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Becoming a consumer


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10 réponses à ce sujet

#1
PJ156

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I have had a good review today and I have decided to become a consumer.

 

In my various folders I have scripts I cannot fix, half completed 3D models I cannot add textures to, VFX's I cannot complete without more learning and some floor tiles that, while okay, are knocked into a cocked hat by RJS's much simpler vfx tiles.

 

So I have decided to give them all up. From here in I will consume and use custom content and get on with finishing my modules while there are still a few players out there left to play them, instead of diluting my limited time trying to learn new skills that have no value beyond the task at hand.

 

I now see my job as being to use all this good stuff you guys are creating and see that it gets out into the game world in my modules. That way, we none of us are doing this just for the sake of having it on our hard drives and discussing it here.

 

So it's deleted and I feel a little lighter for it.

 

PJ

 

PS: All except the placeables cornucopia. I will keep updating that :)


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#2
rjshae

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Well you're good at module building, PJ, so I think your contributions can only help maintain interest in this game. :)

 

If you need something in particular model-wise, just let us know. It'll give us an excuse to build more stuff. Not that we need an excuse...



#3
Tchos

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I support the goal of completing modules, and in putting custom content to good use.



#4
Dann-J

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There's little point in everyone creating custom content, but almost no-one actually using it! Between the Nexus and the new vault, you could spend hours browsing other peoples' content, rather then spending days reinventing the wheel for yourself.

 

I used to find all sorts of diamonds hidden amongst the rough on the old vault, many of which are rapidly appearing on the new vault.



#5
Jezla

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Bravo, PJ!  I came to the same conclusion before I actually had occasion to delve into CC creation.  I toyed with the idea of trying to learn something new, but realized there are far more talented/skilled people here than I will be, so I should stick to what I can do, and build those skills instead.



#6
andysks

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This is exactly the reason I gave up on the idea of the CC. My campaign is big enough as it is. A while back I asked where should one start, but EE said in wisdom that I shouldn't and just focus on my campaign. I will do something though. I'd like to learn how to do some skies but that's all. No modelling etc.



#7
Calister68

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I understand your arguments, PJ, but from my point of view, imagination matters more than skill. I love to see original ideas put in action, even if the making could have been done better. I think it's really rewarding to see people picking up your ideas to enhance it and thus serving the whole community (as long as you get credit for the original idea, of course ^_^)


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#8
kamal_

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I adopted the model of 'work on what I want to' last year. It makes me happier.
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#9
Eguintir Eligard

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This is a smart idea that I swear I made vocal to someone probably andy. Having 30 people prepare parts for a car and one guy driving cars makes no sense and right now the best contribution (due to the sudden unforseen surge of creators) is actual campaigns.



#10
rjshae

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Unless, of course, it is a car racing in the Indy 500... ;)

 

I like to think that adding new content makes it more inviting for people to try their hand at module building. But yeah, we need module/campaign builders or it becomes a pointless exercise.



#11
Eguintir Eligard

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I prefer to be a consumer but I doubt the custom content I would want would be taken up by anyone. So after fatty project I'll be "campaigning" again and making CC that I really need which is hopefully not too often as it slows you WAY down on the road to adventure.