option with folks who romanced Alistair (and Morrigan too? I'm not sure). Even if it's the same recycled animation, I would still have loved to have the option. So I hope there's something like that available in DAI. A hug, or a kiss, or even just being able to give your LI a squeeze of the hand. That'd be pretty rad. 

I'm hoping/looking forward to LI-related banter too. I really really hope that other people in the game acknowledge that the PC is in a relationship either with dialogue or quest differences. Anything to fully integrate it into the game/story. ::crossing fingers!::


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#41
Dantrag

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I'm 100% for your RP experience being your own, but as I'm looking over the forums this seems to be what everybody wants out of the game rather than basic good old fashioned ass kicking.

#42
JadePrince

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I'm 100% for your RP experience being your own, but as I'm looking over the forums this seems to be what everybody wants out of the game rather than basic good old fashioned ass kicking.

 

If you were REALLY 100% for each person's RP experience being their own, you maybe should have thought twice and decided not to make a comment implying that the people in this thread (and elsewhere) are doing it wrong. 

 

There's plenty of threads in which people talking about the combat parts of DA:I. You'd probably be happier in one of those.


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#43
Puppy Love

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I'm 100% for your RP experience being your own, but as I'm looking over the forums this seems to be what everybody wants out of the game rather than basic good old fashioned ass kicking.

 

Really?  It seems to me the romance is one of the more popular things in dragon age.  I mean one of the most successful and longest threads with support and interest was the "More romances than any other bioware game" thread.  Romance is something a lot of people are interested in.  I don't see any sign what so ever, that removing romance is the more supported desire.



#44
IAMTHEOVERLORD

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I know for a fact that player initiated dialogue, not just poking companions for reactions, is back in areas that aren't innately hostile (Warzones, the Deep Roads, exedra) This could just be me misremembering stuff but I vaguely recall a dev saying that, because it was well received in Origins and that it was so inexpensive to implement, you can kiss love interests in areas you can hold conversations in.



#45
Puppy Love

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I know for a fact that player initiated dialogue, not just poking companions for reactions, is back in areas that aren't innately hostile (Warzones, the Deep Roads, exedra) This could just be me misremembering stuff but I vaguely recall a dev saying that, because it was well received in Origins and that it was so inexpensive to implement, you can kiss love interests in areas you can hold conversations in.

 

That makes me want to give the devs a big kiss myself if true!!!! <3 <3 <3



#46
frylock23

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One of the things that disappointed me most about DA2 was the static feel of the game. There were hints that the companions carried on with their lives, but for a game with a story that took place over a close to 10 year span, there wasn't much that indicated much change ... particularly as related to your relationship with your companions. I hope they take that into account with DA:I because I am guessing it is similarly massive in its scope. So, I would hope the way your companions and your LI relate to you grows and changes over time.



#47
IAMTHEOVERLORD

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Take it with a grain of salt, the dialogue bit I know is true, the kiss option could have been me misinterpreting something or filling in the blanks. 2+2=fish and all that.



#48
KaiserShep

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I'd like more friendship-like stuff, to be honest. Take a companion to a pub at any point just because you feel like it, or chase down some sort of evil monster and kill it just the two of them, because even killing ancient evil can have a sense of romance to it, with the right perspective. Intimate stuff is nice, but the having fun doing some sort of activity together can be just as good, if not better.


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#49
Ryzaki

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I'd like more friendship-like stuff, to be honest. Take a companion to a pub at any point just because you feel like it, or chase down some sort of evil monster and kill it just the two of them, because even killing ancient evil can have a sense of romance to it, with the right perspective. Intimate stuff is nice, but the having fun doing some sort of activity together can be lots of fun.

 

Same maybe helping a character hook up with another one XD stuff that'd I'd see in most of my playthroughs.



#50
KaiserShep

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I'd like stuff like that too, to be honest. Playing cupid can be entertaining, especially if it's really awkward and funny.