Aller au contenu

Photo

Please make being Renegade FUN again


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#26
themikefest

themikefest
  • Members
  • 21 629 messages

I did a full renegade playthrough and everyone lived that can live

 

I did a full paragon playthrough and nearly got everyone killed.



#27
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Yeah that Saren guy was always quite the angel.  Vasir and the "first Spectre" from Citadel DLC too.


I'm sure they hung up on the council too, punched female reporters in the face, committed genocide (WITH ZERO REPERCUSSIONS), etc, etc.

Oh wait, they didn't. They had shady connections but they were never evil for the sake of being evil.

#28
Beerfish

Beerfish
  • Members
  • 23 870 messages

Even when I was playing the biggest paragon of virtue I think I still dropped that arrogant numb nuts eclipse guy out of the window in the thane recruit mission.  I think I didn't do it once......and then went back and reloaded and did it.



#29
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Even when I was playing the biggest paragon of virtue I think I still dropped that arrogant numb nuts eclipse guy out of the window in the thane recruit mission.  I think I didn't do it once......and then went back and reloaded and did it.


Intimidate option is much better.

#30
PunMaster

PunMaster
  • Members
  • 78 messages

You can't really win in this scenario. Yelling at Tali for insomnia might make sense in some peoples minds, it wont make sense in others. Of course there may be a situation where a person thinks there should be a renegade choice and there is none.

 

While I do like the cutscenes the renegade/paragon interrupts create, I don't like the morality system as a whole, particularly when it forces me to go all paragon or all renegade to get the best outcome. (Eg. Do I save the geth or the quarrians? I can't do both because I was neutral occasionally? Crap).

 

Though with that said, I'm not sure how generic "Reputation" takes effect in this.



#31
spinachdiaper

spinachdiaper
  • Members
  • 2 044 messages

Paragon and Renegade need to be tossed out a airlock and let people play good, bad and anything in between


  • Tonymac et PunMaster aiment ceci

#32
KaiserShep

KaiserShep
  • Members
  • 23 858 messages

I did a full renegade playthrough and everyone lived that can live

 

I did a full paragon playthrough and nearly got everyone killed.

This must be strictly within ME3, because if applied to the entire trilogy, this wouldn't be possible. Sparing the colonists of Feros automatically nets you +25 paragon, and killing Wrex has the same effect.



#33
themikefest

themikefest
  • Members
  • 21 629 messages

This must be strictly within ME3, because if applied to the entire trilogy, this wouldn't be possible. Sparing the colonists of Feros automatically nets you +25 paragon, and killing Wrex has the same effect.

Wrex doesn't have to be recruited so that doesn't apply. And saving/killing some of the colonists doesn't hurt that much. ME2 every squadmate except 2 can die along with the crew can die. Not warning the kid about joining the mercenaries doesn't hurt a paragon. Garrus kills him a few minutes later.

 

 



#34
Tonymac

Tonymac
  • Members
  • 4 311 messages

I'd like to be able to Paragade or Renegon without it limiting my options later on.  We should be able to choose how we act - good guy or faster route of intimidation as is needed, much like we do in real life.

 

Having to choose Jack or Miranda (for instance) can really suck - all because of reputation being too high or too low when the encounter occurs.  They force us to play the game in a specific manner or order by having this limitation.  I'd like to see this removed in further games.  ME1 had it much closer to right, I can put points in whichever I choose, and then I can play how I like to. 


  • PunMaster aime ceci

#35
PunMaster

PunMaster
  • Members
  • 78 messages

I'd like to be able to Paragade or Renegon without it limiting my options later on.  We should be able to choose how we act - good guy or faster route of intimidation as is needed, much like we do in real life.

 

Having to choose Jack or Miranda (for instance) can really suck - all because of reputation being too high or too low when the encounter occurs.  They force us to play the game in a specific manner or order by having this limitation.  I'd like to see this removed in further games.  ME1 had it much closer to right, I can put points in whichever I choose, and then I can play how I like to. 

 

Completely agree with you.

 

My alternative suggestion is if you have a big event such as saving the geth or quarrians or both then whether you have the ability to do both should be based on past decisions. Eg. Did you get loyalty with both Tali and Legion, plus did supported both parties equally? Or to save only the quarrians, did you support that Quarrian girl against the Volus on the citadel? Did you give Legion to Cerberus? Etc.

 

I feel like influencing the bigger choice options from all the smaller ones you made would've been more effective than your morality. Morality should have a smaller effect to complement this approach and perhaps change the way Shepard made the arguement.

 

Just my 2 cent suggestion.



#36
ZergRush

ZergRush
  • Members
  • 71 messages

Jerkshep is the best Shep!

 

And Jerkshep videos are the best Mass Effect videos.

 

 

 

Unfortunately, the ME3 versions of those are not even worth mention (I love ME3, though)... I agree with OP! Please Bioware, bring back badassfullness to the Universe!



#37
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

I'd like to be able to Paragade or Renegon without it limiting my options later on.  We should be able to choose how we act - good guy or faster route of intimidation as is needed, much like we do in real life.

 

 It didn't limit your options in ME3.


  • Azmahoony et Dabrikishaw aiment ceci

#38
Tonymac

Tonymac
  • Members
  • 4 311 messages

 It didn't limit your options in ME3.

Correct.  It just doomed entire species to extinctions.   :blink:

 

Which was our point - its not renegade anymore, its a freaking psychopath.   



#39
DuskWanderer

DuskWanderer
  • Members
  • 2 088 messages

There were some fun Renegade moments, but ultimately, it felt like being pointlessly cruel for the sake of pointlessly cruel. That was for Sith Lords



#40
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

This must be strictly within ME3, because if applied to the entire trilogy, this wouldn't be possible. Sparing the colonists of Feros automatically nets you +25 paragon, and killing Wrex has the same effect.

 

You can also intimidate wrex, just sayin'



#41
Sanunes

Sanunes
  • Members
  • 4 392 messages

I am not really sure what BioWare can do aside from making the game only take two to three hours to play because they have to put multitudes of different options in for people because otherwise "its not fun to play with these choices", "that is not going far enough, my Shepard would do..", or even "Shepard wouldn't even go there, his mission is too important".  There are so many different ways to approach a situation and so many different ways a player really looks at those choices its never going to be right.

 

I know to some people the choices they are presented are extreme for their liking, but how many are happy with them?



#42
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

Correct.  It just doomed entire species to extinctions.   :blink:

 

Which was our point - its not renegade anymore, its a freaking psychopath.   

 if that was your point, you didn't properly get it across in that bit I previously quoted. You said you didn't want it to "limit your options". And it doesn't. You can play half and half and still have every choice and dialogue option open to you. 

 

 

 

Now, if you were trying to say that you want to be able to save everybody regardless of your actions and what choices you make, well, that would defeat the purpose of choices in the first place. And is also some serious wishful thinking imo. 



#43
KaiserShep

KaiserShep
  • Members
  • 23 858 messages

You can also intimidate wrex, just sayin'

 

Good point. I totally forgot about that option.



#44
john-in-france

john-in-france
  • Members
  • 2 091 messages

I'd like them to write the renegade option for what it truly is in the military.

Shepard would have been ruthless, cold, calculating, and uninterested in politics. The person you go to when you need a job done and politics isn't necessary. Not a douchebag. Shepard would still have made friends with some team mates...Garrus etc.

He/She would have been more like Zaeed...remember Jokers quip...Zaeeds like you but takes a cheque.



#45
Nohvarr

Nohvarr
  • Members
  • 1 854 messages

Personally, I'd rather they do away with Paragon/Renegade morality in the next game. Oh sure have a variety of reactions and options but I feel having a positive/negative reputation with various individual's and factions withing the game world would ultimately be more interesting.


  • Drone223 aime ceci

#46
Drone223

Drone223
  • Members
  • 6 663 messages

Personally, I'd rather they do away with Paragon/Renegade morality in the next game. Oh sure have a variety of reactions and options but I feel having a positive/negative reputation with various individual's and factions withing the game world would ultimately be more interesting.

^This it worked for KOTOR imo but for ME it may be better to drop the morality system altogether and would benefit more from a reputation system like in the DA games.



#47
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages

Eh, ME3 did it fine.  The reason why you can't go half and half though is consistency.  I mean, hell in ME1, 2, and 3 there were definitely places where I picked Renegade.  I'd go so far as to call myself a Paragade in ME2.  Yes, the game WANTS you to stick to one (the loyalty checks), but it is easier to resolve them one way or the other (It requires less percentage of Renegade to solve Jack/Miranda's check, and less percentage of Paragon to solve Tali/Legion's check).  But Bioware wanting you to stick to your guns (in terms of principles and morality anyway) isn't itself an inherently bad idea, that's how it works in real life.  Waffling back and forth all the time doesn't help.

 

Also, ME3 let you do either Paragon OR Renegade, so as long as you had a high enough total of points.  I was 90% Paragon, 10% Renegade in ME3 and could pick the Renegade options every time the checks came up.  So ME3 certainly relaxed the system.