Change/mute a sound effect
#1
Posté 21 août 2014 - 03:25
I'd like to know if there's a way to use a different sound effect or just mute it, without affecting other sounds. If it can be done just for weapons, cool, but if the fix affects everything else electrical (spells, etc.), so be it.
#2
Posté 21 août 2014 - 04:13
#3
Posté 21 août 2014 - 04:15
The quick and easy way to do it is probably to rename the sound file (or replace it with another one with the same name), but then all weapons, spells, etc... using the electrical sound effect thus modified will be changed too.
The other option is to keep it as it is for the spells, create a different one (but based on the latter) with another sound file for the weapons, and change ALL weapons blueprints using the electrical sound effect in question.
#4
Posté 21 août 2014 - 04:15
the file that controls that appears to be sp_lightning_hit.sef, Ark.
look in <install>Neverwinter Nights 2\Data\NWN2_VFX.zip
subfolder: \FX_Generic\Lightning
Copy the .Sef to override ( check for duplicates )
- open it with a text editor and near the bottom find
<Event5>
- within that scope, find
<DefinitionFile>sfx_hit_electricity.wav</DefinitionFile>
That .Wav file is the one to change. If you want to mute the soundFX, change the reference there to
sfx_hit_electricityMUTE.wav
(that's how i checked the .Sef and electrical hits were silent)
- 4760 aime ceci
#5
Posté 21 août 2014 - 05:22
This is what I was going to try at first, but I had no idea of what file was the correct one or where I could find it.The quick and easy way to do it is probably to rename the sound file (or replace it with another one with the same name)
I went with kevL's method, BUT putting a copy of the .sef file in the override didn't work - I had to modify the one in the data folder (I made a backup first). So if anyone else tries this, keep that in mind.
Thanks!
#6
Posté 21 août 2014 - 08:10
I'll have to see if I can test other electrical weapons on that particular PW, but I wonder if the issue is related to the weapon or to the PW.
#7
Posté 22 août 2014 - 07:44
Maybe the crossbow is in a hak with the .sef file (or uses a different effect but which plays the same sound)? That would explain why the .sef file you modified would not have any effect.
#8
Posté 22 août 2014 - 11:54
In the meantime, if anyone can think of a different explanation or a way for me to fix it as a player, feel free to post.
#9
Posté 22 août 2014 - 02:45
testing here ( single player, no haks, .Sef in Override ) shows that ranged hits, x-bow BOLTS at least, uses the same .Sef
So yeh, it could be something about x-bows ( or Bolts ) on that server ...





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