How many playthroughs are required until you have seen and heard it all?
#1
Posté 17 août 2014 - 09:01
#2
Posté 17 août 2014 - 09:03
A lot.
#3
Posté 17 août 2014 - 09:04
Impossible to say. There are little things, sometimes even hidden things, in games. I remember hearing on the news the other day about someone discovering something new about Super Mario 64.
#4
Posté 17 août 2014 - 09:14
Let you know when I find out... except I lost count a while back.
- Animositisomina aime ceci
#5
Posté 17 août 2014 - 09:49
One for each romance at least.
#6
Posté 17 août 2014 - 10:48
And then don't forget the break ups. For instance one for romancing liara in ME1, Miranda in ME2 and then staying with Miranda in ME3. And then one for staying with liara instead and you have to do this for every single combination for different romances as each break up line is different depending on who you're leaving and who you're romancing.One for each romance at least.
#7
Posté 17 août 2014 - 11:24
The only dialogue I know nothing about are the romances except Samantha. And to get all her dialogue would take at least 2 playthroughs possibly more depending on who is alive in your playthrough.
I've done numerous playthroughs and I'm sure there is a lot of dialogue that I may of missed or at least don't remember.
#8
Posté 18 août 2014 - 12:30
#9
Posté 18 août 2014 - 12:52
Heck I'm still hearing new things. You can also miss a good amount of squad banter by progressing too quickly on the map or skip past a terminal here or there. Like on Sur'kesh, there's a terminal detailing the plan to uplift the yagh, and Liara will make a comment.
I've watched a number of "Let's Plays" where the player sprints from one area to the next and misses dialogue because of it. I don't quite understand this, especially when the player has expressed interest in the story and not just the game play. Habit?
Heck, in some areas you have to intentionally loiter if you want to get all the dialogue. For instance, on Mars, if you run right into the elevator bay after killing off the troopers outside, you'll miss James talking about the Commander telling Cerberus to screw off after the Collector base mission. On Tuchanka, after you kill the first Brute, if you linger in that area long enough you can hear Mordin comment on Shepard getting older, slower, but still having excellent hearing.
I kind of feel sorry for Vanguards because they are probably Charging right past dialogue trigger points. (I know I did when I played a Vanguard, though fortunately I had already heard them in previous playthroughs.)
- JeffZero aime ceci
#10
Posté 18 août 2014 - 05:47
Of course, all of this is rather theoretical, since you would be required to have some knowledge in advance, not make mistakes and have an elephant's memory, but I think the number shouldn't be too hard to figure.
I think the culmination points of choices are what we should be looking into, many of the decisions and outcomes can overlap with each other.
I think we can safely rule out Mass Effect 1, since I believe the max playthroughs required for seeing everything in that game is nine (origin based missions with paragon/neutral/renegade paths) or 18 (femshep/maleshep variations). Otherwise I think the culmination points are Virmire, Noveria and Feros. Since Mass Effect 1 put very little emphasis on squadmates (compared to sequels) and there's only 6 of them, I don't think they'll make this number go higher
In Mass Effect 2 there are 12 squadmates (+ Morinth), and while there is very little dialogue between them, you'll have to put one of them into each mission usually on the first AND second spot. So that is 12 to 13 different playthroughs already. Culmination points is, of course, Suicide Mission.
In Mass Effect 3 there are 8 different squadmates, and while that is fewer than Mass Effect 2's, there is some dialogue between them in the missions. However, most of those missions are ones where one of the squadmates are forced pick. I'm not certain of the number here, but Tali being romanced or not does affect squadmate dialogue on the Geth Dreadnought, so could be at least 14. Obvious culmination points are Citadel Coup (VS resolution), Tuchanka, Rannoch, ending with extended cut and Citadel DLC.
Then there are, of course, romances. Possible romances are Liara, Tali, Ashley, Kaidan, Miranda, Jack, Thane, Garrus, Jacob, Kelly, Traynor and Cortez. 12 total, but what makes counting those harder are all the possible breakups and cheats, so could be easily twice that number with paragon and renegade (and in earlier games, neutral options). And then there are femshep and broshep versions for some of those.
The only dialogue I know nothing about are the romances except Samantha. And to get all her dialogue would take at least 2 playthroughs possibly more depending on who is alive in your playthrough.
1. Samantha Not-Romanced Paragon
2. Samantha Not-Romanced Renegade
3. Samantha Romanced Paragon
4. Samantha Romanced Renegade
5. Samantha Romance Break-up
6. Samantha Ignored
At least six.
EDIT: Forgot neutral dialogue.
#11
Posté 18 août 2014 - 06:28
Too many.
#12
Posté 18 août 2014 - 07:05
You will never be able to achieve it, because it is almost guaranteed that something will bug, it's already bugged, gets cut off, or you miss it. Too many to account for, and too much to care about. You take what you can get from your playthrough.
- SporkFu et KrrKs aiment ceci
#13
Posté 18 août 2014 - 07:33
For example, I just threw a quiet party in the Citadel DLC, and had EDI and Glyph make some food. Never did that before and got some different conversations. It was pretty cool.You will never be able to achieve it, because it is almost guaranteed that something will bug, it's already bugged, gets cut off, or you miss it. Too many to account for, and too much to care about. You take what you can get from your playthrough.
- Excella Gionne et FairfaxGal aiment ceci
#14
Posté 18 août 2014 - 07:40
I can't bring myself to organize a quiet party.
What the hell is a quiet party anyway? How is that even called a damned party? These people are clueless.
#15
Posté 18 août 2014 - 07:42
For example, I just threw a quiet party in the Citadel DLC, and had EDI and Glyph make some food. Never did that before and got some different conversations. It was pretty cool.
I bet Grunt was complaining, huh? That's if he's alive. The games have so much dialogue that not even the most compulsive completion'ist could achieve all possible dialogues, because some are just bugged and you have to cheat quite a bit to do so. Like Wrex's dialogues during the Citadel DLC arc, or Garrus's line that gets cut off in ME3 when you talk to him after Thessia, because there's a line that gets cut off, and you have to pause the game using an in-game console command to hear it play out completely. Also, Liara and Ashley's dialogue over the com after the Citadel Coup, that one is bugged too. Zaeed's holding docks conversation is bugged, Anderson and Shep's EC conversation was cut out--gosh, so many things. This includes cut out content that are in the vanilla files too. Mass Effect is a big galaxy of mess!
#16
Posté 18 août 2014 - 07:44
I can't bring myself to organize a quiet party.
What the hell is a quiet party anyway? How is that even called a damned party? These people are clueless.
It was a knitting party! The only entertainment of loudness was Wrex and Grunt complaining about knitting.
#17
Posté 18 août 2014 - 07:53
I can't bring myself to organize a quiet party.
What the hell is a quiet party anyway? How is that even called a damned party? These people are clueless.
Only way to get Tali drunk in the bathroom, talking about her omni-tattoo, and Javik wanting to touch Jack, and Zaeed & Garrus booby-trapping shep's apartment.
- KrrKs et Excella Gionne aiment ceci
#18
Posté 18 août 2014 - 07:55
I've watched a number of "Let's Plays" where the player sprints from one area to the next and misses dialogue because of it. I don't quite understand this, especially when the player has expressed interest in the story and not just the game play. Habit?
Heck, in some areas you have to intentionally loiter if you want to get all the dialogue. For instance, on Mars, if you run right into the elevator bay after killing off the troopers outside, you'll miss James talking about the Commander telling Cerberus to screw off after the Collector base mission. On Tuchanka, after you kill the first Brute, if you linger in that area long enough you can hear Mordin comment on Shepard getting older, slower, but still having excellent hearing.
I kind of feel sorry for Vanguards because they are probably Charging right past dialogue trigger points. (I know I did when I played a Vanguard, though fortunately I had already heard them in previous playthroughs.)
What you say is true, but keep in mind that there are places in the games where being fast actually does matter for dialogue.
The Shroud going underground, talking about Kalros. If you move fast enough Wrex/Wreav/Eve dialogue gets cutoff in a way where Shepard will ask "What did you say again?" and you're squadmates will also comment and cutoff the dialogue, interrupting each other, making Shepard repeat the question to the krogans again.
Noveria fighter base: If you activate the controls (2nd time together with squadmate) fast enough Shep + squadmate will have a bit different dialogue.
There are tons of things, as people have already mention that depend on what happens in ME.
Romance / Breakup
Did you play ME1, ME2
Who is Alive / Dead
Who did what in ME1, ME2, ME3
In what order you do things will also vary dialogue since the game is adjusted to what information you know / don't know / what has occured or hasn't yet.
Paragon/Renegade points will effect some dialogue.
and more...
A simple rough estimate based on what I have read.
Apparently ME1 has some ~20K lines of dialogue
ME3 ~40K.
Now I don't know if this is counting all the translations as well, but that is a ton of dialogue to find and listen to.
Assuming these numbers are correct, and your typical line is between 1~2 seconds long:
Making ME3 dialogue about 40k-80k seconds / 60 = 666.66 ~ 1333.33 minutes --> 11 ~ 22 hours
This is ofc ignoring the soundtrack.
As long as I don't totally messed up my math then this would take a while to hear, excluding all the time playing the game not hearing any dialogue.
The simplest solution would be to just extract the audio files, and listen to them instead of trying to actually find all of it ingame. Granted that this isn't nearly as much fun as finding it ingame, but sadly we have short human lifespans... wish I was a krogan/asari. Personally I have avoided extracting any audio yet, but once the NextME game is out, then maybe I'll settle and just listen to everything into a few days of mass effect audio marathon.
I have been exploring ME since the early days of ME1, and while I find it extremely hard to find anything new these days, there is nearly always that one dialogue at least that I find which each subsequent playthrough. I can't even count the number of playthroughs I've done over the years. And Gibbed's save editors are great for testing specific scenarios if you know how to alter conditionals the game uses to vary stuff.
#19
Posté 18 août 2014 - 07:55
I can't bring myself to organize a quiet party.
What the hell is a quiet party anyway? How is that even called a damned party? These people are clueless.
Cocktail parties are fun in their own chill way.
#20
Posté 18 août 2014 - 07:59
Only way to get Tali drunk in the bathroom, talking about her omni-tattoo, and Javik wanting to touch Jack, and Zaeed & Garrus booby-trapping shep's apartment.
I HEART GARRUS and run like hell!
- SporkFu et FairfaxGal aiment ceci
#21
Posté 18 août 2014 - 08:13
Only way to get Tali drunk in the bathroom, talking about her omni-tattoo, and Javik wanting to touch Jack, and Zaeed & Garrus booby-trapping shep's apartment.
But.. but... quiet party it is next time.
Oh wait, Tali's dead... and Garrus too.
#22
Posté 18 août 2014 - 08:41
But.. but... quiet party it is next time.
Oh wait, Tali's dead... and Garrus too.
You're missing out.
#23
Posté 18 août 2014 - 08:43
You're missing out.
I don't think I'll be missing that curry made by EDI. I'll be waiting at the snack table.
- SporkFu aime ceci
#24
Posté 18 août 2014 - 11:18
5. Samantha Romance Break-up
Wrong. Once you lock in with her, there is no break up
#25
Posté 18 août 2014 - 11:25
Wrong. Once you lock in with her, there is no break up
You can still refuse the bedtime with her near the end.





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