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Awakening companion bugs?


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19 réponses à ce sujet

#1
FlyingSquirrel

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I just finished Awakening for the first time over the weekend. I'd rank it up there among the better Bioware DLCs, but I noticed some oddities with the companions, especially towards the end:

 

I let both Anders and Nathaniel go without conscripting them - my Warden doesn't like the secrecy surrounding the Joining and its consequences - but Nathaniel never turned back up until after I'd finished the Wending Wood, Blackmarsh, and Knotwood Hills quests, and Anders never turned back up at all, whereas my impression is that they're both supposed to come back relatively quickly. Did I just miss something?

 

Also, I decided to save Amaranthine, even after hearing that the Keep was under attack. I had Velanna, Justice, and Sigrun with me, and the codex indicated that Nathaniel, Oghren, and Varel all died defending the keep. However, the epilogue said that Oghren and Nathaniel survived, with Oghren recovering consciousness to discover that he was considered a hero, and Nathaniel eventually leaving the Wardens to become a fortune hunter or something. Is this a known bug? And does it make a difference for imports into DA2?



#2
theskymoves

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That's oddness, all around. Nathaniel should show up again to offer his services right away... IIRC, it's the first time you leave Vigil's Keep.

 

And Anders... I've never gotten an option to let him go!  :o 

The choices in my game are (in response to "It seems there isn't much to say. Unless... you have something to add, Commander?")

 

1. I do. I hereby conscript this mage into the Grey Wardens.
2. The Wardens don't need him. But he helped, show him mercy.

3. No. Nothing to add.

 

And the always charming Templar Rylock takes him into custody with both 2 and 3. 

 

Screenshot20140818134711625_zpsf633de98.



#3
FlyingSquirrel

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I guess I was thinking of option 2 when I said I let Anders go. However, I thought the Wiki said that he later reappears at Vigil's Keep if you do that, whereas that never happened for me. I think the Codex may have listed him as dying there in the attack, but given that it also said that about Oghren and Nathaniel even though the epilogue said they were alive, I'm not necessarily taking that at face value.



#4
Gallimatia

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Anders is not supposed to show up and volunteer for the Wardens. He does not want to be one.

 

Also, I decided to save Amaranthine, even after hearing that the Keep was under attack. I had Velanna, Justice, and Sigrun with me, and the codex indicated that Nathaniel, Oghren, and Varel all died defending the keep. However, the epilogue said that Oghren and Nathaniel survived, with Oghren recovering consciousness to discover that he was considered a hero, and Nathaniel eventually leaving the Wardens to become a fortune hunter or something. Is this a known bug? And does it make a difference for imports into DA2?

 

DA2 (and I guess the codex) treat everyone left in the Keep as dead if Amaranthine is saved. The Awakening epilogues show other fates pending on approval and Keep upgrades.



#5
Hydwn

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I got that weird double epilogue as well.  Awakening is notoriously buggy - by far the most buggy Bioware product I own (and Origins was pretty bad).

 

It's probably a warning that Anders will be bugged because he arrives on the scene wearing a Magister's Cinch.  That belt has two properties - "reduces hostility" and "increases healing" - neither of which have worked on any patch :P

 

A word of warning: if you import a save where Nathaniel lives and dies, he is considered dead by Dragon Age 2's import engine.  I know this because I imported just such as save (on PS3) and got the Fool's Gold quest that pops when he dies, not the Finding Nathaniel quest you get when he's alive.



#6
Lavaeolus

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I guess I was thinking of option 2 when I said I let Anders go. However, I thought the Wiki said that he later reappears at Vigil's Keep if you do that, whereas that never happened for me. I think the Codex may have listed him as dying there in the attack, but given that it also said that about Oghren and Nathaniel even though the epilogue said they were alive, I'm not necessarily taking that at face value.

 

Anders shows up later at the the Keep if you deny him when you first meet him. Not after he joins the party and you run into the templar and king/queen, but when you first see him standing there over the dead templar. He'll then show up again... I think just before you meet the first Disciple? Not sure on when exactly here.

 

You don't even need to be a dick about it, you can just say "See ya then, won't tell the templars on you ;)", "Cheers".



#7
wiccame

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That's oddness, all around. Nathaniel should show up again to offer his services right away... IIRC, it's the first time you leave Vigil's Keep.

 

And Anders... I've never gotten an option to let him go!  :o 

The choices in my game are (in response to "It seems there isn't much to say. Unless... you have something to add, Commander?")

 

1. I do. I hereby conscript this mage into the Grey Wardens.
2. The Wardens don't need him. But he helped, show him mercy.

3. No. Nothing to add.

 

And the always charming Templar Rylock takes him into custody with both 2 and 3. 

 

Screenshot20140818134711625_zpsf633de98.

I think there is an option to let him go when you first meet him. He says he can stay and help you fight or you can just let him go. That the templars would eventually find him anyway, to which you can answer, not if I don't tell them, or something like that. I never tried the option but I heard he is supposed to show up again possibly even before you meet up with Alistair or Anora.



#8
TheMadHarridan

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You can let Anders go when you first meet him, and he will reappear just before you encounter the first Disciple. Here's a video showing both his initial dismissal and his reappearance:

 


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#9
Magdalena11

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Just hit my first bugged ending.  I had all companions' approval at 90+, fully upgraded the keep, and saved Amaranthine with Justice, Nathaniel and Anders.  During Drakes' Fall I checked the codex and it said that everyone left at the Vigil died.  I've never checked the codex in the endgame, however, so this might always be what it says about the companions who stayed to guard the fort. During the epilogue, Oghren, Nathaniel, and Anders had the correct slides and the fate of the keep was correct.  The slide for Justice was an alternate variant than what I usually get (95 approval) and Velanna's doesn't change at all, since I never bring her anywhere.  Sigrun's was still the "died defending the keep" one, which it shouldn't have been, but oh, well.  It's not as if my saves ever transfer to DA2 anyway...



#10
Ferretinabun

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On the companions' fate in the codex v epilogue slides...

 

This happens to everyone. If you save Amaranthine, the codex will always register those left behind at the Keep as dead. The epilogue slides, however, will acknowledge if you fully upgraded the keep and did the companions' personal quests, and will active the appropriate slides.

 

The plot flags, apparently (and annoyingly), work like the codex does. But this isn't a huge issue as it only has consequences for Nathaniel. All other companions either have their fates retconned or are simply never mentioned in DA2. Nathaniel's DA2 appearance, however, is dependent on an import where he survives Awakenings (according to the codex).

 

Hopefully the Keep will fix this, so that if any of the other companions are set to appear in later games, it will correctly register whether they are alive or dead.


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#11
Magdalena11

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OT:  @Ferretinabun - Love your username and profile pic!  :D


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#12
Ferretinabun

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Thanks. :-)


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#13
mrs_anomaly

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That's oddness, all around. Nathaniel should show up again to offer his services right away... IIRC, it's the first time you leave Vigil's Keep.

 

And Anders... I've never gotten an option to let him go!  :o 

The choices in my game are (in response to "It seems there isn't much to say. Unless... you have something to add, Commander?")

 

1. I do. I hereby conscript this mage into the Grey Wardens.
2. The Wardens don't need him. But he helped, show him mercy.

3. No. Nothing to add.

 

And the always charming Templar Rylock takes him into custody with both 2 and 3. 

 

Screenshot20140818134711625_zpsf633de98.

 

 

Sorry, this is OT, but ahem, I noticed Alistair looks mighty handsome with that facial hair. I already looked at your mods list you have linked, but which mod makes him look like this?! I love it! 


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#14
theskymoves

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Sorry, this is OT, but ahem, I noticed Alistair looks mighty handsome with that facial hair. I already looked at your mods list you have linked, but which mod makes him look like this?! I love it! 

 

Ah, thank you for the kind words. That's my personal morph for Alistair, but I've never released it... certain elements in the DA fandom can be very very unpleasant to modders who make even small alterations to companion morphs, and I'd rather not deal with the inevitable fall out, having experienced more than enough of that after making the mistake of posting some screencaps of my game on Tumblr.

 

There is at least one mod on DA Nexus that adds a heavier beard to his Bioware face... it's called something like 'XX Vanilla Alistair Morphs', where XX is the number of morphs included in the mod.

 

(ETA a link to the mod, 67 Vanilla Alistair Morphs.)


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#15
luna1124

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oopsy, never mind..... :P ^^^^^^^


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#16
theskymoves

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oopsy, never mind..... :P ^^^^^^^

 

Story of my life, that. ;D


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#17
TheMadHarridan

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Ah, thank you for the kind words. That's my personal morph for Alistair, but I've never released it... certain elements in the DA fandom can be very very unpleasant to modders who make even small alterations to companion morphs, and I'd rather not deal with the inevitable fall out, having experienced more than enough of after making the mistake of posting some screencaps of my game on Tumblr.

 

There is at least one mod on DA Nexus that adds a heavier beard to his Bioware face... it's called something like 'XX Vanilla Alistair Morphs', where XX is the number of morphs included in the mod.

 

(ETA a link to the mod, 67 Vanilla Alistair Morphs.)

 

I actually use one of the Alistair's from that mod for my game (the "goatee_black_blue" one). It gives Alistair his same hairstyle but colored black, ice blue eyes, and a stubbly goatee. It's droolworthy, in my opinion. :)

 

I do love your version of Alistair as well, theskymoves. If you would ever release it, I'd definitely download it. *hint hint, wink wink*


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#18
mrs_anomaly

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Ah, thank you for the kind words. That's my personal morph for Alistair, but I've never released it... certain elements in the DA fandom can be very very unpleasant to modders who make even small alterations to companion morphs, and I'd rather not deal with the inevitable fall out, having experienced more than enough of that after making the mistake of posting some screencaps of my game on Tumblr.

 

There is at least one mod on DA Nexus that adds a heavier beard to his Bioware face... it's called something like 'XX Vanilla Alistair Morphs', where XX is the number of morphs included in the mod.

 

(ETA a link to the mod, 67 Vanilla Alistair Morphs.)

 

I just want to note I simply do not understand why anyone would be a jerk about any alterations made by a mod. That is the whole point, to either fix or modify something to one's liking. If they don't like it don't use it! It's that simple. Too sad because I'd use your Alistair version in a heartbeat  :(

 

Since I just started playing DAO again lately I got a premium account on Nexus  :lol:



#19
theskymoves

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I just want to note I simply do not understand why anyone would be a jerk about any alterations made by a mod. That is the whole point, to either fix or modify something to one's liking. If they don't like it don't use it! It's that simple. Too sad because I'd use your Alistair version in a heartbeat  :(

 

Since I just started playing DAO again lately I got a premium account on Nexus  :lol:

 

'Tis baffling to me, as well. And a very different attitude than the one I was accustomed to in the Morrowind community. C'est la vie.


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#20
sylvanaerie

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'Tis baffling to me, as well. And a very different attitude than the one I was accustomed to in the Morrowind community. C'est la vie.

 

Well, DA is a very personal thing.  People get used to someone looking like this or that way and then get incensed anyone would want to 'change them'.  I can't say I have a folder of 67 different Alistair morphs, though the impressiveness of such Alistair devotion tickles me to no end :D , but I DO have a folder of a handful of faces I like, my favorite looking similar to your's TSM, but with his default hair instead of the ponytail, just more scruff, and one of Dracomie's eye textures in hazel.  To me, very droolworthy :wub: !  I've also used a Teagan morph and 'younged' him up for my Surana/Amell runs.  And once or twice given him my own PC's face (not when I'm running THAT PC, of course and it's funny to see my warden's face animated).

Ever since I figured out how to use the toolset to alter faces, no one in my game looks like they 'should' anymore, gets boring doing same old companions/npcs over and over, I like shaking it up, dressing them in 'theme armor', altering their faces from time to time.  I never find other people's morphs to my liking (if I can do it myself), but I have a bunch I made for my own personal use, and I can appreciate the beauty of someone else's work when I see it, if the morph is nice.

 

I have a great deal of respect for people who can start with the barest tools in the toolset and create things of beauty.

 

I wish I was as computer savvy as others are I'd have loved to tinker with DA2 as well.  Fortunately I found some nice companion mods I could use for the companions there.