Aller au contenu

Photo

Relationships that feel like relationships


  • Veuillez vous connecter pour répondre
117 réponses à ce sujet

#101
Chrys

Chrys
  • Members
  • 1 981 messages

What in the maker's name is an open relationship? Friends with benefits? That is not exactly a "relationship".

 

An open relationship is just like any relationship, minus the sexual exclusiveness. If an open relationship is not for you, fine, but don't act like only your idea of a relationship is real and valid.


  • OctagonalSquare, Lady Luminous et Tevinter Rose aiment ceci

#102
Lady Luminous

Lady Luminous
  • Members
  • 16 570 messages

What in the maker's name is an open relationship? Friends with benefits? That is not exactly a "relationship".

Or did they wanted to show a free woman, who doesn't want to get tied down. Her running away from Hawke would have served that purpose. She didn't need to sleep with half of Kirkwall to prove it. Or at least have the courtesy to not do it front of hawke.

The only normal companion was Bethany. She didn't whine or cry or had hidden agenda or was completely crazy. She loves her family, is religious but not a fanatic. Her view towards magic is pretty neutral. She understands how much difficult it was for her family to protect her.

And then she either dies, becomes a warned or gets sent to circle.

The worst part is hawke doesn't even go to meet her once in the circle. What an ass!

I have to say, I think calling Bethany the only normal companion is quite offensive.

 

Who cares if Izzy slept with a bunch of people. Her body, her choice. So what if she enjoys sex? She told Hawke exactly what we were getting into with her.

 

If that's not your ideal relationship, so be it, but don't insult others by saying that she isn't normal and perfect like Bethany.


  • Tevinter Rose, Chrys et Null0 aiment ceci

#103
Seneva

Seneva
  • Members
  • 890 messages

I remember when BG2 had a mod released called Flirt Pack. You could initiate flirting but your LI would also initiate a flirt anywhere but a dungeon or in the middle of a fight. That was fun!


  • AlexiaRevan et Null0 aiment ceci

#104
Null0

Null0
  • Members
  • 117 messages

I remember when BG2 had a mod released called Flirt Pack. You could initiate flirting but your LI would also initiate a flirt anywhere but a dungeon or in the middle of a fight. That was fun!

 

Yeah, I recall Aerie starting one of these sweet talks right before the big fight against Firkraag...  but it was actually funny!

 

I hope that romance in DA:I will be much more natural/open/interesting than the ones pictured in DA2... But IMHO this remark concerns way more aspects of the game than just the romance...Bioware had a lot of things to improve while creating DA:I.


  • Lady Luminous aime ceci

#105
Chiramu

Chiramu
  • Members
  • 2 388 messages

Relationships that feel like relationships would mean that the person you are in a romance with needs to ask personal questions about YOU. 

 

No Bioware game has yet to implement this, you always ask about the romance character and they never ask about how you're feeling (if they do like ME1 then you get the standard soldier responses and never anything vulnerable for your character).

 

I don't ever see Bioware as it is implement romances that ask about your characters' feelings. 

 

EDIT: This stems from playing Dalish Origin (female) where I RP'd a romance with Tamlen, and nobody asked if I was in a relationship before they started blurting out, "I Love you".



#106
Rel Fexive

Rel Fexive
  • Members
  • 6 579 messages

Relationships that feel like relationships would mean that the person you are in a romance with needs to ask personal questions about YOU. 

 

No Bioware game has yet to implement this, you always ask about the romance character and they never ask about how you're feeling (if they do like ME1 then you get the standard soldier responses and never anything vulnerable for your character).

 

I don't ever see Bioware as it is implement romances that ask about your characters' feelings. 

 

EDIT: This stems from playing Dalish Origin (female) where I RP'd a romance with Tamlen, and nobody asked if I was in a relationship before they started blurting out, "I Love you".

 

Interesting idea.  I can see it could have some problems - mainly people complaining about how they couldn't choose an option to suit their headcanon! - but it is definitely an extra layer that could be applied to the relationships.



#107
Puppy Love

Puppy Love
  • Members
  • 1 142 messages

Relationships that feel like relationships would mean that the person you are in a romance with needs to ask personal questions about YOU. 

 

No Bioware game has yet to implement this, you always ask about the romance character and they never ask about how you're feeling (if they do like ME1 then you get the standard soldier responses and never anything vulnerable for your character).

 

I don't ever see Bioware as it is implement romances that ask about your characters' feelings. 

 

EDIT: This stems from playing Dalish Origin (female) where I RP'd a romance with Tamlen, and nobody asked if I was in a relationship before they started blurting out, "I Love you".

 

Funnily enough the game did have a character that did precisely this, though it was not a romance character.  In Origins most of Wynne's conversations was her asking about how the Warden was doing, asking about how things from their background choice affected them, commenting on things that happened to the warden and how he was handling it.  I loved that about Wynne.  She showed concern for the Warden's well being, was a great thing about her.  Made me feel really bad in any play through where I killed her because I knew that it'd mean my warden would have no support and need to be everyone else shoulder.

 

Varric showed a bit of concern about Hawke in two, but for the most part no one compares to the attention Wynne paid to the warden.


  • Andraste_Reborn, JadePrince et aTigerslunch aiment ceci

#108
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@Chiramu:  Games should ask you about how you feel all the time.  Sadly, they never seem to. 

 

I hope there's a future where RPGs actually shape themselves to your responses. 



#109
aTigerslunch

aTigerslunch
  • Members
  • 2 042 messages

I agree with you there Puppylove. I didn't find Wynne's prattling annoying, she was concerned about the Warden's feelings and thoughts, a friend.

 

Agree with you too Medhia_Nox. Maybe not all the time.  ;)



#110
JadePrince

JadePrince
  • Members
  • 851 messages

I might be remembering wrong, but I swear there was an article or a dev comment or something where they said one of the things that was cool about interacting with your companions this time is that stuff like them asking if you were okay after a hard battle would be part of it. Am I just imagining things? Does anyone else recall this?



#111
aTigerslunch

aTigerslunch
  • Members
  • 2 042 messages

I don't recall that one but that sounds very intriguing. :)



#112
AlexiaRevan

AlexiaRevan
  • Members
  • 14 733 messages

I remember when BG2 had a mod released called Flirt Pack. You could initiate flirting but your LI would also initiate a flirt anywhere but a dungeon or in the middle of a fight. That was fun!

Flirt pack was the best thing they ever come up with . Alongside new romance and the Tutu..... :wub: 

 

I support this . Being able to smooche or just ask how the Inquisitor is doing , just make the hardest fight worth it . 

But I doubt they will be able to give us that . From the few I saw , it seem they are using the same dialogue system as Mass effect and Dragon Age . And that one seem limited .  <_<

I would request though , that our romances won't end with a bitter taste .  -_- and I'm not saying give us marriage or anything that will require tearing up the game anew . But to have some kind of promises at the end of the relationship....kinda like in BG2:TOB Epilogue with your chosen romance . Or the promise you get from Juhani just before facing malak . Or the promise of more , from Fall-from-Grace to the Nameless one :wub:  . You know , something beyond 'the script is done...continue your adventure' . 


  • Seneva aime ceci

#113
Zakhar

Zakhar
  • Members
  • 636 messages

What in the maker's name is an open relationship? Friends with benefits? That is not exactly a "relationship".

Or did they wanted to show a free woman, who doesn't want to get tied down. Her running away from Hawke would have served that purpose. She didn't need to sleep with half of Kirkwall to prove it. Or at least have the courtesy to not do it front of hawke.

The only normal companion was Bethany. She didn't whine or cry or had hidden agenda or was completely crazy. She loves her family, is religious but not a fanatic. Her view towards magic is pretty neutral. She understands how much difficult it was for her family to protect her.

And then she either dies, becomes a warned or gets sent to circle.

The worst part is hawke doesn't even go to meet her once in the circle. What an ass!

Oh boy, here's a conversation I didn't think to be having... Ahem.

Open Relationship generally refers to a relationship (Likely an emotional one) without the monogamy that is normally associated with relationships. As in they could live together yet still see people. To be frank it's complicated.

And while I agree with you, I'm not Isabela (Obviously) so I can't speak for the reasons for doing it. All I can say it's likely fear of commitment that made her do those things, to remind herself that she doesn't need it.

As for meeting Bethany in the Circle, I can't imagine it's easy... Considering Circle Mages are normally stripped from their families as children and never go back. So likely, even as Champion, Hawke had no chance of getting visiting hours.



#114
Dova

Dova
  • Members
  • 519 messages

I agree. I also didnt like the fact if your in Lothering you could speed through a romance with Alistair/Morrigan/Leliana. I liked how in DA2 it was paced through quests instead of spamming dialogue. 



#115
gottaloveme

gottaloveme
  • Members
  • 1 490 messages

Yes - DAO romances over DA2 romances. In 2 you couldn't really talk to them even if only Q&A. There is gameplay stuff but there is also life stuff. And why can't the games have decent life stuff?



#116
Chiramu

Chiramu
  • Members
  • 2 388 messages

@Chiramu:  Games should ask you about how you feel all the time.  Sadly, they never seem to. 

 

I hope there's a future where RPGs actually shape themselves to your responses. 

 

Games are changing. It's only a matter of time before this is an actuality. Games are already more like movies in the cutscenes (FFXIII is a great example of how smooth the transition is).

 

Ultimately it is up to the writers. And I personally don't know exactly how they shape up their scripts, because for every choice there would need to be a script to go with that choice and, if there are choices after that then there needs to be scripts to go with those choices... It all becomes very muddy, I really would like to ask the question to Mr Gaider on his Tumblr but personally I have no idea how to word it correctly (I don't want to ask, "how do you write a script for a game?" that won't lead to the answer that I want).

 

It'll come in time :D



#117
AlexiaRevan

AlexiaRevan
  • Members
  • 14 733 messages

 

 

I really would like to ask the question to Mr Gaider on his Tumblr but personally I have no idea how to word it correctly (I don't want to ask, "how do you write a script for a game?" that won't lead to the answer that I want).



It'll come in time .

well you could always say it as such : How do you make X companion spill his personal story to Charname? Can you make them ask about how we are doing while you are at it ? ^_^



#118
thehomeworld

thehomeworld
  • Members
  • 1 562 messages

I agree OP I'd like our relationships to keep going after the confirmation of intrest and pre/post love making and into DLCs as well. The LI should at least care for the hero if the hero is going off without them into a mission that would/could be dangerous, if the heros encountered something that should trouble their mental state like death and revial by space majic, personal trauma, or the loss of a close person, if the hero is captured and they have an LI that LI should be leading the search party and attempting to resuce him/her or at least in processess when things go crazy so when the hero meets up with the party and the hero asks why is the LI and the party even here the LI can respond they were petitioning the kIng (or so and so) to get men to find you when crap happened and they're relived to see you got out and expect all the details from you later tonight, or in contrast if the hero does things that should effect the LI negatively they should want to be harsh with the hero or lashout against them like oops I just made a move that would kill tons of people of your species LI or I know you like this thing/group/place/object and I just sold/killed/destroyed/or otherwise messed it up you should be mad or I know you're fighing a war with species X for a million years aaaand I just recruited it into our gang they should be ready to kill you and them.

 

One thing I loved in ME Leviathan DLC was if you romanced Tali she'll approch your diver suit alone and urge you to becareful in a meaningful way that little guesture assured me the game didn't forget (again) that we were well beyond trial stage and well into cometed she was worried for my male shep's life with out her looking out for him that was great. I wish however they went a step further after the shuttle ride and shep seeming to nearly die inside the LI and he could've had a moment in the main cabin where she's showing concern and curiosity over what happened giving the player the choice to tell her or to brush it off. If the player picks the former the player can vent, she can assure, comfort, or come up with solutions as lev's very existance in his head can affect himself, the war on both ally and enemy ends, and the future with the LI and allow their relationship to evolve again. Its just the hero's LI must show concern, confidence, or make vows to kill/save the hero if things go crazy.

 

I'd like the LI and the hero to have a give and take for concern addressing,encouragment, deescalations, and intrest in their lives/work/after game futures similar to how fshep and Garrus were it was a near perfect template for a relationship they both had problems that each took turns consoling eachother on or moments of showing support or fears then he took her on a date that was uniquly Garrus style no other LI could pull that off but Garrus if say Jacob did that it would be way off for him. I loved the date insert it was a the hero is stressed out like crazy so me as the boyfriend is going to give her at least one afternoon to not think about it, that was great each LI should have something that is uniquly their break from war moment with the player if they're more loving then something date like could occur if they're not affectionate in that manner then something that would apeal to them like say we have a emo character who isn't the cuddly type then maybe he/she says you know what lets go to a graveyard and scare the ravens (or something) it just needs to be something tied to the LI's persona and talents that can also be a romantic, fun, or qirky time to pause from the war or worries to have a bit of time with them trying to give their boyfriend/girlfriend the hero something else to be normal with. 

 

Flirting or otherwise talking between the hero and the LI like in DAO would be nice as again as well those conversations between the npcs while we're just running around can be priceless especially when you're paring up people who don't like each other.