What I mean is that the game nudges you into certain decisions, and that some of them result in the most dramatic cinematics/story-telling. Obviously you can do whatever you want that fits your pc which is what I always do but if Bioware was telling DA:O as a one-version story how do you think it would go?
Background:
I've always pictured the warden best as a female mage; either elf or human. The human one gives a connection to DA2 but it's not necessary. Considering the attention mages get and the length of this origin it just feels "right" that the main character is a mage themselves. It also gives a personal connection to Jowan who plays a large role in Redcliffe's events.
Romance:
They're female because it seems the best romance is with Alistair. It resembles something out of a fairy tale; especially with him possibly becoming king and what that would mean for them. They're also the 2 surviving Grey Wardens which gives them a connection right there. The romance also progresses very well. Some people might pick Morrigan as the best romance but I disagree. I think it says more about becoming friends with Morrigan if sexual attraction isn't clouding the issue. Morrigan bonding with the pc when she expected to be turned away flows better when a male warden isn't trying to bed her. Lastly, asking Alistair to do the dark ritual (especially when romanced) is one of the most intriguing/awkward scenes in the game that's denied if playing a male.
Companions:
As absurd as some of the recruitments are, I assume they're all meant to be recruited to maximize story-telling.
Major quest decisions:
- Redcliffe is supposed to be saved.
- Connor is saved but I think Isolde should sacrifice itself. The "Circle of Magi to the rescue" element with Connor just playing with his toys while he waits is too "perfect" for the story.
- The urn is saved but I believe the pc is supposed to lead Kolgrim on and then not go through with defiling the ashes. Then she slays the high dragon too.
- The Circle of Magi is meant to be saved; especially since she's from the Circle.
- The werewolf curse is meant to be lifted. There's so much build up towards it and the way it ends is touching.
- The anvil is meant to be destroyed. While I usually save it for drama seeing the warden swing their hammer over it is pretty awesome. Couple that with a golem working over a forge to make a crown... Yeah, it's meant to be destroyed. It also gives a 180 twist since up to that point the goal was to preserve it.
- I never do it but I think the warden is meant to be captured at Howe's estate.
- Caladrius is meant to be killed in the alienage I think.
- I'm really unsure of what feels best for the Landsmeet. Alistair is meant to be king for certain I think and Loghain is meant to be slain by the warden. You learn the downside of this too late when Riordan explains the "need" for Grey Wardens. I'm unsure if a romanced Alistair is meant to be convinced to marry Anora, if Anora betrays them at the Landsmeet, or if they are even meant to win the Landsmeet against Loghain. Whatever happens, I feel the romance ends with an unhardened Alistair afterwards.
-As already mentioned, for story's sake I believe the dark ritual is meant to be performed; largely because the pc loves Alistair and (like Wynne warned) they're letting their feelings get in the way of their duty as a Grey Warden.
Major quest order:
I've thought the ideal order is Redcliffe, Circle of Magi or Urn, Dalish, and then Orzammar. This allows the romance to actually start after Alistair gives the flower after Redcliffe; then progressing to them consumating the relationship by the time they reach Denerim looking for Genitivi after Alistair's personal quest is done.
Do you have a different view of the best story?





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