Aller au contenu

Photo

Would ME3 be a better co-op if there were no score?


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#26
MaxCrushmore

MaxCrushmore
  • Members
  • 3 168 messages

Sure, score could be removed and replaced with more comprehensive match stats, available at the end of the match ... how many kills, how many boss kills, headshots, combo detonations, etc ..


  • TopTrog et Prestacious aiment ceci

#27
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

The only points are assist points. Everybody wins! 



#28
Pee Jae

Pee Jae
  • Members
  • 4 085 messages

Sure, score could be removed and replaced with more comprehensive match stats, available at the end of the match ... how many kills, how many boss kills, headshots, combo detonations, etc ..

 

I'm more in favor of this.



#29
Marksmad is waving goodbye

Marksmad is waving goodbye
  • Members
  • 7 849 messages

They need to fix score, not remove it.

 

 

The scoring system at the moment has two main problems. One, it focuses on points awarded to kills, not to shared damage done. Two, it's really buggy. Some anecdotal evidence: 

 

  • My 3 teammates are all shooting at a Brute while I'm some distance away. I eventually stroll up and give it a lick of flamer for less than a second. I get 1763 kill. Doesn't seem fair, does it.
  • I join a GiP at the end of wave 2. I kill the last Geth Trooper alive, and that's my only kill in the game. I get 552 kill on the main feed. In between waves, I check the scoreboard, and find I have 112 score. Huh?

So if score is not important, it should not be there. If it is, then it should be correct. Neither case holds at present.



#30
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Game needs a K/D ratio so we can really tell who is 1337 MLG pro and who is scrub.


  • crashsuit aime ceci

#31
FullSpe3D

FullSpe3D
  • Members
  • 476 messages

The scoring system at the moment has two main problems. One, it focuses on points awarded to kills, not to shared damage done. Two, it's really buggy. Some anecdotal evidence: 

 

  • My 3 teammates are all shooting at a Brute while I'm some distance away. I eventually stroll up and give it a lick of flamer for less than a second. I get 1763 kill. Doesn't seem fair, does it.
  • I join a GiP at the end of wave 2. I kill the last Geth Trooper alive, and that's my only kill in the game. I get 552 kill on the main feed. In between waves, I check the scoreboard, and find I have 112 score. Huh?

So if score is not important, it should not be there. If it is, then it should be correct. Neither case holds at present.

Yeah, I know exactly what you're talking about. My suggestions were just a starting point on fixing the score system.

 

The way score is now, it reminds me of K/D ratios in competitive shooters. You can be pretty certain that someone with a 2 K/D is better than a 1 K/D player, just as you can be pretty sure the guy who's constantly topscoring in an ME3 lobby is a better player than the one constantly in last.

 

However, once you start going too high, both systems lose all value. ME3 score eventually becomes a measurement of how many spawns you nuke, and how long you drag out objective waves. K/D also eventually becomes a measurement of how often you play objective gametypes with a full team vs randoms and spawntrap them.



#32
Loufi

Loufi
  • Members
  • 4 180 messages

They need to fix score, not remove it.

 

Make missiles give no score, remove all score for kills during objective waves (unless you kill a target), and have a more even point split between combo primers/detonators.

I couldn't agree more. More points for doing objectives has maybe to be considered too.

 

Missile'd enemies do not reduce wave budget as said in that one thread.

I would not like that, it would mean no speedruns and we couldn't speed up games when we're matched with bad teammates  and feel that the game will last forever if we don't nuke some spawns.

 

Do people lose interest with games like Diablo because there is no score? 

 

I guess my point is that even a working score still implies a competition between you and your teammates as opposed to a mission or objective focused style, a more "co-op" approach, if you will.

 

Is that competitive aspect the only thing that keeps me3 players playing?

Not in my case, since I no longer care about scores for a long time now. I'm competitive, but, since I started soloing, all my objectives became solos-oriented.



#33
wufpup76

wufpup76
  • Members
  • 290 messages

I don't know. I don't care about score, but I guess it can be a fun addition to look at and compare, etc. 

 

That said, I've had plenty of folks message me about 'doing poorly' or whatnot and my response is always the same - 1) Did you have fun? If so, that was the point - let's do it again! 2) We extracted. You didn't fail. We succeeded. You'll get better w/ experience, etc. 

 

I can't help but wonder how many folks shied away from playing more or trying more difficult levels for fear of being seen as a scrub or weaksauce. If that's your mentality that's fine, but IMO that's not really what this co-op multiplayer is about. I have just as much fun scoring 200+k points as I do coming in 4th. 

 

By the same token, I know a lot of people are drawn to the game by becoming better and being driven to ultimately top the scoreboards. So really, I'm not sure what to say with respect to scoring ... I just know I'd be fine without it and have just as much fun. I think stats/medals would be a good way to track you progress/level of ability, and if you must have score then fix the score system as others have said. 


  • ajscott819, TopTrog, Prestacious et 4 autres aiment ceci

#34
bondiboy

bondiboy
  • Members
  • 2 815 messages

There was a survey/poll  recently on BSN that showed score does matter for many if not most of the people who participated.. We are competitive by nature I guess - whether competing with others or ourselves and the current  points system is probably the least complicated way of measuring performance.

 

If you dont care about scores then having a points systen shouldn't really concern you . Agree that there are probably better ways to gauge contribution and performance but I am OK with the system as is .



#35
Malanek

Malanek
  • Members
  • 7 838 messages

I can see both sides of the argument. I think score absolutely has to stay in some form. But really don't want to discourage some people from jumping into multiplayer which a scorecard, and getting embarrassed, can do. Perhaps there should be a matchmaker option to only play games with/without score or either. Keeps everyone happy.

 

I'm not sure it is important enough to go to those lengths but I feel it would be better than removing it altogether. Or maybe don't show score on Bronze and maybe even silver.

 

But score can definitely be improved and fixed whatever happens.

 

Edit : Maybe a personal e-peen toggle on whether to share your score with others in the match or not.



#36
Cazma Dott

Cazma Dott
  • Members
  • 109 messages

What if there were two playlists or something, one for a no-score co-op gametype where we who aren't so good could mingle and another score oriented one where all the Infiltrators could gather to hold their duels? :) Would that work?



#37
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

What if there were two playlists or something, one for a no-score co-op gametype where we who aren't so good could mingle and another score oriented one where all the Infiltrators could gather to hold their duels? :) Would that work?

We already have Thunderdome. 



#38
capn233

capn233
  • Members
  • 17 291 messages

^ And now we need a punishment wheel.

 

180px-Bust_a_deal_face_the_wheel.png



#39
Zerc

Zerc
  • Members
  • 348 messages

Diablo 2 actually had a good amount of people for a very long time. A lot of people lost interest in Diablo 3 because it was a fairly bad game at launch, not because it didn't have a scoreboard.

 

It might reduce some of the epeen waving to not have the scoreboard in ME3, but people who want to be competitive will still find a way to do so. It wouldn't really make the game any better or worse to remove it.

 

/thread



#40
Hurkaleez

Hurkaleez
  • Members
  • 716 messages

They need to fix score, not remove it.

 

Make missiles give no score, remove all score for kills during objective waves (unless you kill a target), and have a more even point split between combo primers/detonators.

 

These 3 changes would make a huge difference but these cheseball players who ignore teamplay and cheese up their scores via missiles would cry. So since these types of players tend to be the most vocal, good luck getting an intelligent system in place for ME4. 



#41
Prestacious

Prestacious
  • Members
  • 4 321 messages

Some advantages of having no score:

 

- People wouldn't block off the ammo box between waves as they check the scores

- People would be more inclined to do objectives

- You could missile to your heart's content during extraction wave if so inclined and not give bsners heart attacks

- You could take ACV and not be called a score *****.

- You could missile spawns all you want

- Thunderdome would be about actually surviving rather than seeing who has more points after wave 5 wipe.

- Challenges and missions would be more important

- Having a great team would be more important

 

Let's face it, me3 is basically a pvp in disguise. We're indoctrinated. Inception. :P

 

/thread



#42
Mindlog

Mindlog
  • Members
  • 1 910 messages

Sure, score could be removed and replaced with more comprehensive match stats, available at the end of the match ... how many kills, how many boss kills, headshots, combo detonations, etc ..

Destiny does that.

Doesn't change anything.

Always top the scoreboards. No excuses.


  • path0geN7 aime ceci

#43
quebra

quebra
  • Members
  • 809 messages

I'd rather see the score tabulated via a different fomula...

 

- points subtracted for downs

- points subtracted for repriming with a lower primer.

- points added for pickups

- points added for detonating/priming aside from kills

- points added for repairing sheilds, etc.

etc.

 

Generally a scoring system to promote team play.



#44
chipottle_sauce

chipottle_sauce
  • Members
  • 13 messages

Also points for devices and maybe restoring shields? More points for revives, and debuffs that lead to kills?

So, more points for GI then? Cool. :D



#45
theflyingzamboni

theflyingzamboni
  • Members
  • 733 messages

I'd rather see the score tabulated via a different fomula...

 

- points subtracted for downs

- points subtracted for repriming with a lower primer.

- points added for pickups

- points added for detonating/priming aside from kills

- points added for repairing sheilds, etc.

etc.

 

Generally a scoring system to promote team play.

 

 

Also points for devices and maybe restoring shields? More points for revives, and debuffs that lead to kills?

 

 

Score is fine, they just need to expand it. It's generally considered inefficient to do anything besides kill. Buffing teammates, debuffing enemies, restoring shield, and such should result in point as well.  Add more medals as well. After net code fixing and RNG revamp of course  :D

Doesn't the bold seem like a bad idea to anyone else besides me? I'm just imagining a new generation of score*****s who do nothing but run around spamming shield boost. Imagine: every team is now an all-Volus team, and they do nothing but run around trying to shield boost each other before someone else can. And no one could shoot even if they wanted to. :P



#46
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
Yes but I'd like a full summary at the end with numbers for personal deaths, kills, headshots, melee kills etc.

#47
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Some advantages of having no score:

 

- People wouldn't block off the ammo box between waves as they check the scores

- People would be more inclined to do objectives

- You could missile to your heart's content during extraction wave if so inclined and not give bsners heart attacks

- You could take ACV and not be called a score *****.

- You could missile spawns all you want

- Thunderdome would be about actually surviving rather than seeing who has more points after wave 5 wipe.

- Challenges and missions would be more important

- Having a great team would be more important

 

Let's face it, me3 is basically a pvp in disguise. We're indoctrinated. Inception. :P

 

/thread

The game shouldn't be balanced around a resource that should only be used on "hardened targets". 

 

They actually need to eliminate Cobras and balance the game or at the very least only give a couple of them and make them not take any number out of the budget. That eliminates missile glitching, and makes missiles an emergency "oh ****" resource, instead of making the game a matter of spawn control and rocketing to make it ROFLcurbstomping. JMHO though. 


  • Prestacious et razer057 aiment ceci

#48
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Yes but I'd like a full summary at the end with numbers for personal deaths, kills, headshots, melee kills etc.

That would be awesome. Just make it viewable to the player themselves instead of the whole team. 


  • Prestacious aime ceci

#49
capn233

capn233
  • Members
  • 17 291 messages

The game shouldn't be balanced around a resource that should only be used on "hardened targets". 

 

They actually need to eliminate Cobras and balance the game or at the very least only give a couple of them and make them not take any number out of the budget. That eliminates missile glitching, and makes missiles an emergency "oh ****" resource, instead of making the game a matter of spawn control and rocketing to make it ROFLcurbstomping. JMHO though. 

 

They should have probably limited them to 1 per team member.  Armored Compartments could have had a different function.



#50
crashsuit

crashsuit
  • Members
  • 2 140 messages

Doesn't the bold seem like a bad idea to anyone else besides me? I'm just imagining a new generation of score*****s who do nothing but run around spamming shield boost. Imagine: every team is now an all-Volus team, and they do nothing but run around trying to shield boost each other before someone else can. And no one could shoot even if they wanted to. :P


It could be a small amount of points, and only for actual shields restored back. I'm sure there's a way to balance it in with a general points overhaul. I'm not saying shield boost will give more points than killing enemies.