No. The scoring is central to the game. Now I do think the scoring isn't very fair to certain classes, but it doesn't really matter to much. It gives you an approximation of how well someone did in the game. I would like to see more statistics as to how the score was determined and how things were killed. A breakdown of head shots and grabs and other things for each individual character would be nice to see. I would like to know who did the objectives and all that and to have it keep track of this sort of thing long term.
Would ME3 be a better co-op if there were no score?
#51
Posté 19 août 2014 - 07:22
- BullWinkl3 aime ceci
#52
Posté 19 août 2014 - 07:25
Some advantages of having no score:
- People wouldn't block off the ammo box between waves as they check the scores
- People would be more inclined to do objectives
- You could missile to your heart's content during extraction wave if so inclined and not give bsners heart attacks
- You could take ACV and not be called a score *****.
- You could missile spawns all you want
- Thunderdome would be about actually surviving rather than seeing who has more points after wave 5 wipe.
- Challenges and missions would be more important
- Having a great team would be more important
Let's face it, me3 is basically a pvp in disguise. We're indoctrinated. Inception.
/thread
You have some fair points here Presta but I want stats. At the end of a game, I want to know how many ennemies I killed, how I killed them, how many headshots I got, etc. Not to show to others that I'm eventually better than them, but to know how I performed and whether I'm improving.
I remember that when I started playing the MP, I was always at the bottom of the scoreboard, mainly because my teammates were more experienced. Then I started to learn about the game and I saw that my score was then more often in third position, then second and then often first. As imperfect as it is, I think that the score system reflected well my progression in the game.
A solution could be to let the option to the players to hide or show their score, both during the game and at the end. This could avoid some antisocial behaviors.
- Prestacious aime ceci
#53
Posté 19 août 2014 - 07:35
Some advantages of having no score:
- People wouldn't block off the ammo box between waves as they check the scores
- People would be more inclined to do objectives
- You could missile to your heart's content during extraction wave if so inclined and not give bsners heart attacks
- You could take ACV and not be called a score *****.
- You could missile spawns all you want
- Thunderdome would be about actually surviving rather than seeing who has more points after wave 5 wipe.
- Challenges and missions would be more important
- Having a great team would be more important
Let's face it, me3 is basically a pvp in disguise. We're indoctrinated. Inception.
/thread
I actually disagree with most of this.. I don't think many of these points would happen. For example, I certainly would still see missiles in a bad light. Unless they're for rage, that is.
- Prestacious aime ceci
#54
Posté 19 août 2014 - 07:59
You have some fair points here Presta but I want stats. At the end of a game, I want to know how many ennemies I killed, how I killed them, how many headshots I got, etc. Not to show to others that I'm eventually better than them, but to know how I performed and if I'm improving. I remember that when I started playing the MP, I was always at the bottom of the scoreboard, mainly because my teammates were more experienced. Then I started to learn about the game and I saw that my score was then more often in third position, then second and then often first. As imperfect as it is, I think that the score system reflected well my progression in the game.
A solution could be to let the option to the players to hide or show their score, both during the game and at the end. This could avoid some antisocial behaviors.
Good points Loufi. I, too, initially used the score the judge my general progression in the game. However, when I learned how score can be maximized by certain strategies, I realized how much of a meta game there really is in me3 with regard to topping the leaderboard and now simply question whether that in a way ruins the "coop" aspect.
All really good points and posts. I don't think there is a right answer to the whole score issue. I think it would fundamentally change the game to not have one at all, and I'm not sure for better or worse. It's an interesting concept though.
It seems there is a general consensus that the more stats the better. I bet that ME3 initially went the route of points to make it more "co-op" and less about listing the final kill count as the primary determining factor for leaderboard position. The points take into consideration other factor such as assists and revives. The effort was there. Perhaps it comes down to having a better score system.
Overall though, you have to admit, it is quite a competitive coop lol. Eliminating score altogether would be pretty interesting. Glad to see people care so much about the game to give honest opinions. After all, at the end of the day, I think we all want the same thing.. an incredible ME"4"
#55
Posté 19 août 2014 - 08:13
Nope. I enjoy scorewh0ring.
#56
Posté 19 août 2014 - 08:21
- Mindlog et Prestacious aiment ceci
#57
Posté 19 août 2014 - 08:24
To be precise:I enjoy scoring high, but I don't need missiles on w11 to achieve that.
- Salarian Jesus, Zerc et path0geN7 aiment ceci
#58
Posté 19 août 2014 - 09:30
Maybe you could add ways to score points that are consistent with or promote good team play--for example, revives, carrying the pizza, time in the hack circle, stuff like that. Agree with the comments on no points for missile nukes and even split of points on combos between primers/detonators. Think on objective waves, nobody gets points until after the objectives are completed (unless it's the assassination target)--when the objective is done, then start racking them up. A point system that works along with medals are a fundamental part of the game. I'd rather see them fix the store more than the scoring system, but then that's for another thread. ![]()
- Prestacious et BullWinkl3 aiment ceci
#59
Posté 19 août 2014 - 11:47
- HoochieHamiltoe et Prestacious aiment ceci
#60
Posté 20 août 2014 - 01:44
seems to me the scoreboard isnt the cause of bad human behavior.
you/we are always going to have Dirt bags in the community/random's that wont be team players.
its not hard to tell when a player that sucks at the game is actually trying really hard but their skill/experience is very low.
i would rather play with a group that has alot of heart than non-objective wave 11 nukers, even if it means failing missions.
the scoreboard actually helped me improve in the early life of the game, but at the same time i never cared how bad someone scored as long as they tried their heart out after i started topping it.
i agree with how they could improve the scoreboard by fixing the issue's with healers getting points and last shot kills not getting almost all the credit, etc...
im sure most of you know what im talkin about, otherwise it would take a 10 page post to explain the difference between a good teammate and a dirt bag.
basically no matter how hard you try to cure humanity of dirt bags you will still be left with them.
anyway that is just how i see it.
- ajscott819, capn233, Evil et 6 autres aiment ceci
#61
Posté 20 août 2014 - 04:25
I certainly would still see missiles in a bad light. Unless they're for rage, that is.
Wait, what the hell else am I supposed to be using them for?
- Deerber aime ceci
#62
Posté 20 août 2014 - 04:27
Wait, what the hell else am I supposed to be using them for?
Swarmers. Overkill isn't enough for them.
- Bolo Xia et Quarian Master Race aiment ceci
#63
Posté 20 août 2014 - 10:42
#64
Posté 20 août 2014 - 10:47
#65
Posté 21 août 2014 - 03:26
Swarmers. Overkill isn't enough for them.
**** spiders. I carpet bomb the area if I see even one of them. Creepy little scuttling bosh'tets
#66
Posté 21 août 2014 - 03:35
I don't think it would be any better, but it may have improved some people's conduct.
#67
Posté 21 août 2014 - 04:19
I'd prefer no score, mostly because of stupid peons saving all there missiles for wave 11 when someone else had to clutch 3 straight waves to save the game. Give it a Left 4 Dead type of scoring at the end of the match. You can see who was the best shield booster, medic, reviver. Who killed the most elites, bosses, mooks. Who clutched the most waves, instakill saves, WHO HELPED ON OBJECTIVES blah blah blah you get the point. Not exactly a scoreboard but your able to see who did what in the match better than you do now.
- Prestacious aime ceci
#68
Posté 21 août 2014 - 04:42
The game shouldn't be balanced around a resource that should only be used on "hardened targets".
They actually need to eliminate Cobras and balance the game or at the very least only give a couple of them and make them not take any number out of the budget. That eliminates missile glitching, and makes missiles an emergency "oh ****" resource, instead of making the game a matter of spawn control and rocketing to make it ROFLcurbstomping. JMHO though.
It will still be about spawns and nuking them with, say, cluster grenades combos. Granted, it won't clear all and everything, but a lot of stuff still dies to that.
Missile glitching should be eliminated with fixing said glitch.
#69
Posté 21 août 2014 - 08:21
I like to have some comparable feedback on how I do in a match. Especially if I'm new to something and especially in fast-paced games.
Doesn't need to be score but I can't think of something else atm.
#70
Posté 21 août 2014 - 10:42
This has been a very interesting thread, and I'm not sure what is the best way to solve this in me4.
On the one hand I want more stats on how I performed, but the current score system can be very deceiving.
If you want to top the scoreboard in a game with 4 veteran players, it's ALL about killing mooks efficiently and not spending time
killing primes/atlases/crabs.
Another thing is using rockets in "semi-legit situations", and with that I mean situations where it's not really needed, but not as obvious as wave 11 nuking.. ![]()
So this isn't a huge problem per se for me usually, but there is definitely this underlying "e-peen I'm better than you" feeling in this coop game none the less.
- Prestacious aime ceci





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