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#476
Majestic Jazz

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The link doesn't work for me.



#477
shinyfirefly

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They've taken it down. Given the missing pictures and whatnot, it's possible the page was unfinished and went live accidentally.
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#478
Sylvius the Mad

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This issue is having to have knowledge of common phrasing, and it can be difficult if you've never been in that situation.

But at funerals, typically when someone is trying to be comforting and saying that the deceased won't be alone, it's because the deceased is in the afterlife with their previously deceased loved ones. In this case, Bethany's father.

Would new players necessarily know that Andrasteans even believe in an afterlife?

It was the reference to the father that surprised me. I didn't even they all shared a father, at that point. And the PC's dialogue should NEVER tell me things I don't already know.
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#479
Lady Luminous

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Would new players necessarily know that Andrasteans even believe in an afterlife?

It was the reference to the father that surprised me. I didn't even they all shared a father, at that point. And the PC's dialogue should NEVER tell me things I don't already know.

 

Okay, so it wasn't the most well-thought out piece of dialogue.

 

However, many people who have been in a grieving situation would see the line "she won't be alone" and associate it with general comfort in time of grieving, not bloodshed and vengeance. Not to mention, wasn't it next to the olive-branch icon? 



#480
Sylvius the Mad

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However, many people who have been in a grieving situation would see the line "she won't be alone" and associate it with general comfort in time of grieving, not bloodshed and vengeance. Not to mention, wasn't it next to the olive-branch icon?

The icons were insufficiently well documented to be meaningful.

#481
Lady Luminous

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The icons were insufficiently well documented to be meaningful.

 

...I'm sorry, what? 



#482
Rawgrim

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I didn't really like BG2.

And more and more I think NWN was their best game. KotOR was also excellent. As was DAO, in some ways. And the ME games have some good features (especially the first one).

The only BioWare game that has really disappointed me was DA2. But even there, they made some good choices. I really liked that narrative structure, for example. I like that there's no obvious game-spanning big bad.

 

So basically all their games from before EA started messing things up to "reach more people".



#483
n7stormrunner

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...I'm sorry, what? 

 

 

he needs a 3 page explanation on what they mean... yes everyone else can just read the fing manual and figure it out.


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#484
Lady Luminous

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he needs a 3 page explanation on what they mean... yes everyone else can just read the fing manual and figure it out.

 

It's just... in what universe does someone see a red fist that has an aggressive statement next to it, and not understand that they're going to say something probably abrasive.

 

Or see a dove/olive-branch and an inoffensive statement and think you're going to say something vengeful about bathing in the blood of your enemies? 


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#485
Reznore57

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he needs a 3 page explanation on what they mean... yes everyone else can just read the fing manual and figure it out.

 

Well I would say I noticed blue/purple/red as Diplomatic/LOL/agressive.

I didn't notice it was a bit more complicated than that until I read the Game Guide...You also had different icons , and still can't remember what those icons were for...



#486
Lady Luminous

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Well I would say I noticed blue/purple/red as Diplomatic/LOL/agressive.

I didn't notice it was a bit more complicated than that until I read the Game Guide...You also had different icons , and still can't remember what those icons were for...

Olive-branch - Diplomatic

Joker - Sarcastic

Fist - Aggressive

Gemstone - Charming

Heart - Flirty

 

And then there were choice options, but each of those said something like "Varric - Say this" or what not. 



#487
n7stormrunner

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It's just... in what universe does someone see a red fist that has an aggressive statement next to it, and not understand that they're going to say something probably abrasive.

 

Or see a dove/olive-branch and an inoffensive statement and think you're going to say something vengeful about bathing in the blood of your enemies? 

 

 

he isn't called the mad because he gives out free stuff. beside after the blood bath it's all quiet and peaceful... mostly cause everyone dead.


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#488
Kantr

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Funny how this has gone from a discussion about the revealed classes to the Dialouge wheel icons, conversation choices & backgroudn npc chatter. As well as what the differences between CRPG and TPRPG.

 

:)



#489
Reznore57

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Olive-branch - Diplomatic

Joker - Sarcastic

Fist - Aggressive

Gemstone - Charming

Heart - Flirty

 

And then there were choice options, but each of those said something like "Varric - Say this" or what not. 

 

You had more than this .I'm lookin at the french manual so it might not translate like this in english.

One blue looking like some angel with a halo: helpful/very nice

Olive branch: being open minded/being tactful

 

Trollface :Snark/funny/playful.

Diamond: use charm.

 

Fist : agressive.

Hammer: being direct or impolite.

 

I find that a bit confusing.And not really helpful .



#490
Lady Luminous

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he isn't called the mad because he gives out free stuff. beside after the blood bath it's all quiet and peaceful... mostly cause everyone dead.

 

Lol, but according to him your sibling is going to be stuck in the afterlife with all her tormentors, because he killed them all. 

 

"She won't be alone in death because I'm going to kill all these mf darkspawn".



#491
Lady Luminous

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You had more than this .I'm lookin at the french manual so it might not translate like this in english.

One blue looking like some angel with a halo: helpful/very nice

Olive branch: being open minded/being tactful

 

Trollface :Snark/funny/playful.

Diamond: use charm.

 

Fist : agressive.

Hammer: being direct or impolite.

 

I find that a bit confusing.And not really helpful .

Okay, there were a few extra I forgot, but still the icons are meant to be used along-side the dialogue option for extra clarification. 

 

Which ones are confusing? 



#492
Lady Luminous

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Funny how this has gone from a discussion about the revealed classes to the Dialouge wheel icons, conversation choices & backgroudn npc chatter. As well as what the differences between CRPG and TPRPG.

 

:)

 

Oops, sorry that is my fault. 

 

I'll bow out to get back on topic... Sorry!



#493
Reznore57

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Okay, there were a few extra I forgot, but still the icons are meant to be used along-side the dialogue option for extra clarification. 

 

Which ones are confusing? 

 

Well I'm not sure there's huge difference between the olive branch or the Angel for example?

In both case you're nice /diplomatic.

 

I never really looked at those icons to give me insight when I first played the game because I didn't even know what they were really supposed to mean.

Then when I read about it I just forgot about those just after , and what was the difference between them.



#494
Sylvius the Mad

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...I'm sorry, what?

I didn't find the icons helpful in deciphering the paraphrases.

When I played the demo, I thought the diamond icon meant the line was delivered in a firm and somewhat callous manner, because I primarily associate diamonds with hardness. The thing that's special about diamonds is that they are hard, so lacking any other information that was my best guess.

Simple pictographs suck at conveying information.
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#495
Sylvius the Mad

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Okay, there were a few extra I forgot, but still the icons are meant to be used along-side the dialogue option for extra clarification.

Which ones are confusing?

The hammer was not confusing. I liked the hammer.

The rest of them were unclear.
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#496
Lady Luminous

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I didn't find the icons helpful in deciphering the paraphrases.

When I played the demo, I thought the diamond icon meant the line was delivered in a firm and somewhat callous manner, because I primarily associate diamonds with hardness. The thing that's special about diamonds is that they are hard, so lacking any other information that was my best guess.

Simple pictographs suck at conveying information.

 

Diamons are beautiful and sparkling and people love them. 

 

I mean, yes they're hard too, but they're not the engagement/marriage gemstone because they're the hardest stone. 



#497
Sylvius the Mad

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Diamons are beautiful and sparkling and people love them.

I mean, yes they're hard too, but they're not the engagement/marriage gemstone because they're the hardest stone.

I don't think about things in terms of people.

#498
Lady Luminous

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I don't think about things in terms of people.

 

Well then all I can say is that it's your own fault for not using resources to look up what the pictographs intended meanings were, and I am now washing my hands of this topic.


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#499
Guest_Puddi III_*

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One of the few things the DA2 manual did document was the basic meaning of the dialog icons, so outside of the demo there's really not much excuse to think the diamond meant hardness.



#500
The Night Haunter

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Diamons are beautiful and sparkling and people love them. 

 

I mean, yes they're hard too, but they're not the engagement/marriage gemstone because they're the hardest stone. 

Actually they aren't wedding symbols because they are pretty (emerald fulfill that better in my opinion, but I was born in May so I'm biased, lol), they are symbols of marriage because they are the most expensive gemstone, they represent great value and commitment (as in I'm going to blow 10k on a ring as a promise to love you forever). Their hardness is actually related to that (being a unique gemstone, the hardest known natural substance to man. In terms of cutting force anyway, they shatter easily enough).

 

I could see how Sylvius could have been confused, but I myself knew that middle always meant funny, top always meant goody-two-shows, and bottom was 'bad', because I was very familiar with Mass Effect, and the system was the same (substitute neutral for funny).