What did you not notice until after the ending
#1
Posté 19 août 2014 - 03:05
My biggest ones were the retcons of me2 squad mates, the overly pro-geth stance the game had, and everything with Kai leng.
So what are the biggest flaws that you didn't notice until after the ending?
#2
Posté 19 août 2014 - 03:16
I think I experienced every flaw in ME3 before the ending. When it got to the ending, I fell asleep and woke up in 2013.
#3
Posté 19 août 2014 - 03:27
I loved Rannoch the first time I played it. Now, it gets a little more unbearable every time I play it.
They butchered Legion, it's overtly pro-Geth (or at least pro-Pinnochios masquerading as Geth), they butchered the admiralty board, there is very little backstory or debate over the Geth/Quarian situation, and they made reaper code the answer.
The gameplay there is still pretty fun though.
- DeinonSlayer aime ceci
#4
Posté 19 août 2014 - 03:36
That's difficult to answer. Some of the flaws were very visible before the ending, like mostly everything associated with Cerberus -- because the game continuously flaunts you with it. I guess after watching the ending it turned some of those parts about the game that were a little weird or awkward into bad once you find out how they're resolved. For example, the way the Crucible was built up I knew it was going to be a trap because of it's convenience, unexplained nature, and how half the game focuses else where despite it being, "our one hope to stop the Reapers." In the ending though it basically turns out to be the weapon (energy source?) it was stated to be which brought attention to it's nonsensical design history and construction.
- malace_ixo aime ceci
#5
Posté 19 août 2014 - 06:57
That my computer room was a godawful mess.
#6
Posté 19 août 2014 - 06:59
That the game really wanted me to get with Liara for some reason. So I did a new run to see if it made more sense that way and it did.
- DeinonSlayer aime ceci
#7
Posté 19 août 2014 - 07:00
That I wasn't as disappointed as I expected to be, given what I'd already heard about the backlash to the ending by the time I got there myself.
- BurningBlood, Mordokai et FairfaxGal aiment ceci
#8
Posté 19 août 2014 - 11:59
The flashbacks when shooting the tube. I wonder why I had Anderson, Joker and Liara. After a couple more playthroughs, I went online and found out I wasn't the only one that got Larry, Curly and Moe. Unless you romanced Ashley, Liara or Kaidan, it would always show Liara. Fortunately, the extended cut fixed that.
#9
Posté 24 août 2014 - 05:00
#10
Posté 24 août 2014 - 05:12
That I was out of Haagen-Dazs.
- DeinonSlayer aime ceci
#11
Posté 24 août 2014 - 05:25
I did not like that my fuel tanks were suddenly downgraded to 1,000. I am almost certain that every other upgrade was kept in the SR-2. Why did the Alliance feel the need to reduce the fuel capacity by 500 units? What was the purpose of the drive-core retrofits? Also, why did they not put speakers back into the Normandy? I miss that ambient music that would play in the SR-1. It made every conversation seem more dramatic than it actually was. Also, why was there no space battle scene for when the Reapers took the Citadel? What happened to everyone on it? Who made it out alive? What happened to the Citadel Fleet protecting it?
#12
Posté 24 août 2014 - 11:32
Also, why was there no space battle scene for when the Reapers took the Citadel? What happened to everyone on it? Who made it out alive? What happened to the Citadel Fleet protecting it?
The biggest thing that confused me the second time around was stopping and thinking 'wait, the citadel can move? How?' And then the reapers shut off every relay.. Except the one to earth... How lucky.
#13
Posté 25 août 2014 - 12:04
And then the reapers shut off every relay.. Except the one to earth... How lucky.
That didn't happen. Don't confuse a clumsy endgame- gate for an in-universe event.
#14
Posté 25 août 2014 - 01:56
That didn't happen. Don't confuse a clumsy endgame- gate for an in-universe event.
In all other cycles, when the reapers take control of the citadel, first thing they do is shut the relays off to isolate all systems. Getting past whatever reason as to why they didn't take the citadel first like every other time, did they just not bother when they finally DID get the citadel? Considering at no other point in any of the games do we get no choice in which system to travel too, no matter the situation, it seems stupid to do it now no matter whether this got said in the game or not. Either way there's questions
#15
Posté 25 août 2014 - 05:01
So what are the biggest flaws that you didn't notice until after the ending?
Oh... another topic about the "flaws" of Mass Effect 3. You should have put the word in the title.





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