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DA:I Combat Q&A...


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#226
Guest_TheDarkKnightReturns_*

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I trust Avernus, but not the Architect.

 

I spare the Architect on meta-knowledge. He's the only person shown to have been able to cure the taint. This would be groundbreaking if the Wardens got access to it.



#227
Milan92

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I spare the Architect on meta-knowledge. He's the only person shown to have been able to cure the taint. This would be groundbreaking if the Wardens got access to it.

 

I did that too, but isn't his secret plan to make everyone darkspawn?



#228
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I did that too, but isn't his secret plan to make everyone darkspawn?

 

Nah he quit that in Awakening. His plan is now to make darkspawn more 'human' instead of making everybody into darkspawn. I trust him as far as I can throw him, but his knowledge is too useful to throw away.


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#229
TheJediSaint

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Avernus:  Ah!  Blood Mage!  *Stab!*

 

Architect:  Ah!  Talking Darkspawn!  "Stab!*

 

Let's just say it would be...out of character for my Warden to let those two live.


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#230
Milan92

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Nah he quit that in Awakening. His plan is now to make darkspawn more 'human' instead of making everybody into darkspawn. I trust him as far as I can throw him, but his knowledge is too useful to throw away.

 

Aha, in that case I will let him live.


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#231
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Avernus:  Ah!  Blood Mage!  *Stab!*

 

Architect:  Ah!  Talking Darkspawn!  "Stab!*

 

Let's just say it would be...out of character for my Warden to let those two live.

 

I get it. There's no wrong choice. Letting them live are gambles. My Warden thought that the potential benefits outweighed the potential risks (he can kill them both after all).



#232
TheJediSaint

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I get it. There's no wrong choice. Letting them live are gambles. My Warden thought that the potential benefits outweighed the potential risks (he can kill them both after all).

Those were tough decisions, no doubt about that.



#233
Kage

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Magical or not, teleportation breaks lore.

 

This is a game, you must separate combat from story/lore.

A man, standing still, hitting with his sword (which is as long as a nail of a dragon), killed Flemeth in my game, a huge dragon. Just a single man, standing still, and hitting with a tiny sword.

 

And you dont find that lore breaking?

 

Varric does not use magic, he just teleports with the device. Because it is an skill, it is a combat representations, it is done so it is fun to play with.

 

Stop trying to make lore matter in combat. If they repected that, all RPG would be ultra boring to play, and the exact same.

 

 

As I said in another thread, here is what you do now:

1. Open Radial menu

2. Select Spell and cast

 

Here is the new world as we know it

1. Open Radial menu

1a. Select to move to active slot

2. Select Spell and cast

 

I don't like step 1a but I am not all that hung up on it and "tedious and convoluted" is an exaggeration of what is one more button push done not all that frequently.

 

You are asuming we can change slots in the middle of combat. I am asuming we cannot.

And if we can, it os obvious there is no wheel where all the skills are. If it were, it would be stupid not to let us cast them. We will have to:

1. Open the menu

2. Select abilities

3. Go to the character we want

4. Go to the skill tree we want

5. Go to the skill we want and map it

6. Cast the skill

7. From 1 to 5 again to put it back as it was before



#234
Sylvius the Mad

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This is a game, you must separate combat from story/lore.

I don't care if they design the lore around the mechanics or the mechanics around the lore or both of them around the story, but they must agree.

If Varric can teleport, then teleportation is possible in the setting, and the rest of the story must accommodate that.
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#235
Rawgrim

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This is a game, you must separate combat from story/lore.

A man, standing still, hitting with his sword (which is as long as a nail of a dragon), killed Flemeth in my game, a huge dragon. Just a single man, standing still, and hitting with a tiny sword.

 

And you dont find that lore breaking?

 

Varric does not use magic, he just teleports with the device. Because it is an skill, it is a combat representations, it is done so it is fun to play with.

 

Stop trying to make lore matter in combat. If they repected that, all RPG would be ultra boring to play, and the exact same.

 

 

 

You are asuming we can change slots in the middle of combat. I am asuming we cannot.

And if we can, it os obvious there is no wheel where all the skills are. If it were, it would be stupid not to let us cast them. We will have to:

1. Open the menu

2. Select abilities

3. Go to the character we want

4. Go to the skill tree we want

5. Go to the skill we want and map it

6. Cast the skill

7. From 1 to 5 again to put it back as it was before

 

1. Plenty games keeps how combat works tied to the story. Most of them, in fact.

 

2. Playing on Casual makes it possible to kill Flemeth single handedly with a warrior, yes. Thats a difficulty issue, and not tied to the lore. You will be using swords to kill dragons in DA:I as well.

 

3. If he teleports with a device, the device is magic. Varric can't use magic, so he would have no chance creating a magical device.

 

4. Using a device is not a skill. Its a function of said item.

 

5. 99 percent of rpgs out there develop their combat system based on the lore of the setting. It is one of the things that defined the entire genre. Move combat and such too far from the lore, and the story and everything else will stop making sense, and it will lose more and more integrity.



#236
Elhanan

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Jumping in w/o reading everything here, but believe that the device used by Varric will be using rapid movement as used in DA2; not teleportation.

#237
The Qun & the Damned

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SO looking at the recent gamescom vid, i've noticed that the flaming greatsword the inquisitor is wielding creates a rune/spell effect that erupts much like a wall of fire spell, does that mean elemtal enchanted weapons can create similar magic-like effects?



#238
Morroian

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Jumping in w/o reading everting here, but believe that the device used by Varric will be using rapid movement as used in DA2; not teleportation.

 

Thats obviously what it is, concern here would be gameplay segregation again like in DA2. Given that they have worked to fiux much of what was wrong in DA2 it would be a pity if this sort of segregation is still there.



#239
The Elder King

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Thats obviously what it is, concern here would be gameplay segregation again like in DA2. Given that they have worked to fiux much of what was wrong in DA2 it would be a pity if this sort of segregation is still there.

Welcome to my world. Gameplay segregation is present for me since DAO. It's not something objective, it varies from person to person.
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#240
dekarserverbot

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Welcome to my world. Gameplay segregation is present for me since DAO. It's not something objective, it varies from person to person.

 

where was the segregation in DAO? do you wanted to romance oghren? do you wanted to kill the templars in the circle instead of mages?



#241
The Elder King

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where was the segregation in DAO? do you wanted to romance oghren? do you wanted to kill the templars in the circle instead of mages?

How is this gameplay segregation :huh:?
There are plently of abilities that break lore. The Champion's war Cry/Fus-Ro-Dah, the ranger's magical summoning of animals, the bard's magical abilities, as well as rogues' abilities (stealth, dirty trick or whatever it was, the archer's abilities the stun and Paralyze), shield and sword warriors being able to know down golems, the assassin's mark ability (and I'm not considering elemental spells). Plus, there were animations like the ogre's smashing and dragon's munching you that you can survive, which would mean that mortals have a in Thedas a body far more resistent then our own, which is howewer proven wrong in cutscenes.

#242
DragonKingReborn

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Nah he quit that in Awakening. His plan is now to make darkspawn more 'human' instead of making everybody into darkspawn. I trust him as far as I can throw him, but his knowledge is too useful to throw away.


Hah! Batman has no super powers, I doubt you could even lift him!

I usually let Avernus live, but that's a big no to the Architect. The only good Darkspawn is a dead one.
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#243
bandcandy

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Somewhere, someone really regrets writing the Cardinal Rules of Magic.


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#244
Travie

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No armor decay? Ugh, I smell yet more streamlining. 



#245
Elhanan

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No armor decay? Ugh, I smell yet more streamlining.


No armor or weapon decay in the first two games, if I recall correctly. Perhaps it is not the scent of the game one detects.
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#246
Nashimura

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- No equipment decay

 

This always pleases me, i always find having repair equipment plain annoying anyway.  Although i don't remember Origins or 2 having  equipment decay either. 


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#247
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The heck is that in Blackwall's hand? Beware the deadly rectangle.



#248
Rawgrim

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Bullshit. Most games let you take multiple hits from deadly weapons without immediately becoming incapacitated or dying.

 

Hitpoint based system....Armour is a factor too. The whole point of armour is, in fact, to keep you from getting killed outright from 1 hit.

 

If you don't wear armour in rpgs, you are way more prone to get a critical hit in your face. And that might, as you say, incapacitate you in one blow.



#249
aaarcher86

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The heck is that in Blackwall's hand? Beware the deadly rectangle.

 

It's a bottom paddler! 



#250
Vapaa

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No armor or weapon decay in the first two games, if I recall correctly. Perhaps it is not the scent of the game one detects.

 

No armor decay actually makes more sense than the other way around, we have a partially military organzation, how good would it be without weaponsmiths to maintain all the weapons, the alone the leader's gear ?