The classes and backstory page is gone.
It says 404, The page you requested could not be found; it's been burnt to ashes by a dragon.
I noticed that too. Probably because some many of us reported problems with the page.
The classes and backstory page is gone.
It says 404, The page you requested could not be found; it's been burnt to ashes by a dragon.
I noticed that too. Probably because some many of us reported problems with the page.
I noticed that too. Probably because some many of us reported problems with the page.
I'm hoping they'll bring it back with the Qunari getting a better boost.
I'm hoping they'll bring it back with the Qunari getting a better boost.
We don't even know that's a bad boost.
It could be 400hp is the highest an average warrior will get. In which case it is a 12.5% increase at max level (which is potentially better than magic resist as it affects all attacks).
Everyone is basing their opinion on the effectiveness of the Qunari bonus on the Demo. Don't you guys think that demo had inflated hp pools? Mana and stamina regenerated instantly, their abilities killed enemies in single shots. They blew through probably an hour of normal combat in 20 min. The demo is hardly an accurate representation of what our real hp will be.
We don't even know that's a bad boost.
It could be 400hp is the highest an average warrior will get. In which case it is a 12.5% increase at max level (which is potentially better than magic resist as it affects all attacks).
Everyone is basing their opinion on the effectiveness of the Qunari bonus on the Demo. Don't you guys think that demo had inflated hp pools? Mana and stamina regenerated instantly, their abilities killed enemies in single shots. They blew through probably an hour of normal combat in 20 min. The demo is hardly an accurate representation of what our real hp will be.
Pretty much this. Not to mention, the Venatori in the castle were Lvl 12 and the Inquisitor was lvl 7.
One thing I am curious about is why they didn't just say Qunari get a +5 to Constitution or something like that. Maybe that's too abstract for people who aren't familiar with the attributes, though.
I just hope we get to see at least 1 full tree soon, including passives and upgrades. That will give us a better idea of how everything will work.
Other than that all I really want is to know a bit more details (the more the better) about each spec.
A percentile bonus for the Kossith would've been nice.
A percentile bonus for the Kossith would've been nice.
I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.
Knockback or physical resistance.
I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.
Naa, they are not that different. Body mechanics are about the same and the size isn't that different that changes the dynamics that much. The reason you can't knock down a giant is because his foot is taller than you. One or two heads taller shouldn't make that much of a difference, especially against creatures bigger than the Qunari.
But well, it's acceptable as a substitute because 50 health sounds really poor. A percentage or a second wind ability for health would be better imo.
I still think qunari should have gotten an increase in physical resistance or whatever stops us from getting knocked down all the time. They're bigger so they should be harder to knock down.
They're bigger; wouldn't that make kicking out their knee caps even easier/more effective? I mean they'd have a higher center of gravity... not to mention abnormally tall humans tend to develop joint problems more than normal humans etc etc....
As far as I am concerned the health bonus is a good way to represent their toughness, they're big they're mean and that works.
That is why I consider a physical resistance preferable.
That is why I consider a physical resistance preferable.
Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?
I thought it helped against damage too....if it doesn't which apparently I was wrong, then health Is fine,
Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?
Anyone can be taken out at the knees technically less they have no joints there.
Being larger does not make you easier to knock down. Try taking down an NFL linemen because he's big; see how it works out for you.
IIRC most NFL people don't tend to be especially tall, rather they tend to be well built. Most abnormally tall humans [ie: 'giant' qunari height] beings have joint issues and such, try pretending that's not the case and see how it works out for you.
Anyone can be taken out at the knees technically less they have no joints there.
IIRC most NFL people don't tend to be especially tall, rather they tend to be well built. Most abnormally tall humans [ie: 'giant' qunari height] beings have joint issues and such, try pretending that's not the case and see how it works out for you.
What NFL linemen have are size, and size is what matters. If you're playing a game of knocking someone over, IB will flatten Sera every single time.
If you take a heavy object and swing at behind/at a knee cap the person is falling over regardless of how much size they have.
If you take a heavy object and swing at behind/at a knee cap the person is falling over regardless of how much size they have.
has anyone noticed that they changed the classes on the official site back to the original ones without the quizzy backgrounds and such? Probably because of all the glitches.
The reduced amount of healing going around will make having a higher hit point total more valuable, I think
And not because you knocked them over, but because you shattered their kneecap. Has nothing to do with the size of the victim, and it's a reality from which you don't get back up and return to combat. It is not knockdown, it is injury. It is only related to knockdown in the same way that shooting someone in the head is knockdown.
Wasn't that the original point anyways?
Taller (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees.
Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics.... ![]()
Wasn't that the original point anyways?
Taller (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees.
Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics....
Except, isn't physical resistance what determines how effective knocking over in game is too? Which would be somewhat counter-intuitive for a race with an inherently high center of gravity no?
Wasn't that the original point anyways?
Taller (I emphasized that in case you confused it with big again) people tend to (on average) have weaker joints. It is therefore slightly easier to INJURE them by hitting them in the knees.
Of course, the endpoint of said injury is that they are knocked down, but then we're really arguing semantics....
To the best of my knowledge, the only time height causes joint problems is in the case of extremes, e.g. giantism and dwarfism. Qunari and game dwarves have a normal height for their race and shouldn't be any more prone to joint injury than a 5'8" human (guesstimate for average height, not anthropologically confirmed.)
It looks like 50 extra health is a pretty sweet bonus, if you consider that the human gets an extra ability point to spend, which would be 5-10 hp if applied to constitution.
It looks like 50 extra health is a pretty sweet bonus, if you consider that the human gets an extra ability point to spend, which would be 5-10 hp if applied to constitution.
Ability means a talent or a spell, like Mighty Blow or Fireball, not an attribure like CON or STR