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how do i make a skin texture animate like this one's skin texture?


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#1
ZugothNDeadly

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Capture_zps8e8c6f58.png

 

 

 

 

 

 

 

 

 

 

in a way the water texture are animated

 

Capture2_zpsc8a9265f.png



#2
_six

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There'll be a file with the extension .txi, with the same name as the texture. You can copy that and rename it to the name of the texture you want to be animated.


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#3
Jedijax

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I hadn't thought of this till now, but... could referring the texture of the water elementals to the normal water texture make them "shiny water"ed?



#4
Mecheon

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I hadn't thought of this till now, but... could referring the texture of the water elementals to the normal water texture make them "shiny water"ed?

I don't remember if it works with shiny water, but it does work with normal

I had a version of Otus' water weirds hooked up to the rural water texture

#5
_six

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I hadn't thought of this till now, but... could referring the texture of the water elementals to the normal water texture make them "shiny water"ed?

 

I believe I've seen crashes with regard to this. Mind you, shiny water causes crashes on some video cards anyway. You can definitely shiny water a placeable just fine.



#6
Iskadrow

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There'll be a file with the extension .txi, with the same name as the texture. You can copy that and rename it to the name of the texture you want to be animated.

 

Is that a necessity (the .txi will only be read if it has the same name), or a good practice? Because I am currently puzzling about the behavior of some models I've been salvaging from the haks of my old PW. A bow which looks fine when seen in Gmax or NWExplorer, but applying the texture "twisted" within Aurora, and a reskin of the Earth Elemental which still shows the magma-glow to some degree. Already guessed that missing .txi files might be responsible, but there are none corresponding to those models and their textures, as far as I can tell.



#7
_six

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Is that a necessity (the .txi will only be read if it has the same name), or a good practice? Because I am currently puzzling about the behavior of some models I've been salvaging from the haks of my old PW. A bow which looks fine when seen in Gmax or NWExplorer, but applying the texture "twisted" within Aurora, and a reskin of the Earth Elemental which still shows the magma-glow to some degree. Already guessed that missing .txi files might be responsible, but there are none corresponding to those models and their textures, as far as I can tell.

 

Glow will be done as part of the model, not the texture (the "self illum colour" field on the part in question). .txi files are useful for animation, mipmapping control, or blending states (setting things to be additive blended instead of alpha for instance), and have to be named the same as the texture for the game to pick them up. There's no other way of hooking up a .txi.


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#8
Iskadrow

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Thank you.

 

Then it looks like I'll have to search for a model of the Earth Elemental of higher priority in the haks. Or, well, edit the model.