I never liked finishing moves that I couldn't activate myself. Those kind of moves shouldn't be random, IMHO.
DA:I Combat Q&A...
#26
Posté 21 août 2014 - 08:35
- Sith Grey Warden, Pokemario et SmilesJA aiment ceci
#27
Posté 21 août 2014 - 08:35
glad there's no armor/weapon decay.
while more "realistic", I've always found such systems more of a hassle.....iow.......one more thing to worry about instead of enjoying the game.
#28
Posté 21 août 2014 - 08:37
no finishing blows?
Dekar disapproves (♥-5)
Dual daggers, sword and shield?
Dekar disapproves (♥-25)
No more wolverines?
Dekar approves (♥+9)
no armor weapon decay
Dekar approves (♥+1)
right now the bar is at -20 if it goes to -50 i will cancel my preorder and give you all a big **** you
please you are still on time stab your glorified daggers in your racks and let rogues dual ANY weapong
#29
Posté 21 août 2014 - 08:39
that Varric Ability, sounds like Varric is close to or IS an artificer?
#30
Posté 21 août 2014 - 08:44
So happy there are no finishing blows. It was way annoying having time get slowed down in the middle of battle. Not to mention that you could still take damage while locked in the animation...it just really messed up the flow. Finishing blows on a boss enemy, though, would be okay.
I'm also glad there's no weapon/armor decay. While the visual effect would be kinda cool, it's just a hassle to have to keep repairing your stuff. I've never been a fan of that in any game that has equipment decay.
The Varric/possible Inquisitor rogue ability...sounds...interesting? Not sure if it's a good interesting or a bad interesting. I'm at a loss at how that would be explained in lore, unless it's a magical device, and that would be pushing it. Seems to be further proof that companions share our specializations though.
- Tootles FTW, shinyfirefly, Reofeir et 1 autre aiment ceci
#31
Posté 21 août 2014 - 08:47
#32
Posté 21 août 2014 - 08:49
Am I understanding it right that we will only have access to 8 abilities in combat? Are we still able to bring up the combat wheel and choose from all of our skills, or is it just the 8 we map to x,y,b,a etc?
You can have 8 abilities mapped it says. I don't see why they wouldn't additionally have a combat wheel where you can pick all of them as before.
#33
Posté 21 août 2014 - 08:49
Am I understanding it right that we will only have access to 8 abilities in combat? Are we still able to bring up the combat wheel and choose from all of our skills, or is it just the 8 we map to x,y,b,a etc?
Very good question, I would also like to know this.
#34
Posté 21 août 2014 - 08:49
Am I understanding it right that we will only have access to 8 abilities in combat? Are we still able to bring up the combat wheel and choose from all of our skills, or is it just the 8 we map to x,y,b,a etc?
This is one of the reasons why you should play this game on PC.
- Browneye_Vamp84 aime ceci
#35
Guest_Dandelion_Wine_*
Posté 21 août 2014 - 08:50
Guest_Dandelion_Wine_*
I think he was saying you could map eight abilities, for those who prefer real-time combat. They will most likely still have the wheel for those who prefer pause and play.Am I understanding it right that we will only have access to 8 abilities in combat? Are we still able to bring up the combat wheel and choose from all of our skills, or is it just the 8 we map to x,y,b,a etc?
#36
Posté 21 août 2014 - 08:51
You can have 8 abilities mapped it says. I don't see why they wouldn't additionally have a combat wheel where you can pick all of them as before.
Very good question, I would also like to know this.
I would imagine they mean 8 abilities mapped to the controller buttons.
#37
Posté 21 août 2014 - 08:52
Am I understanding it right that we will only have access to 8 abilities in combat? Are we still able to bring up the combat wheel and choose from all of our skills, or is it just the 8 we map to x,y,b,a etc?
The combat wheel is in it was shown during the E3 gameplay video. Im pretty sure it will still have abilities and sustained tabs.
#38
Posté 21 août 2014 - 08:54
I'll be sad if this has been removed.
#39
Posté 21 août 2014 - 09:02
8 abilities mapped is really great by me, but I also would want access to my other spells in combat. I tend to map my 'immediate' skills (chain lightening, stone fist etc) to the pad buttons, and leave the more tactical/area spells to the wheel.
I'll be sad if this has been removed.
I play like this too, but I really don't think they removed them. We've seen the wheel shown in demos, and I think the 3 o'clock position with the hand is our abilities. It would make no sense to limit them that way.
#41
Posté 21 août 2014 - 09:14
I agree. I enjoyed the dragon killing moves, but it was no fun to be locked in the ogre kill animation while the rest of the group was being overrun.So happy there are no finishing blows. It was way annoying having time get slowed down in the middle of battle. Not to mention that you could still take damage while locked in the animation...it just really messed up the flow. Finishing blows on a boss enemy, though, would be okay.
I also like having the followers give strategy advice. A nice little touch.
- Sith Grey Warden et Browneye_Vamp84 aiment ceci
#42
Posté 21 août 2014 - 09:42
Sounds promising. I like the sound of focus because I like alternate resources, some interesting design space there. Having no or limited healing magic is also an interesting choice combined with health not regenerating. I hope it is designed well enough to add tension rather than tedium though, I'm optimistic about it but it could easily go wrong.
#43
Posté 21 août 2014 - 09:53
This is one of the reasons why you should play this game on PC.
Let's just hope the PC version makes proper use of the mouse/keyboard controls and isn't a 1:1 console port.
#44
Posté 21 août 2014 - 09:58
Since none of my questions got answered on the first Combat Q & A thread got answered
and aaarcher86 was really nice an posted them to twitter to be asked
i might as well re post them again here
1.) Is Blocking an active or passive state?
2.) Will it consume some resource when used?
3.) What attacks bypass the blocking ability?
4.) Do Shields have offensive abilities?
Thanks again.
#45
Posté 21 août 2014 - 10:03
Let's just hope the PC version makes proper use of the mouse/keyboard controls and isn't a 1:1 console port.
Just... don't.
I am pretty excited about combat, seems like Dragon's Dogma but with player tactics!
#46
Posté 21 août 2014 - 10:06
NO MORE ARMOR DECAY!!!!
Excellent! I don't like having to constantly repair my gear.
#47
Posté 21 août 2014 - 10:12
There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.
Sounds like Varric actually is an Artificer then.
- KennethAFTopp aime ceci
#48
Posté 21 août 2014 - 10:39
#49
Posté 21 août 2014 - 10:39
Since none of my questions got answered on the first Combat Q & A thread got answered
and aaarcher86 was really nice an posted them to twitter to be asked
i might as well re post them again here
1.) Is Blocking an active or passive state?
2.) Will it consume some resource when used?
3.) What attacks bypass the blocking ability?
4.) Do Shields have offensive abilities?
Thanks again.
Well, I'm no dev, but I think I know the answers to some of these. Check out this video:
At 1:00, we see Block and Slash which is a block and retaliate ability that consumes Stamina over time...but it's an ABILITY. We see it at 4:15. Shields might have something similar.
We see Shield Bash (Blackwall) at 2:14 and again in the boss fight (it has no real effect), so that's an offensive shield ability. I also wanna say I've seen some sort of dash and slash ability where you rush at a target and attack (Weapon & Shield).
1.) Depends. We've seen one blocking ability with 2-handed, and that may exist with Shields. Similarly, passives could be defensive in nature too.
2.) Probably Stamina since most things do (like with Block and Slash).
3.) No idea.
4.) Shield Bash, at least. They almost certainly have more (imo).
- Gloomfrost aime ceci
#50
Posté 21 août 2014 - 10:54
[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you.
Hmm..yes but does that work on high dragons?
- Yriss aime ceci





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