so very true
kick'em when they're down
#26
Posté 22 août 2014 - 01:20
#27
Posté 22 août 2014 - 03:38
i don't mind that the game ends when the main pc dies, it's watching a fallen character continued to get pummeled that just sends shivers up my spine. there is just something inherently wrong about that from both a practical standpoint (imho) and a moral one. course many of my foes are evil in nature so i could make it ok in my mind and excuse as psychotic evil blood lust. although it still makes more sense to me to attack whoever is currently causing you pain as opposed to the person down on the ground who is not causing you pain. Tchos does make a good opposing argument to this but id still be apt to dealing with whomever is currently hurting me... thought: can a script be written that tells an npc to focus on a combatant that is currently inflicting injury/pain/damage vs a combatant who is incapacitated?
Well, when you said:
i was speaking of dying. knockdown and such is fair game. this issue is more annoying while playing BGR where the whole game ends when the pc dies. i dont mind that to much but it does suck when the pc goes below zero and your exhausting all your resources trying to keep him/her above -10 while the enemy continues to pummel him/her.
I thought you meant that the main PC dying in BGR is really the issue for you. With my BGR Enhancements the main PC can die while your party continues to focus on the battle instead of trying to keep him/her above -10. Then afterward you can raise him/her, just as you would any other team member. Not very BG-like I know, but more D&D-like.
Regards
- erin3372 aime ceci
#28
Posté 22 août 2014 - 09:53
i can see how you got that.. it's just that BG highlights the issue more and made for a good example. to me it doesn't matter if it's the main pc or Qara getting pummeled it just bothers me watch a character getting hit while they're down, i just figured any intelligent creature would forgo the downed character and attack characters who are actively causing damage.





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