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DA:I Combat Q&A...


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#76
Sith Grey Warden

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I'm calling it now: each companion uses one of the PC's specializations. There are three companions and specializations per class, which was the first hint. The second is Varric seeming to have an Artificer ability. I think it might also map out pretty neatly in terms of who has what spec:

 

Rogues

Varric: Artificer (beyond the evidence here, tinkering fits his personality given Bianca, and it makes sense for an archer)

Cole: Assassin (he's the dual-wielding rogue, which fits more with what the Assassin skills have offered before, and his skils at going unseen would help most with this spec.)

Sera: Tempest (this is largely by process of elimination as I don't remember much of what the description of Tempest said when it was accessible.)

 

Warriors

Cassandra: Templar or Champion (Templar fits because the Seekers probably get similar training, and Champion because she's a defensive warrior and that spec seems to match)

Iron Bull: Reaver or Champion (Reaver fits because he's more offensively oriented and a semi-Qunari might not have qualms about drinking dragon's blood. It's also the one seen on him in the demo. Champion fits because he's a leader of troops)

Blackwall could be any of them. I don't really know enough about him to narrow it down.

 

Mages

Vivienne: Knight Enchanter (This spec seems to be the only one that the Chantry would approve of. Being a Circle Mage with political influence, I doubt she'd gain credibility by studying necromancy.)

Solas: Necromancer (He seems to be the mage least prone to following established norms, and would be the most likely to dabble in such unsavory magic.)
Dorian: Rift Mage (His connection to the Venatori means he may have studied the Rift more than most mages and found some ways to access its power.)



#77
Andraste_Reborn

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We already know Dorian is a necromancer of some kind, and Solas is the Fade expert. So swap those two around and I think you're right about everyone else.

 

Varric (very probably) being an Artificer is making me rethink my specialisation plans. Hard to know whether to go Assassin or Tempest without knowing what a Tempest is, though.

 

Also, rogues could 'teleport' all over the place in DA2, so this really isn't new. Back to Back was always one of my go-to abilities - always got Varric out of trouble and Isabela into it.



#78
shinyfirefly

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I'm just going to go ahead and speculate that this change was made for the sake of multiplayer and will likely be the same on PC in order to deliver a "unified" experience across platforms.


This is the only explanation that makes sense to me. Still, limiting players to 8 active spells/abilities seems harsh and that's assuming our sustains actually stay up. I'm playing through DAO now and having to reactivate sustains after every encounter and load screen gets old fast. Surely we won't be forced to put sustains on those few slots.

#79
andar91

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This is the only explanation that makes sense to me. Still, limiting players to 8 active spells/abilities seems harsh and that's assuming our sustains actually stay up. I'm playing through DAO now and having to reactivate sustains after every encounter and load screen gets old fast. Surely we won't be forced to put sustains on those few slots.

 

I strongly suspect there are no more Sustained abilities. We've yet to see one AFAIK and all of the abilities are shaped the same as well (except passives, which are round).



#80
J-Reyno

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I'm glad they are improving specializations, at least.  Really looking forward to learning more about those. Focus abilities sound like they could be neat, though that Varric ability sounds pretty ridiculous tbqh, even if it can be useful.  I will probably avoid using it as much as possible. Otherwise... no dual swords or axes, no finishing blows, no insta-death enemies.  Blah.  All the same, I'm sure they will have polished what they do have and that it will be fun, which is what really matters.



#81
shinyfirefly

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I strongly suspect there are no more Sustained abilities. We've yet to see one AFAIK and all of the abilities are shaped the same as well (except passives, which are round).


Interesting. I hadn't noticed that.

#82
Loki_344

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I strongly suspect there are no more Sustained abilities. We've yet to see one AFAIK and all of the abilities are shaped the same as well (except passives, which are round).

 

Probably another tweak made in the interest of streamlining gameplay for multiplayer.



#83
Meatbaggins

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 nvm



#84
Cloaking_Thane

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I strongly suspect there are no more Sustained abilities. We've yet to see one AFAIK and all of the abilities are shaped the same as well (except passives, which are round).

 

Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

 

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it


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#85
andar91

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Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

 

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it

 

Well, I think it will largely rest on whether or not we can change them in the field in combat or only out of combat. But my understanding of it is that we CAN change them; we don't have to only do it at camp or whatever, which would be incredibly restrictive.

 

Considering the amount of upgrades and passives that we've seen in the trees, I'm not sure it will make a very big difference. DA2 didn't have so many passives, but even with grabbing every tome I could, I didn't go past 10 abilities until midway through Act 2, if that.



#86
Andraste_Reborn

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Eight sounds OK to me, but that's probably because I'm a dedicated player of The Secret World. Hope it doesn't include sustained abilities, though. (Assuming there are even sustained abilities in the game.)



#87
Malanek

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Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

 

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it

It's per character right? When has a single character ever had 50 spells/talents? How many hot keys did you have on consoles for DAO/2?



#88
andar91

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It's per character right? When has a single character ever had 50 spells/talents? How many hot keys did you have on consoles for DAO/2?

 

We had 6 on consoles.

 

The difference now is that we can't use the radial menu, so we're limited to using ONLY what's slotted to those 8 slots.

 

 

But again, that's quite a bit considering passives and upgrades, and we can switch them around.



#89
andar91

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Edit: oops, double post. 



#90
Malanek

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We had 6 on consoles.

 

The difference now is that we can't use the radial menu, so we're limited to using ONLY what's slotted to those 8 slots.

 

 

But again, that's quite a bit considering passives and upgrades, and we can switch them around.

Oh, ok. Sorry, I think I had read all of the thread except those 3-4 posts. That does seem a little limiting. I'm assuming that will be the same for PC because that would be a fundamental gameplay difference if not?

 

I guess you can still assign more for tactics etc? It might not be as bad as we suspect if we have fewer activated abilities, but they cool down quicker.



#91
Magdalena11

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I bet it is something like a fishing reel. You set the reel and attach the rope to you. Then, when you are in trouble, you flick a switch and the reel tugs you back really fast.

I was thinking bungee cord, but we're on the same page.  The mental image was priceless.



#92
The Night Haunter

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I suspect you can change the spells assigned to the 8 slots at any point in time, including in combat. Did they confirm there was absolutely no radial menu?



#93
andar91

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I suspect you can change the spells assigned to the 8 slots at any point in time, including in combat. Did they confirm there was absolutely no radial menu?

 

No, we've SEEN the radial menu - it's in (at least on consoles). The Inquisitor summons her horse that way in the E3 video, and we've seen potion drinking and such.

 

Laidlaw confirmed that we can't access abilities through that menu.



#94
The Night Haunter

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No, we've SEEN the radial menu - it's in (at least on consoles). The Inquisitor summons her horse that way in the E3 video, and we've seen potion drinking and such.

 

Laidlaw confirmed that we can't access abilities through that menu.

Ahh, I gotcha. Well they confirmed (in a tweet I think) that we could (well, you could since I'm a PC gamer) modify the mapped abilities at any time, so it would be rather cumbersome, but still doable.



#95
Morroian

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Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

 

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it

 

As one who has played quite a few online games with limited actions sets like this I don't like it. On most games it ends up being too restrictive especially if there are toggled abilities that must be on the bar. 



#96
Shady Koala

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I'm hoping this new Fallback Plan ability is going to go, a little something like this; 

 

tumblr_naoxgaJtn11tg80gho1_r1_1280.png

 

 

 

(Urge to name Inquisitor, Zed....rising)


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#97
Reznore57

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I'm hoping this new Fallback Plan ability is going to go, a little something like this; 

 

tumblr_naoxgaJtn11tg80gho1_r1_1280.png

 

 

 

(Urge to name Inquisitor, Zed....rising)

 

I really like the "Fswoosh!"

I hope it fswoosh in game too.


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#98
Guest_EntropicAngel_*

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Did not find out if we have the ability to enable tactics for controlled characters. Problematic.



#99
dragondreamer

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I strongly suspect there are no more Sustained abilities. We've yet to see one AFAIK and all of the abilities are shaped the same as well (except passives, which are round).

 

In the latest gameplay vids, Solas has this glowy business around his hands a lot of us assumed was a Wisp spell from the look of it.

 

Gotta say, the news that we're going to be restricted to the abilities/spells on the hotkeys makes me a little uneasy.  I go into the radial menu for abilties/spells I use only in certain battle situations, and it isn't like you can always predict what's coming up around the next corner.  Not having access to everything sounds like a headache...  Maybe it won't be so bad if we can change the menu in the middle of battle, but even then, I can see it getting tedious having to adjust the menu in the middle of a fight so often.

 

Hoping sustains don't switch off on their own if we don't have access to a separate menu for them.  :unsure:



#100
Deflagratio

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Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

 

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it

 

The same reason why they give us 100,000 pieces of equipment but we can only equip eight. (Weapon-Offhand-Armor-Helmet-Accessory1-Accessory2-Ring1-Ring2)

 

Make a tactical decision on how to kit out your character and party for the task at hand. This isn't a new thing people...


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