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Weapon + Disease questions


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#1
Shadowing2029

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Weapon:

How can i get more colour variants for weapons? (like morningstar)

 

Disease:

Can anyone help me?

I am working on Big Bag of Plagues, so i need inspiration and help with coding.

 

Format for custom disease posting:

 

  • Name
  • Fortitude Saves
  • Incubation time
  • Symptoms

 

I would apprecite if you could send me script for it.

 

Already used sources: http://www.d20pfsrd....ns#TOC-Diseases

                                    http://www.dandwiki....i/3.5e_Diseases

                                    http://www.uesp.net/...rowind:Diseases

                                    http://www.uesp.net/...blivion:Disease

                                    http://www.uesp.net/.../Skyrim:Disease

 

PS I: I have already model (simple retexture) but i cant get his show in colours.

PS II: I need to know in for Big Bag of Plagues (Disease from tained metal, weapons made from it infect both wielder and victim.)

PS III: Just jocking in PS II, i dont need it i just want these items look unique.


Modifié par Shadowing2029, 19 août 2014 - 06:17 .


#2
Shadowing2029

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Twenty-Two new diseases so far (Eight Scripted)

Also working on the module showing different ways of infection.



#3
NWN_baba yaga

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Best way to get an answer about scripting stuff is to post scripting related stuff in the scripting stuff section here ;)

 

About weapon colors. They are all different textured pieces of the weapon. So if you want lest say red, blue and white colored blades you have to have 3 blade pieces. One blade for every color and so on.



#4
Shadowing2029

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I aldredy have one prepared, but i dont know how to import it. (like morningstar colour 5)

Also most of scrpiting is fairly easy, so i mostly need inspiration.

(Feel free to post your custom disease)



#5
NWN_baba yaga

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Import into Gmax/ 3dsmax or the toolset or what ? Can you be more specific what you dont understand or what you have done a bit more specific. Do you want to override only a part of the morning star or add new colors to it ?

 

Because adding new colors should be pretty easy i guess. You would just have to name the piece of weapon accordingly and throw them into a hak pak or in the override for testing.



#6
Shadowing2029

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Toolset everything else is ok.

I need to import it in non overdrriding fashion.



#7
Shadowing2029

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Mace hack

http://www.4shared.c...metal_Mace.html



#8
The Amethyst Dragon

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Adding a new weapon model is pretty straight forward. You will need:

 

A new hak file. For this example, we'll call it ickyweapons.hak.

 

Inside ickyweapons.hak, you will need:

1. an updated baseitems.2da file that extends the "max range" of the desired weapon types to 255

2. a 3D model for each added weapon part (example: wblms_t_015.mdl - aka "weapon blugeoning morningstar top 1 color 5")

3. a 32-bit .tga icon for each added weapon part (example iwblms_t_015.tga)

4. the new texture/image file for the new 3D model

 

I've found that in order to get higher "colors" (5, 6, 7, 8, 9), you need to start using them with model number 1. After that, you can add higher colors for any other model number of the same weapon type.  It's just that the game doesn't seem to recognize higher color numbers for other models until model 1's higher colors have been opened up / used first.


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#9
Bluebomber4evr

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It's my understanding that custom diseases do not work. You can edit the disease.2da, but the game won't acknowledge the custom entries: http://www.nwnlexico...e=EffectDisease

 

 

 

Diseases cannot be added to the game - seems new columns cannot be added to the disease.2da file. 


#10
Shadooow

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It's my understanding that custom diseases do not work. You can edit the disease.2da, but the game won't acknowledge the custom entries: http://www.nwnlexico...e=EffectDisease

That must be another lexicon bogus (Ive found and removed few of them recently when adding new info) because I used custom disease in my module and it worked just fine.


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#11
Bluebomber4evr

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That must be another lexicon bogus (Ive found and removed few of them recently when adding new info) because I used custom disease in my module and it worked just fine.

Really? That's awesome!



#12
Shadowing2029

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Thanks The Amethyst Dragon!

And Bluebomber4evr,  that line you have posted dont make any sense.

We dont add columns, but rows.



#13
Shadowing2029

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I am also working on corpus disease from morrowind. 

This one should have multiple incubation effects, like turning you intro though zombie like thing or  giving you awesome power.

(corpus disease actualy turn one violently intro demigod.)



#14
Bluebomber4evr

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Thanks The Amethyst Dragon!

And Bluebomber4evr,  that line you have posted dont make any sense.

We dont add columns, but rows.

It was a direct quote from the NWN Lexicon. As Shadoow said, though, it's an error.



#15
Shadowing2029

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Going to make separate post for this project.