Buckler shield talent tree for rogues (for anyone interested, buckler shields work different than standard full cover shields in combat so it wouldn't be a warrioresque talent).
What weapons can rogues use instead of daggers?
#26
Posté 19 août 2014 - 08:00
#27
Posté 19 août 2014 - 08:05
I know that Rogues won't be able to use Warrior weapons at all. Some of the daggers will look like short swords though.
No I mean I just cannot picture any kind of rogue in any game with a blunt weapon. I automatically associate rogues with sharp weapons. Blunt weapons dont have the finesse of a blade.
#28
Posté 19 août 2014 - 08:05
I have seen vids of warriors who use axes, maces, and other awesome items. What are rogues going to get other than daggers can they dual wield swords, axes, and other things?
Hopefully sickles, kukris or katars.



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#29
Posté 19 août 2014 - 08:11
No I mean I just cannot picture any kind of rogue in any game with a blunt weapon. I automatically associate rogues with sharp weapons. Blunt weapons dont have the finesse of a blade.
Yeah, I can't see a rogue using something like a cudgel. Easily available, sturdy, able to crack someone over the back of the head with it.
Seriously though, if they're gimped and stuck to daggers again..I just have to shake my head. If limiting the weapon selection is the only thing you can to do differentiate rogues from warriors, it's time to go back to the design board.
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#30
Posté 19 août 2014 - 08:21
omG Voldos weapons, now THATS a hot option :v
#31
Guest_TheDarkKnightReturns_*
Posté 19 août 2014 - 08:21
Guest_TheDarkKnightReturns_*
Seriously though, if they're gimped and stuck to daggers again..I just have to shake my head. If limiting the weapon selection is the only thing you can to do differentiate rogues from warriors, it's time to go back to the design board.
This I can agree with.
#32
Posté 19 août 2014 - 08:22
Yeah, I can't see a rogue using something like a cudgel. Easily available, sturdy, able to crack someone over the back of the head with it.
Seriously though, if they're gimped and stuck to daggers again..I just have to shake my head. If limiting the weapon selection is the only thing you can to do differentiate rogues from warriors, it's time to go back to the design board.
I love daggers actually. But I agree with you still.
#33
Posté 19 août 2014 - 08:26
I'd prefer if weapons weren't labelled to a class (apart from Bows and 2Hers). A sword should be usable by either a warrior (accompanied by a shield) or a rogue (accompanied by another single hand weapon), it should be artificially classified as a 'warriors sword' or a 'rogues sword', unless there is some reason that a rogue would look at a warrior sword and say 'WTF is this? Do I grab the pointy end? Its so similar to my swords that it is confusing me.'
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#34
Posté 19 août 2014 - 08:28
I'd prefer if weapons weren't labelled to a class (apart from Bows and 2Hers). A sword should be usable by either a warrior (accompanied by a shield) or a rogue (accompanied by another single hand weapon), it should be artificially classified as a 'warriors sword' or a 'rogues sword', unless there is some reason that a rogue would look at a warrior sword and say 'WTF is this? Do I grab the pointy end? Its so similar to my swords that it is confusing me.'
Pretty much this. Everything to do with equipment in DA2 was a disaster - from the restrictions, to the scaling, to the placement, to the rating system, to the generics. DAO style is the only way to go - as long as you've got the stats to use it, you can use it. You might not be able to use it effectively, but it's your option.
Well, except for that Bows/2h bit. I want my Warrior Archer back, and I still maintain that Sebastian should've been one.
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#35
Posté 19 août 2014 - 08:29
how about a slingshot?
Psh, Slingshots! Who would take the mighty inquisitor seriously if you used a childish weapon like a slingshot?!
Now normal good ol fashion Slings! Those would knock you the F**k out
https://www.youtube....wogVvt3pi4#t=67
#36
Posté 19 août 2014 - 08:30
I was really fond of using dual axes for rogues in Origins. Even if they're available in DAI my concern is that the animations seem to be very "stabby" oriented. Not sure it would really work out.
Katars, tho... that would be amazing.
#37
Posté 19 août 2014 - 08:31
I hope we can dual wield a sword and dagger combo in this game, that's what I mainly used in DAO as a rogue.
Same here.
I remember Arl Howe who was an assassin specialization, wasn't he wielding a small waraxe and a dagger? Liked that combo.
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#39
Posté 19 août 2014 - 08:35
@Ferico21: lmao. First time Ive wished I could like a post twice ![]()
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#40
Posté 19 août 2014 - 08:41
Why not?
Because rogue combat is more about dexterity and aiming for vital points if you want a lore reason. Blunt weapons and axes generally don't facilitate that kind of combat style since they do tend to be a bit heavier at one end and not nearly as balanced as daggers and one handed swords.
#41
Posté 19 août 2014 - 08:52
Psh, Slingshots! Who would take the mighty inquisitor seriously if you used a childish weapon like a slingshot?!
Now normal good ol fashion Slings! Those would knock you the F**k out
people use Slingshots nowadays as a way to launch grenades a far distance. also a slingshot would have more design options than a sling.
#42
Posté 19 août 2014 - 08:59
David killed Goliath with a slingshot, the bullet penetrated his forehead and killed him instantly. Biblical stories aside, a proper slingshot is powerful enough to send a steel bearing ball through your skull or your chest very easily. Its a deadly weapon and not a toy for kids.
Slingshots vs. coconuts:
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#43
Posté 19 août 2014 - 10:30
David killed Goliath with a slingshot, the bullet penetrated his forehead and killed him instantly. Biblical stories aside, a proper slingshot is powerful enough to send a steel bearing ball through your skull or your chest very easily. Its a deadly weapon and not a toy for kids.
Slingshots vs. coconuts:
David used a sling for that, or just threw it.
However, I'll just stick to throwing poisonous vials into my enemies faces.
One need not rely on technology to do work a toddler may carry out.
- Gamemako aime ceci
#44
Posté 19 août 2014 - 10:55
I don't see how that fits with lore given that a high dexterity has only been necessary for Rogue builds in one of the two games so far.Because rogue combat is more about dexterity and aiming for vital points if you want a lore reason. Blunt weapons and axes generally don't facilitate that kind of combat style since they do tend to be a bit heavier at one end and not nearly as balanced as daggers and one handed swords.
And blunt weapons don't leave blood pools, they can look less threatening than edged weapons, and they're (ideally, if the rules are well designed) effective against different types of armour.
And I just don't like all these class-based restrictions. DA2 moved in exactly the wrong direction in this respect.
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#45
Posté 19 août 2014 - 10:56
Thats all I'm asking. Oh and a smaller version of a two-handed sword.
Because it looks really weird to have a handle thats almost longer than the blade itself...
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#46
Posté 19 août 2014 - 11:00
Because rogue combat is more about dexterity and aiming for vital points if you want a lore reason. Blunt weapons and axes generally don't facilitate that kind of combat style since they do tend to be a bit heavier at one end and not nearly as balanced as daggers and one handed swords.
Actually blunt weapons often required more (or at least just as much) tactical placement as edged weapons did. You want to hurt the heavily armored knight with a mace? Aim for arm/leg joints.
Plus Brass Knuckles are widely considered a more 'dirty fighting' approach which has rogue written all over it (and Brass Knuckles are a blunt weapon if you couldn't tell).
Want another example? Quarterstaff. Used exactly in that dexterous/exact placement manner. A great 'rogue' weapon.
There is no reason rogues/tactical fighters can't use blunt weapons too.
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#47
Posté 19 août 2014 - 11:13
There were exes for rogues in DA2. In fact, my Isabela are using 2 right now.
#48
Posté 19 août 2014 - 11:16
Or just the head, with enough force you don't even have to damage or penetrate the helmet, the energy of a powerful strike will either bend the neck beyond breaking point or lead to brain injuries through the sudden lateral acceleration.Actually blunt weapons often required more (or at least just as much) tactical placement as edged weapons did. You want to hurt the heavily armored knight with a mace? Aim for arm/leg joints.
#49
Posté 19 août 2014 - 11:26
Pretty much this. Everything to do with equipment in DA2 was a disaster - from the restrictions, to the scaling, to the placement, to the rating system, to the generics. DAO style is the only way to go - as long as you've got the stats to use it, you can use it. You might not be able to use it effectively, but it's your option.
Well, except for that Bows/2h bit. I want my Warrior Archer back, and I still maintain that Sebastian should've been one.
My Favorite Wardens have been Warrior Archers, and an Arcane Warrior that used a Crossbow.
Man, I wish I could make those two again. I'd love to give my Mage Inquisitor a Repeating Crossbow
#50
Posté 19 août 2014 - 11:27
A well-placed strike doesn't even need to be that powerful to deliver concussive force.Or just the head, with enough force you don't even have to damage or penetrate the helmet, the energy of a powerful strike will either bend the neck beyond breaking point or lead to brain injuries through the sudden lateral acceleration.





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