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The Alliance feels a bit generic


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#1
Karlone123

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This might be a bit obvious as the Alliance represents a lot of powerful nations on Earth under one banner. It's just the design of the Alliance is nothing new in Science Fiction as I have seen the navy blue colours carry across in many different space sci fi stories. Anything with a united humanity front seems to bare the colour blue with stars. It just feels a bit static seeing the same format, maybe I'd like to see the Alliance design change a bit with a more different identity, or though it may not what be Mass Effect is about, one of the stronger human nations (i.e Russia) breaks away from the Alliance to form its own space government. Nor akin to Cerberus.

 

I know this sounds completely stupid in a game like Mass Effect as it goes againts the theme of unity. I would like to see more internal conflicts within humanity and less of the homogeneous unity theme, seperatism playing a part with independence. Does this make it sound so moronic?



#2
KaiserShep

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I kinda wish there were ships that represented countries in terms of their design, kind of like the jaegers of Pacific Rim.


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#3
Excella Gionne

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But that would mean it would be based on humans. By getting rid of Earth's nations' conflicts, it rules out the need to ever be involved in Earth's affairs. I don't want to deal with Russians in a Mass Effect game.


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#4
Excella Gionne

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I kinda wish there were ships that represented countries in terms of their design, kind of like the jaegers of Pacific Rim.

Well, there are those assets that you can collect on random planets that have names regarding different nations besides the U.S., but that's not very special, is it?



#5
Hello!I'mTheDoctor

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I'd rather see a group or organization more akin to Cerberus. However, I don't believe in the whole divided nationalism concept. I want to see an OWG as the central human authority, while having a distinct enough presence with its members. Similar to the PPDC from Pacific Rim.


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#6
Fixers0

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Actually, the some of the orginal background lore stated that Earth was still dividend into largely independant nation states, with the Alliance being primarily responsible for all of humanity's  extra-solar affairs. Needless to say this point got wiped quitly under the rug by the time Mass Effect 3 hit the shelves.

 

Chris L'Etoile also had some interesting ideas about the Alliance and Humanity back when he was with  Bioware, he also wanted to a significantly more gritty premise of said Alliance and Humanity rather than quasi-idealistic future that is suggested by the current canon.


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#7
AlanC9

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Actually, the some of the orginal background lore stated that Earth was still dividend into largely independant nation states, with the Alliance being primarily responsible for all of humanity's  extra-solar affairs. Needless to say this point got wiped quitly under the rug by the time Mass Effect 3 hit the shelves.


What should they have done with that point, exactly? The various national governments were permitted to operate as indoctrinated Reaper fronts. I suppose Bio could have gone into more detail on this, but it wouldn't have changed much.

#8
ImaginaryMatter

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What should they have done with that point, exactly? The various national governments were permitted to operate as indoctrinated Reaper fronts. I suppose Bio could have gone into more detail on this, but it wouldn't have changed much.

 

I think they could have added a few lines of flavor dialogue to the characters. A sentence or two everytime you talk to Anderson, or something like that.



#9
Fixers0

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What should they have done with that point, exactly? The various national governments were permitted to operate as indoctrinated Reaper fronts. I suppose Bio could have gone into more detail on this, but it wouldn't have changed much.

 

For starters, the opening would have to be entirely revamped, Since the Alliance conerns itself with extra-solar affairs there is no need or justification for a massive Alliance presence on earth. Instead the opening will have to be moved to Àrcturus station, which is the proper location for the Alliance defence comittee anyway. I could go all into detail here, but you get the idea. The finale on earth should involve national militia's and military forces  rather than just beretted Alliance marine clones.


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#10
HeadlessLoverbot

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In ME1 the Alliance's colors were white and red, but red was changed to blue for 'reasons' in ME3.



#11
ImaginaryMatter

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In ME1 the Alliance's colors were white and red, but red was changed to blue for 'reasons' in ME3.

 

Paragon bias?



#12
Fixers0

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In ME1 the Alliance's colors were white and red, but red was changed to blue for 'reasons' in ME3.

 

The artbook stated that they colours were changed because they wanted ships to be more distinictive.

 

Another point of note is that it wasn't until Mass Effect 3 that the Alliance started to plaster their logo's on everything they posess, pretty much the same thing what happend to Cerberus in Mass Effect 2.



#13
ImaginaryMatter

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The artbook stated that they colours were changed because they wanted ships to be more distinictive.

 

Another point of note is that it wasn't until Mass Effect 3 that the Alliance started to plaster their logo's on everything they posess, pretty much the same thing what happend to Cerberus in Mass Effect 2.

 

That seems like an odd justification. The ships already look very distinct from one another.



#14
Fixers0

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That seems like an odd justification. The ships already look very distinct from one another.

 

AFAIK it goes into detail about how that blue is associated with  the Alliance because of the colour of their uniforms and the overall athmosphere of the SR1.



#15
Farangbaa

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Everything in ME feels a bit generic, even the Aliens.

 

Give me aliens who have their ass where our head is, and talk by producing differently pitched farts. Their head is safely between their legs, eyes in the palms of one of the two pairs of hands and they crap out of their 'ears'... who, yes, are on their ass.

 

And that's not nearly weird enough... give me aliens that aren't humans in a costume, like the Rachni, Hanar and Elcor, but less ridiculous than the latter two, who're just comic relief.



#16
KrrKs

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Give me aliens who have their ass where our head is, and talk by producing differently pitched farts.

That doesn't sound so alien, somehow...


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#17
Karlone123

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Actually, the some of the orginal background lore stated that Earth was still dividend into largely independant nation states, with the Alliance being primarily responsible for all of humanity's  extra-solar affairs. Needless to say this point got wiped quitly under the rug by the time Mass Effect 3 hit the shelves.

 

Chris L'Etoile also had some interesting ideas about the Alliance and Humanity back when he was with  Bioware, he also wanted to a significantly more gritty premise of said Alliance and Humanity rather than quasi-idealistic future that is suggested by the current canon.

 

If Bioware is still focused on doing a "humanity's journey" it would be great to see more grit over human unionship and less of the "we stand together, we fight together" claptrap. More idividualism and less people cow-towing to each other.



#18
Quarian Master Race

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Give me aliens who have their ass where our head is, and talk by producing differently pitched farts.

The Council?


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#19
Reorte

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The reason a lot look the same is that it's probably a not massively unrealistic extrapolation from what we've got now to what we'd get if we did have a single extra-solar body. Personally I doubt that we would have some human-wide organisation representing everyone, but unfortunately that's rarely explored in space opera, whether with humans or aliens (the most you ever seem to get is a colony with a degree of autonomy but still not a completely independent organisation).

The argument behind the Alliance dominating in the ME universe over individual nations isn't too bad IMO, especially considering that Earth is irrelevent for most of the story. IIRC it was the Council that paid attention to it more than humans at first.

A less "we're all one thing" approach would be good but it would fit better with a different type of story.
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#20
AlanC9

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For starters, the opening would have to be entirely revamped, Since the Alliance conerns itself with extra-solar affairs there is no need or justification for a massive Alliance presence on earth. Instead the opening will have to be moved to Àrcturus station, which is the proper location for the Alliance defence comittee anyway. I could go all into detail here, but you get the idea. The finale on earth should involve national militia's and military forces  rather than just beretted Alliance marine clones.

 

That seems like a very bad way to start the game. Players already complain that they don't feel very connected to Earth, and you want to reduce that even further? OTOH, watching Arcturus Station blow up would have been kinda cool.

 

As for national militias, etc., if Bio was going to add a bunch of model work and expository dialogue to the endgame, adding national militias would have been at the bottom of my priority list, right after elcor tanks. I don't see the ROI here. OTOH, all that proves is that I don't think this is a serious issue in the first place.



#21
fhs33721

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For starters, the opening would have to be entirely revamped, Since the Alliance conerns itself with extra-solar affairs there is no need or justification for a massive Alliance presence on earth. Instead the opening will have to be moved to Àrcturus station, which is the proper location for the Alliance defence comittee anyway. I could go all into detail here, but you get the idea. The finale on earth should involve national militia's and military forces  rather than just beretted Alliance marine clones.

Except the huge extra solar threat named the Reapers that the allicance could no longer deny after the events in the Bahak system maybe?



#22
Fixers0

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That seems like a very bad way to start the game. Players already complain that they don't feel very connected to Earth, and you want to reduce that even further?

 

My purpose is not to make the players feel connected to earth, I'm trying to make the story just a little bit more coherent and consistent.

 

As for national militias, etc., if Bio was going to add a bunch of model work and expository dialogue to the endgame, adding national militias would have been at the bottom of my priority list, right after elcor tanks.

 

Again, my goal is consistency,  there's no reason why the Alliance and only the Alliance would maimtain garrisions of troops and vehicles on earth, which is not even their territory. Right now it comes off as plain disregard for the universe and rushed job.



#23
sH0tgUn jUliA

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ffffsssk Blasto! You're going to give me...fffffssssk heart failure!

 

This one is only doing its job taking out the trash.

 

ffffsssk By blowing up half a city block?

 

This one saw the suspect fleeing. This one made sure no one else was hurt.

 

Badassfully, that was an awesome explosion, Blasto.

 

The Asari want their bird sanctuary rebuilt on our budget! fffssssk Bah! fffsssssk Both of you! fffsssssk Get out of my office!! ffffssssk I need a vacation!!!!


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#24
Display Name Owner

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Well, if Mass Effect was an RTS the Alliance would be the faction I never pick.

 

From a design perspective blue kind of works though, Earth being mostly blue and that. The Alliance does very much feel like an American military though, maybe it could be made less generic just by making it look multinational by having more characters from different parts of the world. I think we've had one Indian soldier, the rest are North and South American +English Chakwas and possibly Traynor. Oh and I guess Anderson was born in London. He was born in London, you know. I'm sure the crew are more diverse than I'm crediting them for, but it doesn't really feel like it. 



#25
KrrKs

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While I can somewhat understand the critique that the alliance is somewhat generic, I think it is (at least in details) somewhat unwarranted. (I guess that is the word)

 

The only thing we have seen of the Alliance is it's navy (which ofcourse will use navy blue as their uniform colour, as every other navy does).

 

The alliance is the representation of pretty much every earth nation and their colonies to the rest of the galaxy. While likely citizens of all these nations work for the alliance, one could argue that nationality-markings are frowned upon. (Besides; allowing extra texture markings for nation shoulder-patches like in SG:A would be a helluva extra work)

 

More varied npc's would have been nice, but as with the nation-patches, would mean extra work and an additional resource drain on consoles.

 

If you look at the UN-general assembly, which should be among the most diverse organisations on earth, the only real difference you will notice (from looking) is the members' headgear.