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Will this character return and why does she have such a thick plot armor?


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#1
SomeoneStoleMyName

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DA2 spoilers so I didnt mention the name in the thread title.

Spoiler


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#2
David Gaider

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I'll just point out that "plot armor" isn't the only thing that keeps us from letting you slaughter anyone you feel like-- as in "the only possible reason we don't let you kill this person is because the plot needs them for something really important, maybe in the future." If you really feel that must be the case, then okay, but I think you overestimate our willingness to indulge a player's homicidal fantasies.


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#3
David Gaider

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I don't think it's so much that as that it's one of those things where it boils down to a false choice. Writer A wants Character B to survive, so there are a few options, but they all wind up to one end result - Character B gets away scott-free. Nothing you do actually matters whatsoever.

 

I'm not saying you shouldn't do that at all, but it really comes off as kind of sketchy, especially when the whole "Choices will really mean something, guys!" has been pushed so hard.

 

Perhaps, but I suspect it then lies with a difference between why the player's making the choice and the choice we're actually providing them. At no point is the choice "kill Isabela" offered, just as at no point is the choice "kill Leliana" offered. If someone thought the Qunari would kill Isabela, that's fine, but the fact they didn't doesn't change the fact that the choice was to turn over the person they wanted in order to get a peaceful resolution with the Qunari... which you actually got.

 

Thus saying "my choices don't matter" is like a shorthand for "what I wanted to happen didn't happen"... which is fine, as folks will want what they want, but I'm afraid you're not going to get much more than a shrug from the writers.


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#4
David Gaider

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Understandable, but I've always found it a line that's a bit difficult when it comes to crossing. Kind of like DMing a P&P game, really. It's a bit of a pain to balance "What we want to happen", "What they think will happen", and "What actually happens" when it comes to choices.

 

The problem is that people can - and sometimes will - resent it if they feel like they're just being railroaded.

 

Yep, I get it. All I'm saying is that the bar for what one considers to be "their" choice and what one allows for the plot to determine varies wildly from person to person, and in this sort of case seems to rely more on how much they like the character in question. I'm not going to get into a discussion of choices in general, as that's typically a move-the-goalpost kind of argument on the forums, but feel free if that's your thing.


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