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DA:I Combat Q&A...


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#176
Paul E Dangerously

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Indeed. The first rule of magic you're given is that people don't come back to life in Thedas. Then you have a quest to kill Flemeth and Morrigan basically tells you 'she's coming back,' which is what happens in DA II. You're told there's no teleportation in Thedas, but the eluveans are, in fact, teleportaiton devices.

Just accept that 'rule of magic' are simply another example of people in Thedas believing something that isn't true.

 

Flemeth has always been an outlier, though. She's not even entirely human, and even Morrigan isn't sure what Flemeth is. And even then she doesn't really come back from the dead, just places part of herself in the amulet given to Hawke that. Sort of like a lich phylactery in D&D. It's basically a backup copy.

 

The Eluvian isn't really a teleporter, either. It's more akin to the Ways in Wheel of Time - gateways to another realm that connect points in Thedas. You still have to actually move there, and all.



#177
Guest_TheDarkKnightReturns_*

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I know I'm kind of spamming but...

 

 

Okay, someone that tweets. Can you do me a solid?

 

Can you ask one of the DA:I animators if Rogue weaponry will consist of the following:

 

Franciscas (throwing/hand axes)

Scimitars

Kali/Eskrima Sticks

Maces

 

Daggers have gotten boring.



#178
abnocte

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Anyone can use an enchanted object, absent stat requirements. (I quite liked Celene's self-boiling enchanted teapot in Masked Empire.)

 

Anyone can use an enchanted object, but only tranquils and dwarves can take a normal object and enchant it ( according to lore ).

 

I'm assuming that the fallback plan gadget is single-use item, so the rogue will have to be able to create them as s/he needs them.

If the gadget is indeed of the magical sort and of single-use, then its creation should be limited to dwarven Inquisitors... 

 

If the gadget is not single-use and of magical sort then Fallback plan should be available to all classes...( and now I realize that at no point they mention it is an rogue class ability... but since Varric is mentioned... I guess we can assume it is tied to rogues... )



#179
abnocte

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Magical or not, teleportation breaks lore.

 

You are right. Almost forgot about that.

 

DA2 had mages teleport... well actually rogues also teleported with backstab and back-to-back abilities... ( or at least thats what it looked like to me  :unsure: )

 

I guess if teleport is going to be in I would rather have it be of a magical sort...

 

 

Well looks like that now instead of sending my rogue, bow in hand, to scout ahead and lure enemies to where the rest of my party is I have the option of pressing a button and the game does it for me!! :pinched:

 

This makes me think. I wonder how stealth is implemented this time... If it works like in DAO I will be able to use my own "Fallback plan" without pressing a button...

 

Anyone knows if the stealth mechanic in Mark of the Assassin has been completely discarded? Because I think that would be the way to go... but I guess its not practical when you have a party under your control... but then again your companions become invisible when you use your mount...


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#180
KennethAFTopp

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I know I'm kind of spamming but...

 

I am sorry dude but I think the answer would be... no.



#181
SoSolaris

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Not gonna lie, this whole only 8 spells at a time business is something I'm not looking forward to if it's all true. While it may be slightly more tactical, i enjoyed having the access to everything, and the occasional "Oh ...." button.

Why give us 50 spells if we can only use 8. Maybe it will be better in game context, but I still don't like it

I agree. The combat Q&A has ironically raised a worrying amount of more questions than answers, but this is the one bit of news that has given me significant pause. As a console player, I rely heavily upon the radial menu to access most of my abilities.

I tried playing through Origins yesterday using only the mapped buttons, just to get a slight feel of what's to come in Inquisition, but it just didn't feel as intuitive as accessing them from the radial menu. Yeah, the buttons are convenient for a quick reaction, but they're not something I want to use exclusively.

But.. I guess we'll just have to wait and see how they're implemented. :/

#182
Uccio

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Damn, no finishing blows. I was really hoping for those. :(


Of course not, the game is going to be such an hack'n slash carnival that such specific animations totally disrupt the "hamster on coffee" combat. There is no time for it.
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#183
Beerfish

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Leaked image of the dumbed down pc interface:

 

pong.jpeg



#184
CronoDragoon

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Those looking back on their Dao and da2 experiences to inform their enjoyment of dai's 8 ability limit should keep in mind that the respective games will be balanced with each design choice in mind. Comparing it to a situation in origins wherein you needed 7 cc spells is not particularly useful.

#185
Uccio

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Leaked image of the dumbed down pc interface:
 
pong.jpeg


Oh the hours spent on this game. Good times.

#186
aaarcher86

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I know I'm kind of spamming but...

 

I can Tweet it - to which Dev?  I don't know who does what over at that place lmao



#187
SoSolaris

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Those looking back on their Dao and da2 experiences to inform their enjoyment of dai's 8 ability limit should keep in mind that the respective games will be balanced with each design choice in mind. Comparing it to a situation in origins wherein you needed 7 cc spells is not particularly useful.


I am aware.

#188
Guest_TheDarkKnightReturns_*

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I can Tweet it - to which Dev?  I don't know who does what over at that place lmao

 

I don't know? LOL. Try someone that's not incredibly busy?

 

Thanks. I appreciate it.



#189
CronoDragoon

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Wasn't necessarily directed at you sweet since your issue seems to be less the number restriction and more the method of selecting the spells. The tactical camera though seems like it has you covered. Before you would open the radial to pause and select an ability. That responsibility has shifted to tactical cam.

#190
aaarcher86

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I don't know? LOL. Try someone that's not incredibly busy?

 

Thanks. I appreciate it.

 

Not incredibly busy?  So no one?!  Lol

 

Sent to Laidlaw, Darrah, and Gaider - they have a habit of not answering me though!



#191
wicked cool

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Any chance that the fallback is an object that came through the fade tear?

Safe to assume that with the one specialization we meet all our companions very early on (maybe council of ring meeting)

Shame on weapon/staff restrictions. Preferred dao options

Really worried about lack of healing options

#192
SoSolaris

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Wasn't necessarily directed at you sweet since your issue seems to be less the number restriction and more the method of selecting the spells. The tactical camera though seems like it has you covered. Before you would open the radial to pause and select an ability. That responsibility has shifted to tactical cam.


Ah I see, sorry for the misinterpretation. And if so, that doesn't seem to be too bad, though I'll have to check out the gameplay videos again to see how it's implemented in tactical cam.

#193
Illyria God King of the Primordium

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Ahem, I've said this before - why is everyone assuming that the game mechanic teleportation IS actual teleportation?  

 

Also, on the eight ability slots thing....annoying, but thinking about it in Origins/DA2 I almost never used more abilities than that.  Awakening I did, but that's because I wanted to use the new abilities (also some were so OP I HAD to use them).  My Hard DA2 playthrough I only ever used (roughly) 10 abilities for meself, only like 3 for Aveline, and a max of about 15 for Bethany (mages somehow always splurge out).  Will it be annoying?  Yeah.  Will I get used to it? Yes.  Will it make the game unplayable?  Of course not.  



#194
andar91

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Ahem, I've said this before - why is everyone assuming that the game mechanic teleportation IS actual teleportation?  

 

Also, on the eight ability slots thing....annoying, but thinking about it in Origins/DA2 I almost never used more abilities than that.  Awakening I did, but that's because I wanted to use the new abilities (also some were so OP I HAD to use them).  My Hard DA2 playthrough I only ever used (roughly) 10 abilities for meself, only like 3 for Aveline, and a max of about 15 for Bethany (mages somehow always splurge out).  Will it be annoying?  Yeah.  Will I get used to it? Yes.  Will it make the game unplayable?  Of course not.  

 

I've said this before, but it fits in naturally here, so I'll say it again.

 

 

I think it's vital that we don't forget the change in how abilities work from DA:O to now. In Origins, yes, you had tons and tons of abilities...but MANY of them were fluff. Not useless, necessarily...but fluff. Here's a list of spells I got and never used (because I wanted the other spells in the line):

 

Flame Weapons, Frost Weapons, Rock Armor, Earthquake, Glyph of Warding, Spell Shield, Anti-Magic Ward, Telekinetic Weapons, Weakness, Miasma, Disorient, Death Magic, Curse of Mortality (great for enemies, terrible for me).

 

That's not to say those are all bad, but we had a big change, and it's name was functionality. In DA2, there were no abilities that I took that I didn't use, at least until I started getting past level 14 or so (and the possible exception of Shackling Hex).

 

We aren't MEANT to have tons and tons of abilities at our disposal because that's not how they're created/balanced this time around. We're meant to take, for instance, Winter's Grasp and use it again and again because it never loses effectiveness.



#195
aaarcher86

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Any chance that the fallback is an object that came through the fade tear?

Safe to assume that with the one specialization we meet all our companions very early on (maybe council of ring meeting)

Shame on weapon/staff restrictions. Preferred dao options

Really worried about lack of healing options

 

I don't personally think it came through the fade tear as a whole, but we saw the Inquisitor collect a 'fade shard' or whatever after closing one of the tears.  Maybe that's used to craft this item.



#196
Illyria God King of the Primordium

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I've said this before, but it fits in naturally here, so I'll say it again.

 

 

I think it's vital that we don't forget the change in how abilities work from DA:O to now. In Origins, yes, you had tons and tons of abilities...but MANY of them were fluff. Not useless, necessarily...but fluff. Here's a list of spells I got and never used (because I wanted the other spells in the line):

 

Flame Weapons, Frost Weapons, Rock Armor, Earthquake, Glyph of Warding, Spell Shield, Anti-Magic Ward, Telekinetic Weapons, Weakness, Miasma, Disorient, Death Magic, Curse of Mortality (great for enemies, terrible for me).

 

That's not to say those are all bad, but we had a big change, and it's name was functionality. In DA2, there were no abilities that I took that I didn't use, at least until I started getting past level 14 or so (and the possible exception of Shackling Hex).

 

We aren't MEANT to have tons and tons of abilities at our disposal because that's not how they're created/balanced this time around. We're meant to take, for instance, Winter's Grasp and use it again and again because it never loses effectiveness.

...this is exactly what I said, and a very sensible point.  Sorry, just briefly sounded like you were disagreeing with me and we were actually making roughly the same point.  



#197
andar91

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...this is exactly what I said, and a very sensible point.  Sorry, just briefly sounded like you were disagreeing with me and we were actually making roughly the same point.  

 

Oh no, I meant to be adding to and elaborating on your point. I agree with you.



#198
Illyria God King of the Primordium

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Oh no, I meant to be adding to and elaborating on your point. I agree with you.

Oh!  sorry.  Just used to people disagreeing with me.  


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#199
andar91

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Oh!  sorry.  Just used to people disagreeing with me.  

 

Lol. 

 

Well, don't worry. Maybe I'll disagree with one of your other posts.



#200
dragondreamer

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I think I'll be fine as long as we can change up abilities in the middle of battle.  Not simply as someone who likes to switch up spells a lot, but also for the sake of experimentation.  Especially my first time through, there's a lot of "that spell isn't working, try something else!"  :P