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New class section on main site


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#426
falconlord5

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The classes and backstory page is gone.

 

It says 404, The page you requested could not be found; it's been burnt to ashes by a dragon.

 

I noticed that too. Probably because some many of us reported problems with the page.



#427
omnitremere

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I noticed that too. Probably because some many of us reported problems with the page.

 

I'm hoping they'll bring it back with the Qunari getting a better boost.



#428
The Night Haunter

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I'm hoping they'll bring it back with the Qunari getting a better boost.

We don't even know that's a bad boost.

It could be 400hp is the highest an average warrior will get. In which case it is a 12.5% increase at max level (which is potentially better than magic resist as it affects all attacks). 

 

Everyone is basing their opinion on the effectiveness of the Qunari bonus on the Demo. Don't you guys think that demo had inflated hp pools? Mana and stamina regenerated instantly, their abilities killed enemies in single shots. They blew through probably an hour of normal combat in 20 min. The demo is hardly an accurate representation of what our real hp will be.


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#429
andar91

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We don't even know that's a bad boost.

It could be 400hp is the highest an average warrior will get. In which case it is a 12.5% increase at max level (which is potentially better than magic resist as it affects all attacks). 

 

Everyone is basing their opinion on the effectiveness of the Qunari bonus on the Demo. Don't you guys think that demo had inflated hp pools? Mana and stamina regenerated instantly, their abilities killed enemies in single shots. They blew through probably an hour of normal combat in 20 min. The demo is hardly an accurate representation of what our real hp will be.

 

Pretty much this. Not to mention, the Venatori in the castle were Lvl 12 and the Inquisitor was lvl 7.

 

 

One thing I am curious about is why they didn't just say Qunari get a +5 to Constitution or something like that. Maybe that's too abstract for people who aren't familiar with the attributes, though.



#430
The Night Haunter

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I just hope we get to see at least 1 full tree soon, including passives and upgrades. That will give us a better idea of how everything will work.

 

Other than that all I really want is to know a bit more details (the more the better) about each spec.



#431
TurretSyndrome

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A percentile bonus for the Kossith would've been nice.



#432
Mirrman70

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A percentile bonus for the Kossith would've been nice.

 

I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.


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#433
aTigerslunch

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Knockback or physical resistance.



#434
Gtdef

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I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.

 

Naa, they are not that different. Body mechanics are about the same and the size isn't that different that changes the dynamics that much. The reason you can't knock down a giant is because his foot is taller than you. One or two heads taller shouldn't make that much of a difference, especially against creatures bigger than the Qunari.

 

But well, it's acceptable as a substitute because 50 health sounds really poor. A percentage or a second wind ability for health would be better imo.


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#435
Drasanil

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I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.

 

They're bigger; wouldn't that make kicking out their knee caps even easier/more effective? I mean they'd have a higher center of gravity... not to mention abnormally tall humans tend to develop joint problems more than normal humans etc etc....

 

As far as I am concerned the health bonus is a good way to represent their toughness, they're big they're mean and that works. 



#436
aTigerslunch

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That is why I consider a physical resistance preferable.



#437
Drasanil

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That is why I consider a physical resistance preferable.

 

Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?



#438
aTigerslunch

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I thought it helped against damage too....if it doesn't which apparently I was wrong, then health Is fine,



#439
Gamemako

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Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?


Being larger does not make you easier to knock down. Try taking down an NFL linemen because he's big; see how it works out for you.

#440
aTigerslunch

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Anyone can be taken out at the knees technically less they have no joints there.



#441
Drasanil

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Being larger does not make you easier to knock down. Try taking down an NFL linemen because he's big; see how it works out for you.

 

IIRC most NFL people don't tend to be especially tall, rather they tend to be well built. Most abnormally tall humans [ie: 'giant' qunari height] beings have joint issues and such, try pretending that's not the case and see how it works out for you.


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#442
Gamemako

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Anyone can be taken out at the knees technically less they have no joints there.


And in armed combat, attempting to do so is a good way to die. The only thing you have which can reach there without putting yourself at risk is your weapon, and that's hardly a matter of taking out someone's knees. Hell, people don't dive at the knees in UFC because you'd just get kicked in the face. Smarter is kicking people in the knees, which can cause serious damage, but that's not a matter of taking anyone down at all either, it's a matter of causing damage without the risk.
 

IIRC most NFL people don't tend to be especially tall, rather they tend to be well built. Most abnormally tall humans [ie: 'giant' qunari height] beings have joint issues and such, try pretending that's not the case and see how it works out for you.


Shaq is 7'1" and not made of paper. It happens. And how tall are qunari, actually? They don't seem to be even a foot taller than the average human, which is hardly Yao Ming level.

What NFL linemen have are size, and size is what matters. You make the claim that being taller is a liability where it clearly is not; being short just makes you small. If you're playing a game of knocking someone over, IB will flatten Sera every single time.

#443
Dermain

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What NFL linemen have are size, and size is what matters. If you're playing a game of knocking someone over, IB will flatten Sera every single time.

 

If you take a heavy object and swing at behind/at a knee cap the person is falling over regardless of how much size they have.



#444
Gamemako

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If you take a heavy object and swing at behind/at a knee cap the person is falling over regardless of how much size they have.


And not because you knocked them over, but because you shattered their kneecap. Has nothing to do with the size of the victim, and it's a reality from which you don't get back up and return to combat. It is not knockdown, it is injury. It is only related to knockdown in the same way that shooting someone in the head is knockdown.

#445
adorkable-panda

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has anyone noticed that they changed the classes on the official site back to the original ones without the quizzy backgrounds and such? Probably because of all the glitches. 



#446
Wulfram

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The reduced amount of healing going around will make having a higher hit point total more valuable, I think



#447
Dermain

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And not because you knocked them over, but because you shattered their kneecap. Has nothing to do with the size of the victim, and it's a reality from which you don't get back up and return to combat. It is not knockdown, it is injury. It is only related to knockdown in the same way that shooting someone in the head is knockdown.

 

Wasn't that the original point anyways?

 

Taller  (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees. 

 

Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics....  :rolleyes:



#448
Gamemako

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Wasn't that the original point anyways?
 
Taller  (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees. 
 
Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics....  :rolleyes:


The original point was:

Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?


which is not true and is not related to such injury. Insofar as the game mechanic physical resistance exists, which is about knocking over by force and not about causing permanent, fight-ending injury, qunari should have quite a bit more than other races.

#449
Magdalena11

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Wasn't that the original point anyways?

 

Taller  (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees. 

 

Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics....  :rolleyes:

To the best of my knowledge, the only time height causes joint problems is in the case of extremes, e.g. giantism and dwarfism.  Qunari and game dwarves have a normal height for their race and shouldn't be any more prone to joint injury than a 5'8" human (guesstimate for average height, not anthropologically confirmed.)

 

It looks like 50 extra health is a pretty sweet bonus, if you consider that the human gets an extra ability point to spend, which would be 5-10 hp if applied to constitution.



#450
Wulfram

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It looks like 50 extra health is a pretty sweet bonus, if you consider that the human gets an extra ability point to spend, which would be 5-10 hp if applied to constitution.

 

Ability means a talent or a spell, like Mighty Blow or Fireball, not an attribure like CON or STR


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