Nice.
I never sided with the werewolves either, but I was trying to think of a reason why a Lucrosion might, and yes, I agree that lucrosions would not be all about money and logistics as the stereotype would suggest. Sten says it well, people are not simple, they cannot be described like 'the elves are lithe, pointy-eared people who excel at poverty.'
Neither do lucrosions fall under a single stereotype. I mean, one lucrosion may actually be one of the more empathetic of the fraternities because a good businessman/woman is all about making connections, not just in contacts but also building a rapport with regulars. And a mages regulars would be the exact same people they meet everyday while another may be a greedy sleazeball and a con-artist.
And good answers on those reasons. As for the anvil, about half of my wardens destroy it and the other half save it. I have never played a dwarf that destroyed it though as they live in Orzammar, and know full well that without them they will inevitably lose and Orzammar will fall. But I don't trust any of the people mentioned, Bhelen, Harrowmont, or Branka personally with that kind of power to create them.
On a purely logistics base, you take one life, and you don't lose it, you simply encase them in steel and stone, thus making it far more difficult to lose that life in the war with the darkspawn.
And yeah, I also don't agree with leaving. I mean, that Desire Demon in Connor was pretty much working for a week or so if you go to Redcliff first to build an army of undead. Leaving for a few days to get mages and hope they agree to spare some lyrium and mages to do the ritual at all is too great a risk. It's a shame that Bioware let that go. It could have been implemented so well that with the forces in teh castle so reduced, that Teagan and returning knights were able to hold off the demon, but in the final battle you would only have a token force left.