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More Manipulative Dialog, Please


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#26
In Exile

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DAO did.

No, it didn't. It actively undermined it in every single origin where both your bravery and competence in combat was emphasized, as well as with your Ostagar interactions with Duncan, and then again in dialogue with every NPC you face. Also in regards to the combat animations. 

 

Saying that DA:O supported cowardice is like saying that Devil May Cry supported cowardice because it didn't force you to swing your enemy or run toward an enemy. 



#27
Sylvius the Mad

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No, it didn't. It actively undermined it in every single origin where both your bravery and competence in combat was emphasized, as well as with your Ostagar interactions with Duncan, and then again in dialogue with every NPC you face. Also in regards to the combat animations.

Saying that DA:O supported cowardice is like saying that Devil May Cry supported cowardice because it didn't force you to swing your enemy or run toward an enemy.

I only tried it with the City Elf, and I think it worked.

There's a reference to known skills, but not competence. The Elder recommends you to Duncan, but that could be an effort to get rid of you. You can back down when facing Vaughn. You can later lie about that. You can defer to your companions throughout the game.

Frankly, only in the Fade is there s problem at all (and I just had my character grow a bit to gst through that).

#28
In Exile

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There's a reference to known skills, but not competence. The Elder recommends you to Duncan, but that could be an effort to get rid of you. You can back down when facing Vaughn. You can later lie about that. You can defer to your companions throughout the game.

Frankly, only in the Fade is there s problem at all (and I just had my character grow a bit to gst through that).

The CE I actually find the most problematic (along with the HN) in terms of creating a predetermined background for the PC. You have a great deal of characters who have a very particular defined view of you - in the HN it is that you are not at all intellectually inclined, whereas in the CE it is that you are very much a rabble-rouser. But this is an aside. 

 

Duncan references your competence. The interaction with Vaughn is not based around cowardice - it's far worse than that. All of your dialogue options leading up to it are assertive. 



#29
Sylvius the Mad

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All of your dialogue options leading up to it are assertive.

It depends how you say them. Remember, silent protagonist.

Keep in mind, I never look to the game to tell me anything about my character. I decide all that stuff in advance, and then interpret the in-game content through that filter.

You should try it sometime.

#30
Guest_EntropicAngel_*

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I only tried it with the City Elf, and I think it worked.

There's a reference to known skills, but not competence. The Elder recommends you to Duncan, but that could be an effort to get rid of you. You can back down when facing Vaughn. You can later lie about that. You can defer to your companions throughout the game.

Frankly, only in the Fade is there s problem at all (and I just had my character grow a bit to gst through that).

 

Interesting. I find that to be the worst, because you're forced to chase after your cousin and bride-to-be (as a male). All other origins are primarily reactionary, while the City Elf origin as a male most definitely is not. You are forced, regardless of dialog, to assert yourself in action.



#31
Sylvius the Mad

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Interesting. I find that to be the worst, because you're forced to chase after your cousin and bride-to-be (as a male). All other origins are primarily reactionary, while the City Elf origin as a male most definitely is not. You are forced, regardless of dialog, to assert yourself in action.

You can be bullied into it.

A true coward does things he doesn't want to do because he's too afraid to refuse, or even ask meaningful questions.

#32
Guest_EntropicAngel_*

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You can be bullied into it.

A true coward does things he doesn't want to do because he's too afraid to refuse, or even ask meaningful questions.


I don't remember if that's actually reflected in the dialog (though of course, that pulls us into the subjective nature of conversation, and we won't get anywhere on that one). However, if so, then okay: you can be a coward, but you can't be passive.



#33
In Exile

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It depends how you say them. Remember, silent protagonist.

 

It really doesn't. The silent protagonist is irrelevant - some statements cannot be cowardly, even if you can imagine them being said in a manner that is not confident. 

 

Keep in mind, I never look to the game to tell me anything about my character. I decide all that stuff in advance, and then interpret the in-game content through that filter.

You should try it sometime.

 
It's always possible to invent some post-hoc rationalization for an unsupported scenario. I use the shafeshifting genderless alien parasite from Zorblagg 99 scenario to illustrate this point. I could imagine that the PC is actually a shapeshifting alien looking to infect the people of Thedas with its spores to reproduce. I can interpret any scenario to fit this pre-existing theory. But that doesn't mean the game supports my scenario. It's simply a consequence of how malleable theories are as a matter of course. 
 
Or to use another example - the PC is actually a darkspawn wearing really good make-up. Again, this is a scenario you can invent post-hoc rationalizations for regardless of what you find in-game. 
 
The fact that I can come up with an explanation to hand-wave away facts that fits my pre-existing scenario doesn't mean the game supports it, when this method allows me to justify anything in any game as being about anything possible, including using the same exact scenario to adopt logically opposite stories. 


#34
Sylvius the Mad

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It really doesn't. The silent protagonist is irrelevant - some statements cannot be cowardly, even if you can imagine them being said in a manner that is not confident.

I'd love an example, because I can't think of one.

People can say all sorts of things under duress.

It's always possible to invent some post-hoc rationalization for an unsupported scenario. I use the shafeshifting genderless alien parasite from Zorblagg 99 scenario to illustrate this point. I could imagine that the PC is actually a shapeshifting alien looking to infect the people of Thedas with its spores to reproduce. I can interpret any scenario to fit this pre-existing theory. But that doesn't mean the game supports my scenario. It's simply a consequence of how malleable theories are as a matter of course.

It can't be post hoc. My character's behaviour needs to be explainable by me before it happens.

NPC behaviour never matters. Those rationalizations (which are a crime against logic) aren't needed.

#35
Shapeshifter777

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Maybe you can play as a bald gay dwarven prostitute and manipulate your enemies by bribing them with sexual favors.



#36
Kage

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I really dont think you will ever get this, besides maybe a certain plot point in a game. Dragon Age franchise has moven from RPG to Action-RPG.

 

In DAO you had TONS of conversations options, and choices. Many were actually going to the same result yeah, but you could roleplay what you were choosing and that was really fun. And there were a lot of differences depending on who you were. That was RPG in the sense of conversations and putting the personality you want in that character.

 

However, in DA2 and DAI, you have a wheel so you just choose between certain "directions" were you want the conversation to flow, you cant even roleplay since the personality is imposed to you. You dont even know what you are going to say for certain. Voice acting has a lot to do with this decision.

 

So I am sorry but I dont think you will ever get what you want with Dragon Age. It is not that you are asking for too much, its just that you are asking for the opposite direction of what Bioware has decided for Dragon Age.