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DA:I Combat Q&A...


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#1
Hrungr

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Dragon Age @dragonage

You asked, we answered! Check out our #DAI Combat Q&A: http://bit.ly/1nfGOYf  pic.twitter.com/lDxV5gLBoc

 

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Can we customise AI tactics as in the previous games (i.e. drink a health potion when below 25% health)? —@WordsToGold, Twitter

[DANIEL KADING]: Yes. The interface has changed, but it includes the ability to customize what skills your allies use, when they will (or won't!) use potions based on their health and how many potions you have left, and set targeting rules such as guarding certain allies or attacking the leader's target.

Do weapons and armor degrade over time? If so, can they be repaired in the field? —@Wild_Morrigan, Twitter

[DK]: No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.

How will cooldown work with abilities? —@FreshRevenge, Twitter, United States

[MARK DARRAH]: Cooldowns are still there. You can have eight abilities mapped on the console, which gives you opportunities.

[DK]: Different abilities have different cooldowns, which can sometimes be reduced with upgrades or passives. Particularly powerful abilities may have relatively long cooldowns, making you carefully choose when to use them—or perhaps to combo them with abilities that reset your cooldowns.

Will there be any enemies with instant death moves? —Michael Lao, Facebook, United States.

[DK]: None of the enemies have sync-kill/instant death moves… though with the right combination of difficulty setting, a low-level party, and wandering-into-places-you-ain't-'sposed-ta-be, a 1-hit knockout isn't out of the question.

Can I have two swords again? —Matthew Orsini, Facebook

[MD]: Warriors have the choice of two-handed weapons or sword and shield.

[DK]: Dual-wielding daggers is otherwise only available to a rogue.

I'm not very good at being a strategic player, but I really WANT to be. Will there be some sort of stepping stones to allow players like me to graduate from more simple, action-oriented combat to a more strategic way of thinking? —Haley Livermore, Facebook

[DK]: Many battles are in locations that allow you to "scout" your opponents before they notice you, giving you the time to analyze tactical opportunities the environment offers: chokepoints for warriors, blind approaches for rogues, enemies in vulnerable locations, etc. Sometimes your allies will spot opportunities in these fights and make suggestions on strategies of approach.  

Will weapons be as interchangeable as they were in [Dragon Age:] Origins, or class-restricted like DA-II? —Jacob Wasylenko, Facebook

[DK]: Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they're armed with single- or double-bladed daggers.

Are you going to bring back Arcane Warrior? —Robert Pennington, Facebook, United States

[MD]: Something similar will exist, but we'll get to that a bit later on.

Will there be finishing moves as in Dragon Age: Origins (like the jumping final blow seen against ogres)? —Kai Chen, Facebook, Germany

[DK]: No finishing blows; however, many of our damaging abilities are built to have a "good" way to use them, and a "better" way to use them. Mighty Blow is a massive overhead strike available to two-handed warriors that deals damage and knocks a foe to the ground—but if you use it on a foe already on the ground, it deals triple damage.

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

Is health and mana not regenerating between battles still a thing at this point? —@starcicles, Twitter, United States

[DK]: Mana and stamina regenerate. Health does not, requiring you to be careful about overextending yourself in your adventures. Potions are your primary method of healing in the field, though there are a few rare abilities that can be used tactically to regain health.

Will there still be cross-class combos, or any sort of similar system? —@blanketcocoon, Twitter

[DK]: There are cross-class combos, with unique effects caused by different combinations of rogue, mage, and warrior abilities.

Do all mage followers have good healing spells or will some be better at it than others? —Josh Rodrigues, Facebook, United States

[MD]: We are focusing more mage tactics on defensive abilities (like Barrier) than healing.

Are there any other benefits to the Inquisitor's "Fade power" other than being able to close tears in the Fade? —Dominic Freckelton, Facebook

[DK]: Most of the rifts in the Fade are defended by powerful, newly emerged demons that still bear a connection to the Fade. These battles are difficult, but the Inquisitor can use their power to even the odds by getting close enough to "disrupt" the Fade rift during these fights, which will send a powerful shockwave out that heavily damages and stuns its defenders.

[MIKE LAIDLAW]: As the Inquisitor masters his or her control of the mark, it may unlock another use that's a little more global as well.

How, exactly, does focus work in the game? —RJ May, Facebook, United States

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  

[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.

Are there any missions in game that might unlock new spells/abilities for our character, or will it solely be a level up system? —Kristen Coates, Facebook

[MD]: There is one…

[ML]: Mark's being cryptic about one particular element of the game, so I won't spoil that, but I will say that specializations are earned, not granted for free. You will be able to preview all the specialization abilities available to you before you make a choice of which path you want to follow. It's worth noting that unlike in the previous DA games, we've decided to bulk out the specializations more, but you will have to choose one to follow with your character. They add a lot of depth to your tactical options, but we wanted them to be actually special.

 


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#2
Reznore57

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I'm curious about the rogue spell Fallback Plan , I suppose it's an artificer spell?

Err...it sounds like teleporting magic to me.

I don't get it at all.



#3
CronoDragoon

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"There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue."

 

W-. I don't. This is-.

 

By the gods.


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#4
LPPrince

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If its not too much to ask, can the OP be made a little less "wall of text-y"? Just a few spreads between Q's and A's.


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#5
BioFan (Official)

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NO MORE ARMOR DECAY!!!! :D

 

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#6
andar91

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THEY PICKED MY QUESTION ABOUT FOCUS! (RJ MAY).


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#7
katerinafm

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I hope I'll be able to still have a 'healer' mage. Or at least make the defensive abilities really worth it so you don't keep dying if you don't have high health.

 

I can't wait to see the different animations between the normal and double edged rogue blades!



#8
FreshRevenge

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Just dropping in to say I am the FreshRevenge LOL that asked about cooldowns. It is really awesome to appear in a Dragon Age Inquisition QA :D



#9
Kjetil Magne

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Damn, no finishing blows. I was really hoping for those. :(


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#10
SerCambria358

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"Will there be finishing moves as in Dragon Age: Origins (like the jumping final blow seen against ogres)? —Kai Chen, Facebook, Germany

[DK]: No finishing blows; however, many of our damaging abilities are built to have a "good" way to use them, and a "better" way to use them. Mighty Blow is a massive overhead strike available to two-handed warriors that deals damage and knocks a foe to the ground—but if you use it on a foe already on the ground, it deals triple damage."

 

Everything beyond "No finishing blows" was completely unnecessary and irrelevant, this was literally all i wanted to know combat wise 

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#11
llandwynwyn

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I dont like this new rogue ability. Shame decay was dropped.
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#12
Browneye_Vamp84

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I was looking forward in seeing my armor and weapons looking like they had been through hell and back. Seeing my enemies blood on them will be enough.  ;)  

 

Finishing blows, mmmm, I had a feeling they weren't coming back.  They are still kick ass though.  ^_^


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#13
andar91

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Was decay ever actually IN the game? I don't remember it at all.


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#14
Reznore57

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Well gameplay wise , the rogue ability sounds fun...I had a spell like this when I played Warlock in WOW , and it was amusing, and you had to be clever when you placed your teleporting circle.(it was very important in pvp)

 

Just ...lorewise ..I don't understand how it works.

I know trying to fit gameplay and lore is a bit stupid , those two often don't go well together.

But ...mmmm.A gadget teleporting you is a bit much .it's probably magical?



#15
Beerfish

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Some interesting stuff indeed.  That one ability sounds like a get out of jail free card.



#16
BioFan (Official)

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Was decay ever actually IN the game? I don't remember it at all.

 

 

Yup. You'd have to gather more of the same crafting material to make it look shiny and new again. 



#17
Legenlorn

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Finishing blows with slow motion made combat fun to watch. Also, was excited to have the decay/tarnish feature in the game but I guess they dropped it... Sad really.

#18
Gannayev of Dreams

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I can understand why they took out finishing blows.  As cool as they looked, they really messed up the flow of combat.


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#19
Wulfram

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Are you going to bring back Arcane Warrior? —Robert Pennington, Facebook, United States

[MD]: Something similar will exist, but we'll get to that a bit later on.

 

Hey guys, you've already revealed Knight Enchanter on the website.  You don't need to be that cryptic.


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#20
Raven X

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lots of great info.

 

guess that pretty much confirms that Varric is an Artificer, and that companions will most likely share the same specs the Inquisitor has access to.

 

also, I really, really, really, really want to learn more about the Specs ( and see them in action )..........really.



#21
ManOfSteel

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Yup. You'd have to gather more of the same crafting material to make it look shiny and new again.


Huh. I don't remember that. At all.
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#22
BioFan (Official)

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Huh. I don't remember that. At all.

 

It hasn't been talked about much, or in a long time. Let me see if I can find something. 



#23
aaarcher86

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I almost wonder if decay wise if they meant physically and not aesthetically. So perhaps you'll still tarnish and rust, but your armor stats will stay the same?

Or maybe tarnish is part of crafting.

#24
Beerfish

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I'll be honest, I never really liked these grandiose finishing moves they got in the way the odd time for me.



#25
LexXxich

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This probably means any kind of Heal spell will be locked out by Focus mechanic.