Please make being Renegade FUN again
#1
Posté 18 août 2014 - 05:00
#2
Posté 18 août 2014 - 05:26
The problem with Renegade and Paragon is that it's only good cop, bad cop and not good cop, psycho cop
#3
Posté 18 août 2014 - 07:07
I just think the story for ME3 pushed the Morality system into the background. When the stakes are "do something about the Reapers or the universe dies", there's not much room left for disparate choices that are meant to reflect two very different outcomes for a situation. Because narratively everything was coming to a head, all choices had to boil down to effectively the same thing with minor variations that wouldn't blow holes in the plot.
- Cyberstrike nTo, ZergRush, Shermos et 2 autres aiment ceci
#4
Posté 18 août 2014 - 08:22
I just think the story for ME3 pushed the Morality system into the background.
And made irrelevant.
- Tonymac aime ceci
#5
Posté 18 août 2014 - 08:26
I don't know, I like beating that Quarian that shot upon Shepard then saying '' Get the hell off my ship. ''
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#6
Posté 18 août 2014 - 10:21
The problem with Renegade and Paragon is that it's only good cop, bad cop and not good cop, psycho cop
There were some crazy renegade interrupts in ME2... "you're working too hard" is my favorite. It wouldn't classify it as just "bad cop".
#7
Posté 18 août 2014 - 10:40
Please stop using morallity systems like paragon/renegade at all - they are cheep, Childish and lucky most of those kinds of systems went out of fashion in the 90'.
Use a cause/effect instead.
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#9
Posté 18 août 2014 - 11:48
Being a renegade had no meaning in ME3. I have to be buddy-buddy with characters that I don't give a crap about throughout the game. I like for that to change in the next game.
- Tonymac aime ceci
#10
Posté 18 août 2014 - 02:11
#11
Posté 18 août 2014 - 02:30
Charge...
Poor little Volus. Wasea rocked his world.
#12
Posté 18 août 2014 - 05:18
Besides a single moment or two in the first two games it never felt like it really added anything to the game besides a barrier to certain dialogue choices.
#13
Posté 18 août 2014 - 06:04
Uhhh, I'd rather they bring the neutral/pragmatic response back.
As for being renegade in ME3.....that's about as renegade as it gets. Shooting your friends in the back, dooming entire species, watching your friends commit suicide, blasting their children right afterwards...
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#14
Posté 18 août 2014 - 08:04
ME1 Paragon and Renegade were imo pretty equal.
ME2 Renegade was 'more fun'. (Yes I know this all is subjective)
ME3 Paragon was 'more fun'.
So yeah... at least get ready for the see saw to go the other way around again, in a way.
#15
Posté 18 août 2014 - 08:09
I'd like to imagine my darker as being paranoid and overly authoritarian military madman, to which renegade actually ends up delivering quite well, Only the forced frienships are an eyesore.
#17
Posté 18 août 2014 - 10:00
The problem is that Renegade should not necessarily equal a 'worse' result than the Paragon version, which it often does.
The antagonist is supposed to be more ruthless in achieving the same aims, not being a sociopath who makes things worse.
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#18
Posté 19 août 2014 - 02:49
I enjoy feasting on the tears of the Krogan I condemned to extinction when sabotaging the genophage
. As well as the tears of the galaxy when I Refused
Joking aside, I agree. Renegade went too far in ME3
- sr2josh aime ceci
#19
Posté 19 août 2014 - 03:14
ME3 seemed to run paragon and renegade personalities through the blender. Its like Shepard is bipolar if you try and play pure renegade. When you have the rare opportunity to see a dialogue wheel in ME3 you can choose a renegade choice, which is sometimes harsher then the paragon. Of course 30 seconds later Shepard starts rattling on in autodialogue with a different personality.
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#20
Posté 19 août 2014 - 03:20
I still found Renegade fun in Mass Effect 3.
- dreamgazer et SilJeff aiment ceci
#21
Posté 19 août 2014 - 04:03
I'd be on board with getting rid of the whole morality alignment thing, as well as special dialogue options that tie into them. In Dragon Age: Origins, I knew my city elf was a ruthless psychopath because of the unnecessary body count he left behind, and the survivors he wronged. Sure, he still beat the archdemon, but he made a lot of people miserable in the process. None of that amusement would have been any better if there was some kind of morality meter.
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#22
Posté 19 août 2014 - 04:54
The morality system works the opposite of how it should. "Renegade" and "Paragon" should have their names changed to "insane douchebag" and "naive moron" respectively for future games and straying to far to one side or the other should disallow conversation options as people either decide you are a douche who is not worth helping or associating with or a pushover that they needn't listen to.
Also, no more inane dialouge. Seriously, why can you even yell at someone for having insomnia? Who would do that IRL except for a clinically insane person? Also, "bullet in the head solves everything" moments should immediately make your 3rd squadmate report you for sociopathic tendencies endangering to the mission objective.
#23
Posté 19 août 2014 - 04:54
The problem with renegade is that someone so ****ed in the head would never have risen to the position of spectre, or even to commander in the alliance.
Yeah that Saren guy was always quite the angel. Vasir and the "first Spectre" from Citadel DLC too.
- Coming0fShadows aime ceci
#24
Posté 19 août 2014 - 05:26
I still found Renegade fun in Mass Effect 3.
Yup.
- Dabrikishaw et SilJeff aiment ceci
#25
Posté 19 août 2014 - 08:11
Also, no more inane dialouge. Seriously, why can you even yell at someone for having insomnia?
I assume this is one of the renegade option? I don't think I've ever saw it, or(very likely) I've forgotten about it. Where does this happen?
And it's things like this why I generally avoid playing full renegade. I'm fine with renegon, they are incredibly fun. But full on renegade comes across as psycopath/hypocrite/full blown retard. Not something I enjoy playing.
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