That depends on how many there are overall. As a general rule I would say do both. That way the lazy amongst (sheepishly holds up hand) us can just grap the lot and those that don't need all of them can grab just what they want.
TR
That depends on how many there are overall. As a general rule I would say do both. That way the lazy amongst (sheepishly holds up hand) us can just grap the lot and those that don't need all of them can grab just what they want.
TR
ok, but it take some time, bloodstone weapons are ment like extra variant for standart weapons.
On the more game-practical level, it would be nice to see animations for uncontrollable sneezing fits/itching, 'drunk walking' & 'crawling' as a mode of locomotion rather than just an emote and ability to catch disease from people in non-combat situations (not via attack, which we already have).
Another nifty thing would be changing PC's skin/eye colour (should not be impossible) or adding VFX when in a 'diseased' state.
In terms of gameplay there could also be a spectrum ranging from 'light cold' (-1 to CON (or) -1 to random stat; 'cured' after a proper rest or several proper rests) to 'chicken pox' (-1 to STR/DEX/CON/CHA for 2 days and -1CHA for 7 days after) to the Plague (-4 to all stats with 50/50 chance of either +1 or -1 to all stats after each consecutive rest for donno.... 7 IG days? with a chance of death and high chance of contagion....). Yeah, I could make this list a lot longer.
Also, some diseases may randomly make you 'dazed' or fall into 'sleep'... or something else, like be magic related for example: you have a chance of experiencing debilitating symptoms when 'running' (rather than walking), casing spells, attacking, resting, trying to use certain skill (lots of humorous potential in case of Bards here...). ![]()
Sry thats beyond mine skills. ![]()
(i have problems to infect player with custom diseases trouh script too)
ook an small break due to start of the shool year.
@KlatchchainCoffee
I perceive your request for more animations.
I have considered <them> for a very long time and I agree with you.
(Take a good look at Qv2 and their "newer" architecture)
At present, I am still working on some new asset geometries, but their new inclusion is ultimately directed at producing more "visual drama" into Nwn. Currently they are based on standard bioware bland, but I hope the community will augment the respective animations towards greater variations later. (Either directly upon the models or as a vfx to be applied)
That said, I will be turning my attention to the dearth of "emotive animation" once I have laid some foundations elsewhere first.
I have numerous ideas concerning what is technically possible and Nwn provides a nearly "unlimited" medium for creation.
If you can, begin the learning curve towards making some convincing animations of your own (using gmax)
and let's make Nwn even better !
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