I always destroy the Anvil (not that I would judge others for not destroying it- because it's a game/story choice yo) because I tend to run my Wardens, and roleplay a more Paragon-ish pov. My Warden sees that the world is dark- and doesn't want to add to the darkness. Her work is of the highest difficulty obviously but destroying it seems to be the tidiest way of holding off abuse and Caridin's own plea to destroy what HE himself created also weighs in on her choice. Also the fact that golems are controlled by control rods- even if one volunteered to be a golem- you are using them as automatons and as we see in Shale, golems are not unfeeling, they still retain the essence of who they are. As for the Dwarves going extinct- that doesn't need to happen whatsoever. If they go extinct it is because they absolutely refuse to help themselves. They refuse to move out of the underworld- they COULD go to the surface. I know it goes against everything in their tradition and culture, but we are talking about the survival of your race. So if you're so willing to enslave people to be golems because that's the price of survival, then what's the REAL issue with also weighing other options like: moving out of the caverns and enlisting the help of the other races like the Warden herself does. Granted I know she has treaties, but if the Dwarven kingdom has a treaty with the Grey Wardens, it is not inconceivable that they could use some diplomacy to ensure they actually get help from the surfacers- it could be as simple as stating "help us or we'll be an entire nation of refugees on your doorstep".
So my warden feels like while the Anvil would certainly be a great resource against the darkspawn, at what cost?





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