This was not brought to my attention until midnight. On the story forums, two BSNers: Psychevore and Sporkfu were talking about Slam + Lash = 2 Biotic Explosions, and they were unsure of how that worked. I told them I will test and see if that actually does work, and it actually did. During Slam's lifting phase, throwing a Lash will cause one explosion, and then when Slam goes into its slamming phase it will cause another explosion. This is only possible in Single Player since Slam doesn't exist in MP.
Now, the other one can be done in Multiplayer, but it requires two people since there are no existing kits with both Lash and Shockwave. In order to perform a double Biotic Explosion with Shockwave and Lash, the person with Shockwave must spec their Shockwave to lift unprotected enemies by putting points in Rank 6b. When Shockwave lifts the target, they are primed for a BE. The person with Lash will detonate the lifted target by Shockwave, and since Lash is also a primer as well as a detonator, it continues to prime the target even after the detonation which it shouldn't be able to. If the person with Shockwave shoots another shockwave at the target that was detonated by Lash, it will cause another BE. This seems to be a bug with Lash where it would continue priming even after detonating a Biotic Explosion, but so far, it has only worked with Slam and Shockwave to my knowledge. I tried it with Reave and Warp, but no go.
The basic formula for this is: Lifting Shockwave + Lash + Lifting Shockwave
The drawback to this is that you have to try it on like a Phantom on Platinum or Gold since most unportected enemies die from the first BE. It would be wise to not spec into the BE damage evolution of both powers if you want to try it out.
And yes, I tried this with the Single Player Lash and Shockwave, and their Multiplayer versions. It works with both.
EDIT: Added the two BSNers who found out about the double BE caused by Slam and Lash.





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