I don't know the answer to that.
Oh, okay. Thank you anyway.
I don't know the answer to that.
Oh, okay. Thank you anyway.
I'm hoping it's more than shoved under the rug or given a one line "oh that's terrible. Let's go back to my problems." you mostly get.
Just once I'd love to see a dialogue option where you can shout "you aren't the only one with problems, you selfish pr*ck!" at the companion who is whining on your shoulder yet again as you stand in the smoking rubble of your former home, a failed mission, or memories of your slaughtered family.
Just once I'd love to see a dialogue option where you can shout "you aren't the only one with problems, you selfish pr*ck!" at the companion who is whining on your shoulder yet again as you stand in the smoking rubble of your former home, a failed mission, or memories of your slaughtered family.
Seriously it's just astounding at times.
I can only really make sense of it assuming my characters the stoic or a sad clown. Cause otherwise...good grief.
Seriously it's just astounding at times.
I can only really make sense of it assuming my characters the stoic or a sad clown. Cause otherwise...good grief.
That is something I wish had been addressed better in Origins, especially for the Human Noble.
"Alistair, you are awesome but you knew Duncan for the better part of five minutes! My entire family has just been brutally murdered in front of my eyes, save for my older brother who is now currently missing-in-action! By the Maker, man! Stiff! Upper! Lip!"
At least a snarky Hawke was acknowledged as being a sad clown in DA2 after "All That Remains" and we get snippets like their refusing to change anything in Leandra's room and that scene in Legacy that hint that Hawke never really does get over her death.
---
As for the Human origin here, it should be interesting to see if/how it plays out with a Mage Trevelyan, given that their entire family seems to be very pro-Circle and pro-Templar, when you're now stuck on the other side of that conflict entirely?
Unwilling. A truly Black Sheep of the family.
I can imagine the family trying to get him/her interested in the Chantry like:
"Dear how about you say grace before we eat."
"Ugh sure, Mom...Okay...Oh dear Maker...thank you...you are such a good Maker to us a-a kind and gentle and accommodating Maker. And we thank you oh sweet-sweet Lord of hosts for the...smorgasbord you have so aptly lain at our table this day and each day, by day...day by day...by day. Oh dear Maker three things we pray: to love thee more dearly, to see thee more clearly, to follow thee more nearly. Day by day...by day - amen!"
I'm really happy with it.
The human mage is pretty much exactly what I was hoping for, although I might have preferred a different circle, but that really isn't a big deal. I also love that for both types of humans (mage and non mage) it leaves it open for your own interpretation with the religious and mage/templar aspects of it. I'm hoping that they may overlap so as a mage I can encounter my family there and vice versa, even if my inquisitor isn't entirely aware of it. Something like in Origins would also be awesome, where those characters you didn't pick still existed in the world, so we can at least perhaps meet that other version of the Inquisitor from our family.
Regardless, Templar spec was the most useless warrior spec in both games. Not only the bonuses offered were weak, mages are minority and enemy mages are rarer. Shitty bonuses against rare enemies, aka useless.
If I were you I'd hope for better skills and talents rather than joining a broken group of drug addicts.
No way, although I think it has more to do with how you spec your warrior. In 1 I think Smite's main benefit was that it was a ranged attack (which would obviously diminish in value if you were an Archer) that stunned/knock backed. Auto attacks draining mana was slightly dur though, it would have been awesome if it replenished stamina or even 'mana clashed' in some way. Cleanse was pretty useful except that it didn't remove the one thing you wished it did as a warrior; Curse of Mortality.
In DA2, it was practically raining mages, especially in the later acts. You could also stack things like Assail, Damage control (the +10% damage) Claymore, Blood Fury for some crazy burst including Holy Smite as a follow up. Wouldn't be as high as if you went Berzerker though of course, but imo that tree suffers for way too many 'active passives' that just changes your passive behaviour. Doesn't have anything to hit to hit a bad guy immediately iirc.
Just once I'd love to see a dialogue option where you can shout "you aren't the only one with problems, you selfish pr*ck!" at the companion who is whining on your shoulder yet again as you stand in the smoking rubble of your former home, a failed mission, or memories of your slaughtered family.
Always loved the "Did you lose anyone" question, when your option is basically "Hello, whole family murdered like... two weeks ago!?" and Alistair just goes "Right..." and goes on whining about Duncan.
That is something I wish had been addressed better in Origins, especially for the Human Noble.
"Alistair, you are awesome but you knew Duncan for the better part of five minutes! My entire family has just been brutally murdered in front of my eyes, save for my older brother who is now currently missing-in-action! By the Maker, man! Stiff! Upper! Lip!"
At least a snarky Hawke was acknowledged as being a sad clown in DA2 after "All That Remains" and we get snippets like their refusing to change anything in Leandra's room and that scene in Legacy that hint that Hawke never really does get over her death.
---
As for the Human origin here, it should be interesting to see if/how it plays out with a Mage Trevelyan, given that their entire family seems to be very pro-Circle and pro-Templar, when you're now stuck on the other side of that conflict entirely?
Well, the City Elf can literally leave Cailan speechless if you tell him you're from Denerim and explain how you came to be recruited by the Wardens... ![]()
Anyway, while the Trevelyans seem to have strong connections to the Chantry, Ostwick itself, if I'm reading WoT right, seems to have strong feelings regarding the Qunari...
No way, although I think it has more to do with how you spec your warrior. In 1 I think Smite's main benefit was that it was a ranged attack (which would obviously diminish in value if you were an Archer) that stunned/knock backed. Auto attacks draining mana was slightly dur though, it would have been awesome if it replenished stamina or even 'mana clashed' in some way. Cleanse was pretty useful except that it didn't remove the one thing you wished it did as a warrior; Curse of Mortality.
In DA2, it was practically raining mages, especially in the later acts. You could also stack things like Assail, Damage control (the +10% damage) Claymore, Blood Fury for some crazy burst including Holy Smite as a follow up. Wouldn't be as high as if you went Berzerker though of course, but imo that tree suffers for way too many 'active passives' that just changes your passive behaviour. Doesn't have anything to hit to hit a bad guy immediately iirc.
Exactly, the Templar spec was highly useful in DA2. Holy Smite worked great against the massive amounts of mages you'd face, as well as most enemies since they lacked Spirit Resistance, and Silence was a practical godsend against most of the bosses.
Always loved the "Did you lose anyone" question, when your option is basically "Hello, whole family murdered like... two weeks ago!?" and Alistair just goes "Right..." and goes on whining about Duncan.
Coupled with the fact that Ducan doesn't know if the Human Noble will survive the Taint, so he's betting the entire Cousland line being wiped out simply to get another Warden, since there was no guarentee that Fergus would survive Ostagar either.
Dwarf Nobles really should have also had a filibuster in my opinion. "My older brother was killed, I was either framed for / manipulated into causing his death, now I'm exiled from the only home I've ever known under penalty of death, my name stripped from all records and my younger brother has secured the throne for himself..."
And I can imagine the Dalish wouldn't have had been happy with Duncan either. "I was tainted, Duncan told me of a cure but refused to tell me unless I came with him, then forced me to not only trek all the way to Ostagar, but run around the Korcari Wilds for ingredients for the Joining (that they should have had extra for already), all while I was slowly succumbing to the Taint... but hey, it was not like I was on a time-limit or anything?"
Alistair needed a reality check that Duncan wasn't a saint and did some highly questionable stuff in most of the Origins. ![]()
Exactly, the Templar spec was highly useful in DA2. Holy Smite worked great against the massive amounts of mages you'd face, as well as most enemies since they lacked Spirit Resistance, and Silence was a practical godsend against most of the bosses.
Coupled with the fact that Ducan doesn't know if the Human Noble will survive the Taint, so he's betting the entire Cousland line being wiped out simply to get another Warden, since there was no guarentee that Fergus would survive Ostagar either.
Dwarf Nobles really should have also had a filibuster in my opinion. "My older brother was killed, I was either framed for / manipulated into causing his death, now I'm exiled from the only home I've ever known under penalty of death, my name stripped from all records and my younger brother has secured the throne for himself..."
And I can imagine the Dalish wouldn't have had been happy with Duncan either. "I was tainted, Duncan told me of a cure but refused to tell me unless I came with him, then forced me to not only trek all the way to Ostagar, but run around the Korcari Wilds for ingredients for the Joining (that they should have had extra for already), all while I was slowly succumbing to the Taint... but hey, it was not like I was on a time-limit or anything?"
Alistair needed a reality check that Duncan wasn't a saint and did some highly questionable stuff in most of the Origins.
Mage had to choose between being executed/made tranquil and joining up, and Casteless didn't even get the Tranquil option.
Alistair needed a reality check that Duncan wasn't a saint and did some highly questionable stuff in most of the Origins.
I think the origin will be interesting!! I'm hoping that there will be an option with a mage to explore the possibility of a child who, originally, was a devout Andrastian, and maybe even originally wanted to be a templar up until their magic manifested. That could be an interesting angle to explore!
If we assume that we don't meet any family members of the Ostwick Family I can see how a Rogue/Warrior Trevelyan can still be around 40... though otherwise it seems the mage Origin is the one that gives the most freedom in making your Inquisitor look... middle aged.
I am assuming alot of things here.
The human noble in Dragon age origins allways felt more like the canon character to me with the events going on the HN was allways called my lord by the common man and Rendon Howe was the one that was responsible for alot of the events in Dragon age to keep his rule over the human nobles lands
Coupled with the fact that Ducan doesn't know if the Human Noble will survive the Taint, so he's betting the entire Cousland line being wiped out simply to get another Warden, since there was no guarentee that Fergus would survive Ostagar either.
You know, this is a bit of a revelation because I never even thought about it in this way before. I'm not sure if I would say that he was 'betting on it', but it was something that Duncan didn't even seem to consider. Especially since he apparently doesn't want to 'antagonize the nobility.' While I'm sure that not every noble family loves the Couslands, I think every single noble could foresee a Grey Warden doing the Right of Conscription on their own flesh and blood. So the Cousland's potentially becoming extinct could serve as a rallying point against Grey Warden 'interference', especially since the order doesn't command the same respect any more (cos all the Blights are over, right?)
You know, this is a bit of a revelation because I never even thought about it in this way before. I'm not sure if I would say that he was 'betting on it', but it was something that Duncan didn't even seem to consider. Especially since he apparently doesn't want to 'antagonize the nobility.' While I'm sure that not every noble family loves the Couslands, I think every single noble could foresee a Grey Warden doing the Right of Conscription on their own flesh and blood. So the Cousland's potentially becoming extinct could serve as a rallying point against Grey Warden 'interference', especially since the order doesn't command the same respect any more (cos all the Blights are over, right?)
Well, in theory there's still more Blights to come, but yes, this wasn't the best decision for Duncan to make, it could've backlashed terribly.
Though perhaps the Wardens were in dire straits conscidering he's conscripting any skilled warrior he finds.
I think it's very interesting to make the human a noble with ties to the chantry. I think it gives you a lot of different ways to play a character. Should be fun.
It's too bad I'm more interested in the Qunari and elven mages and those will probably get my first 2 playthroughs, because the human ones sound quite interesting in their own right.
I'm loving the human mage origin! I'm going to enjoy being the black sheep or lone wolf. REBEL!
If we assume that we don't meet any family members of the Ostwick Family I can see how a Rogue/Warrior Trevelyan can still be around 40... though otherwise it seems the mage Origin is the one that gives the most freedom in making your Inquisitor look... middle aged.
I am assuming alot of things here.
As long as they make sure your sibling(s) are in their early 40's then it really shouldn't be a problem. Your parents would still be alive and they could reasonably have had their youngest child 20 (or less) years after the first, as long as they had their first child/children quite young.
As long as they make sure your sibling(s) are in their early 40's then it really shouldn't be a problem. Your parents would still be alive and they could reasonably have had their youngest child 20 (or less) years after the first, as long as they had their first child/children quite young.
Cause a 40 year old should have been in the Chantry (your apparent forced role) for the past 20ish year, at least.
Always loved the "Did you lose anyone" question, when your option is basically "Hello, whole family murdered like... two weeks ago!?" and Alistair just goes "Right..." and goes on whining about Duncan.
...Alistair always apologizes to my Warden at that point, romanced or not.
On the one hand, the intermittent emotional reactivity of DA2 was a nice touch, but sometimes I want it left off-screen, just because such feelings are so personal and I would rather headcanon those moments than see it portrayed in a way that doesn't fit with my character.
As for age of the non-mage Trevelyan, I'm pretty sure you can join the Chantry as an initiate whenever- if you want to play an older Inquisitor, you could just pretend like you were dragging your feet (or that your family required your assistance elsewhere, but that you still planned to join). With templars, it is trickier (I always thought Carver joining at age 20 would be considered incredibly unusual).