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Why is the level cap always so low


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#1
Odintius

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I always wonder why they keep the level cap so low  what happen to level 60 or even more instead of level 25 or 30?



#2
Dio Demon

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Because that in the game you can only reach 25-30 unless if you hack or exploit it. It's a wild guess.



#3
rocsage

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da2 level cap is, I believe, 50.

actually going there makes battles incredibly stagnant; while enemy health continues to grow steadily, your attributes can never exceed 100.



#4
Puppy Love

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How in the world do you get to level 50? o.o



#5
Dabrikishaw

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Dragon Age: Origins and Awakening had enough content to get you near the level cap in both legally. Dragon Age II's level cap can't be reached without save editing or exploits.


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#6
dekarserverbot

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Dragon Age: Origins and Awakening had enough content to get you near the level cap in both legally. Dragon Age II's level cap can't be reached without save editing or exploits.

Because it was ridicoulus high for it's content...



#7
oceanicsurvivor

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It does seem strange that a game which should be, what, like 10 times the size of Origins has the same level cap. I'm not so bummed about the cap number because I can't imagine using more then 30 abilities in battle much and I would rather just replay with different builds I think, but it seems like we will have to level much more slowly if the same level cap is now spread out over 100 hours instead of, 30-40.


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#8
Dabrikishaw

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Yeah, I forgot to type the rest of that. Dragon Age II had more DLC planned but it was scrapped. That level cap would probably have been justified under that DLC.



#9
Deebo305

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At a certain point grinding loses its charm plus a game can be perfectly fine without jumping to Level 50 & beyond



#10
NextArishok

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At a certain point grinding loses its charm plus a game can be perfectly fine without jumping to Level 50 & beyond

I know its a massively popular game, but I will never understand Diablo's popularity.  I mean after so long of going to the same act, and fighting the same enemies, in the same locations, with the same pathing its like wow.....I wonder if I should take a break and go watch paint dry for a bit. With 4 acts in the entire game.

 

If people like it then thats all good....im just saying I'll never get it.



#11
Lyrandori

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da2 level cap is, I believe, 50.

actually going there makes battles incredibly stagnant; while enemy health continues to grow steadily, your attributes can never exceed 100.

 

 

Hum... no.

 

DA2's level "cap" is pretty much around 27 or 28 by the end of the game including DLCs. If you get beyond 28 you have mods installed or something.

 

EDIT: Actually, the technical cap is 50 yeah, you can gain experience to that point. But there's no way to get there (unless you use mods, or cheats). That probably goes to show that BioWare had bigger plans for DA2 surely, oh well.



#12
TsaiMeLemoni

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I used one of the exploits to get to 50 in DA2 before they patched it (one of the ones where you can keep getting the gold and xp for returning an item), and it made things seem a little more boring. Just with more powers.



#13
Dubya75

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Level capping is just plain stupid as I see it. What's the point, really?



#14
dutch_gamer

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Level capping is just plain stupid as I see it. What's the point, really?

To stop the player from getting every single class skill and to stop the PC from being able to one-shot all of the content at some point.

Also the game is not 10 times bigger, maybe in world size it is but not encounter/content wise. A level cap is just a number and means very little if you don't even how easy it is to reach it. And in my opinion a story focused RPG levels should be the least of anyone's concern.
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#15
mikeymoonshine

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Somehow I doubt 30 is the hard cap. It's probably just about as high as anyone who isn't cheating will get. 

 

here is an Interview with Mike Laidlaw about it. 

 

 

http://gamingbolt.co...el-cap-detailed

 

LaidLaw said this 

 

 

“They key is to not have a cap. When you arbitrary just stop getting experience, it honestly kind of sucks in my opinion. The way experience is granted in Inquistion is as you tackle monsters and going after things and as they get too low level for you they stop granting you experience. This is a fairly standard RPG mechanic and by the time you’re capped out and no longer gaining experience, you’ve killed some of the toughest stuff in the world,” Mike said.

“You’re probably done with the game because you’ve killed almost everything, so that’s kind of our approach. It’s more of a soft-cap and there will be a point at which you stop leveling up somewhere.”


 

 

So as long as the not getting experience for low level enemies is not too harsh, I am fine with that. I guess it could be a situation where there isn't much reward for exploring an area that is only a few levels below you causing you to just not bother returning. if that kicks in too soon it may cause some players to lose content if they didn't bother to explore the area much the first time they went there. 


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#16
tmp7704

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I always wonder why they keep the level cap so low  what happen to level 60 or even more instead of level 25 or 30?

60? Why so low and not 9000?

level numbers are pretty meaningless when games rarely come up with more than a dozen useful abilities per class, and then artificially stretch these out into Stab I, Stab II, Stab CLXIII etc, each with tiny bit damage more, just to have something, anything to dole out at each level, or every 5.
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#17
The_Prophet_of_Donk

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60? Why so low and not 9000?

 

"IT'S OVER 9000!!!!"

 

lol


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#18
LPPrince

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Level caps high or low depend on lots of things;not just the amount of content to experience.

 

How much is a player on average willing to experience?

 

If a player plays the least amount of content possible but still reaches this point, will they be able to meet the challenge?

 

Is a player likely to replay content of this sort/in this area over time?

 

Will the difficulty in this level promote or discourage leveling?

 

Is this system built for the potential grinding of experience?

 

Are the rewards given for reaching a higher level worth a lot or very little?

 

Many questions would go into what speed leveling would be in a game, how many levels there are for a player controlled character to reach, what the "soft" cap would be, what the "hard" cap would be, etc etc

 

So its not as simple as, "Raise the cap" or "Make more levels and make them easier to reach"


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#19
Wulfram

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They've got a limited number of talents, and they give out a level per talent.

 

And they probably want to have some sort of idea how powerful the PC will be at the end, so that they can present a decent challenge



#20
The Hierophant

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"IT'S OVER 9000!!!!"
 
lol

normal_HighStats.jpg

I'd welcome this.
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#21
The_Prophet_of_Donk

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normal_HighStats.jpg

I'd welcome this.

My Inquisitor will be GOD OF THEDAS!!! lol

 

:ph34r:



#22
CoffeeElemental

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Leveling is important part of RPG experience. Not sure why but in a lot of recent AAA rpgs you hit it before the game is done and it sucks, as you essentially beat a part of game before beating the entire game :)

 

Its also bad when there is not enough depth for a role, so you can even finish the build before hitting the level cap. This was problem with DA2, for example if you wanted Anders to be your dedicated healer he was constantly in Panacea mode, so getting DPS abilities was pointless and there were not enough mana and support abilities do do anything more in combat anyway.

 

I wonder how many abilities we will be able to use in Inquisition. Controller UI seems to be limited to 8 and I don't think any trailer has shown any other means for casting them except these 8 keybinds. I wonder if PC UI will have the same limit.



#23
Icy Magebane

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Somehow I doubt 30 is the hard cap. It's probably just about as high as anyone who isn't cheating will get. 

 

here is an Interview with Mike Laidlaw about it. 

 

 

http://gamingbolt.co...el-cap-detailed

 

LaidLaw said this 

 

 

So as long as the not getting experience for low level enemies is not too harsh, I am fine with that. I guess it could be a situation where there isn't much reward for exploring an area that is only a few levels below you causing you to just not bother returning. if that kicks in too soon it may cause some players to lose content if they didn't bother to explore the area much the first time they went there. 

I agree with Laidlaw's sentiment, but I hope that enemies that give zero experience are easy to run from.  I don't like wasting time by fighting if I am not getting any stronger.  When I hit the level cap, it's time to finish the game (or in this case, never go back to the area where enemies give no exp).


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#24
Wulfram

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Probably easier to just nuke low level opponents with an AoE rather than running from them

 

Though it might be good design to ensure they can't force you off your horse, too.



#25
Lee80

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I agree with Laidlaw's sentiment, but I hope that enemies that give zero experience are easy to run from.  I don't like wasting time by fighting if I am not getting any stronger.  When I hit the level cap, it's time to finish the game (or in this case, never go back to the area where enemies give no exp).

There's probably still crafting materials and/or loot as a reward for killing under leveled enemies.  Which will soften the blow of having to explore areas of the game that are meant for lower level teams.